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The Breakdown Machine


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December 22nd, 2008

Let's make a game based entirely around micromanagement.
Let's make a game where every moment must be spent efficiently or else it can't be
completed at all; any wasted time means a growing anxiety of being able to finish. All your
units must be fragile enough that a literal stray wind will severely debilitate them, and
every enemy must be powerful enough to steamroll through and obliterate your entire squad in
an instant if left unchecked. Let's make a game that forces you to spend several hours and
superfluous effort to reach a goal that, if not reached correctly, will cease to exist.
Hell, while we're at it, let's put a time limit on the whole thing.


BUT WHY DO I LOVE IT SO MUCH
Pikmin