AWKWARD ZOMBIE

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Sat Jul 21, 2012 2:09 pm 
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True, but the sniper's recoiling on the pistol was great.

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How am I supposed to see tacos in these conditions?


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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Thu Jul 26, 2012 6:08 am 
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I did it.

I found the best sfm vid ever.

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Thu Jul 26, 2012 10:15 am 
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Operation Awesome wrote:
practicalproblems


So that's why everyone wants to play sniper.

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Sun Jul 29, 2012 7:51 pm 
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HEY HO BOYS AND GIRLS

I JUST FINISHED MY FIRST PROPER ANIMATION IN SFM
YEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Sun Jul 29, 2012 10:27 pm 
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Operation Awesome wrote:


I really wish I knew which version of "God Save The Queen" this was, so that I could get it without the assorted zombie sounds.

Might be one made explicitly for the trailer.

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Wed Aug 01, 2012 9:24 pm 
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BLAMMO!

Second animation.

Found out how to use the detailed models this time, haha.

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Thu Aug 02, 2012 1:14 am 
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Should've chosen Engie as Woody

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Thu Aug 02, 2012 11:40 am 
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Lambeth wrote:
Should've chosen Engie as Woody


Eh, I wanted to make sure I could handle the expressions right.
The goggles might have interfered with that.

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Sat Aug 04, 2012 2:03 am 
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True.

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Mon Aug 13, 2012 3:53 am 
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Attempts to import Portal 2 data are successful so far, though the fact that I have to manually add in everything missing by default, and the fact that I have no idea how to add in the effects from such things (adding in an excursion funnel doesn't automatically make the funnel, for instance) makes my plans really, really slow moving and annoying.



Giving me access to Source Filmmaker was a really bad idea.
Mostly because I can't use it and will just churn out this crap.

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Tue Aug 14, 2012 10:39 pm 
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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Fri Aug 17, 2012 10:04 am 
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Location: Somewhere I shouldn't be. Like, in a wall.

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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Fri Aug 17, 2012 3:49 pm 
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Oh fuck


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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Fri Aug 17, 2012 4:05 pm 
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THREAD OVER


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 Post subject: Re: Source Filmmaker - Exactly What It Says on the Tin
PostPosted: Fri Aug 17, 2012 4:54 pm 
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http://www.teamfortress.com/saxxyawards2012/

welp, time to make something amazing by November 15th

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