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 Post subject: Re: Fallout General: The war has changed
PostPosted: Fri Aug 10, 2012 11:43 pm 
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I had a good time throughout Lonesome Road (though I used player.advlevel to get me to the recommended level before starting) but there are two deathclaws near the end. I must have spent an hour trying to figure out how to beat these motherfuckers. I even tried leveling myself up to the max and I still couldn't fucking take them.

Eventually I just reloaded and applied lots of explosives and used the 10mm shoulder-mounted machine gun to kill them, but GODDAMN did that take me a while.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 10:34 am 
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Ugh, okay I'm finally in the Casino. Just gotta not blow up.
Stupic fucking radios

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 11:01 am 
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I've got a question for anyone who's played 1: Is there anything worthwhile in the Glow? I mean, past the first floor? I've only dealt with the first floor because that's all that's needed for the Brotherhood Initation.


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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 12:49 pm 
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The deadlier a place, the better the loot.
Except for Vault 34.
That place is shit with only one room of decent loot, which wasn't worth it.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 1:14 pm 
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Gryewolf wrote:
The deadlier a place, the better the loot.
Except for Vault 34.
That place is shit with only one room of decent loot, which wasn't worth it.


Says you. It's the location of one of the best guns in the game, the All-American.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 1:20 pm 
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Not to mention the Pulse Gun. The best "Fuck You" to robots and power armor you can find without DLC.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 2:49 pm 
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Madican wrote:
Gryewolf wrote:
The deadlier a place, the better the loot.
Except for Vault 34.
That place is shit with only one room of decent loot, which wasn't worth it.


Says you. It's the location of one of the best guns in the game, the All-American.


Never heard of it.
Probably a garbage gun anyways.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 2:54 pm 
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http://fallout.wikia.com/wiki/All-American

Also you missed the Pulse Gun too didn't you?

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 3:17 pm 
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Probably, I had to rush in there because I had crit rad poison.
My Plasma defender does alright by me though.
Also I've got pulse grenades for days.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 3:23 pm 
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So Grye, have you been separated from your head yet?

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 4:08 pm 
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Bear trap fists are OP.
I've only ever died once, and that was because I jumped into an enclosed area full of cloud because I saw a suitcase in there, but the gate needed a key to unlock so whoops ded

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 5:46 pm 
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Ame no Akai wrote:
There is. I won't spoil anything for you, but there is a LOT of shit down there. Just be very careful, it's not a nice place.

Well, I've beaten the game a couple of times and I think I've only died when there was real nonsense encounters with the Super Mutants and their pets. I usually do the intitation around level 10 or so, is that good enough? Also, I don't mind spoiling this for me, so is there a weapon exclusive to the Glow or otherwise a pain to get?


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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 7:54 pm 
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Just finished up Vault 22, that was hella fun, especially when i found a flamer inside. I found the AER14 which is probably going to be my new primary, and now i'm going to try and get Cassy to the Silver rush with my EPIC SPEECH SKILLS.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 7:57 pm 
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Go the Camp McCarran and see if you can get the three head bounty and go after Cook Cook.
He's got a Flamer that's pretty boss. It shoots out a ball of fire instead of just flames.

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 Post subject: Re: Fallout General: The war has changed
PostPosted: Sat Aug 11, 2012 7:58 pm 
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Those of you saying the All-American is the best non DLC weapon: False.

Ratslayer is.

At first I thought it was just another varmint rifle until I started using it. With good enough guns + sneak you can be pickin' people off before they even realize shit's happening. It's real quiet. Good for sneakin' up on motherfuckers.

As for my energy weapon character, the AER14 is pretty freaken magical. Cook-Cook's flamer was pretty fun, especially for vault 22, but I'm a rifle man.

In other news, Dead cheddar can eat a dick.

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