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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 6:49 pm 
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Well, it was a good game while it lasted.
I was the villager.
See you next game.

But since it technically isn't over I guess I'll continue to see you now too.

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 6:52 pm 
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We can always scum hunt, but the main issue is that BOTH investigative roles were killed day 1 and 2, so we don't even have a clear on an innocent to lead any sort of thing like that. It sucks balls, but we still need to do something. I'm suggesting that we do that something, whatever it is, with some kind of criteria founded in logic.

We can always claim, but I have a good feeling that everyone will claim they're town, even the doctor (which I don't blame at all). Anyone have any sort of ideas?

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 7:05 pm 
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How about we start trying to random lynch and see what the accused has to say?

Crisp was suggested. What say you, Crisp? You guilty or what?

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 7:09 pm 
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It was me! I was the villager all along!

But yeah, I'm not sure.

Could we figure out whose the gunsmith, maybe, and perhaps the doctor protects them? Or I dunno.

Even that can't be reliably proven.

...Yeah, I'm at a loss. So far, there's only one other person in this thread I'm pretty sure is town, and even then I'm not entirely sure.


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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 7:14 pm 
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Can you tell us who and why? Cause that might help a bunch.

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 7:27 pm 
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Alec wrote:
Kamak is still alive, I believe.
Alec wrote:
Yeah. It was Suupaku and Lotharu who died.


Oh whoops, guess my head mixed them up.

And what would crisp have to say? "Oh I'm totally a villager" How would we counter it? We have nothing to go on at all, so we may as well go with Tamm's suggestion of lynching whoever isn't really active. The only question is exactly who to pick.

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 7:35 pm 
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We aren't doomed yet. (Though, yeesh both of them dieing one after another, whyyy) I don't know who is or isn't suspicious. I will however jump on any bandwagon (I mean, unless after further investigation they turn up innocent), because we really need a mafia gone.

Who is there to pick from who hasn't been very active anyway?

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 7:40 pm 
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D-vid wrote:
Can you tell us who and why? Cause that might help a bunch.


Sure. It's just a gut feeling, but I'm inclined to believe TurboPunz is innocent, if only because if they were mafia, it seems unlikely that they'd forget who they lynched.

Of course, I could very well be wrong.


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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 7:45 pm 
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Taking a look at our chances, we've still got a gunsmith and a doctor. We have to hope that the gunsmith figures out who the Doctor is so that they can get a gun. How accurate is the self-defense shot?

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 8:31 pm 
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I didn't realize we had a gunsmith. It's uncomplicates things just a smidge. The doctor remains hidden, and the gunsmith claims him\herself as gunsmith. What this does is break the game into several different possibilities. Either the gunsmith remains the only gunsmith to claim a role, and we have a confirmed innocent, the mafia also claims gunsmith, and the gunsmith knows who not to give a gun, and we have some viable suspects to lynch from, or the gunsmith can collect our roles in secret (if the mafia hasn't counter claimed) and leads us in lynching. The only issue with that is if it's legal or not.

Oh, and also I get killed by the mafia on night 3 for not keeping my trap shut...

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 9:01 pm 
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Cori wrote:
Kamak just said he 'got lucky' which could have been taken a few different ways.

It could've meant that he was an inspector and found a guilty party but since he's NOT an inspector I'm guessing the most likely thing is he got hooked.

I indeed got hooked on the first night. Didn't get hooked afterwards though.

I was looking forward to having a steady gig.

By the by, I suggest anyone with a gun keep hold of it until they have good reason to use it.

And I suggest the gunmaker stay in the shadows. We don't know if mafia has a hold of any guns to get rid of them. It's also possible that mafia suggested this idea to out the gunmaker in order to kill them.

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 9:07 pm 
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Still, this begs the question of who to lynch.

The (two? I might be missing someone) that haven't been active have been Ung. and Cynical Slob, if we're still planning on lynching the inactive members.


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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 9:36 pm 
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Kamak wrote:
Cori wrote:
Kamak just said he 'got lucky' which could have been taken a few different ways.

It could've meant that he was an inspector and found a guilty party but since he's NOT an inspector I'm guessing the most likely thing is he got hooked.

I indeed got hooked on the first night. Didn't get hooked afterwards though.

I was looking forward to having a steady gig.

By the by, I suggest anyone with a gun keep hold of it until they have good reason to use it.

And I suggest the gunmaker stay in the shadows. We don't know if mafia has a hold of any guns to get rid of them. It's also possible that mafia suggested this idea to out the gunmaker in order to kill them.


Shitty. I forgot about that. Never mind then I retract my suggestion.
Still though, what are we supposed to do. I understand we need to lynch someone, but without any sort of plan I can't help but think that it'd just bite us in the booty more than help us.

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 10:04 pm 
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I think he's already been suggested before, but Cynical Slob really hasn't contributed anything to the pool of information.

It's getting down to that time where we need to start taking action.

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 Post subject: Re: Mocha Mafia - DAY 2
PostPosted: Sun Jan 20, 2013 11:14 pm 
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Yeah, I would be tempted to suggest lynching an inactive player.

But the problem is, I looked back at the last few pages and Supaaku didn't...really say anything in the thread on the first day. I know he might have been keeping quiet to avoid drawing attention to himself, being the inspector, but I feel like in doing so he made himself a target...

So what if the 'inactive' person we decide to lynch has a power role as well? We want our power roles to stay hidden so the mafia doesn't find them, but the only way for them to protect themselves if a random lynch got aimed their way would be to admit their role.

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