AWKWARD ZOMBIE

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sat Jun 16, 2012 11:50 am 
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Thank fuck we are thinking about this rationally. I thought going to the lengths I did about showing the statistics would at least hint to me thinking it was a daft idea to fire the cannon this night. Maybe the mutineers are using it as a precision tool to get rid of key people or to break the town ranks. They managed that this night.

Really, the statistical bullshit was to show how I thought it was an absolutely idiotic idea to fire the cannon this night AND YOU STILL THINK IT WAS ME. Yes, I got boozed by IO. I don't drink so that was really a waste. As well as the non-existant night action I have.

But I know when you first get pointed at by one or two people, the brains fall out the arse of the rest of the town, so have at it!


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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sat Jun 16, 2012 12:10 pm 
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Master of Seduction
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Calling people morons really isn't the best way to get us to believe you.
Lynch Brekk

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sat Jun 16, 2012 12:17 pm 
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Sorry, Brekk calling everyone dumb isn't the best way to look innocent.

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sat Jun 16, 2012 12:26 pm 
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Not seeing a vote tally yet, I made one:

D-Vid: Sax
Electronic Goat: Sax
Oracle: Brekk
SPAM: Brekk
Supaaku: Brekk
Cori: Brekk
Shadow: Brekk
Guy: Brekk
Turbro: Brekk
Runes: Brekk

2 votes for Sax, 8 votes for Brekk, not sure how many we need to lynch him.

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sat Jun 16, 2012 12:39 pm 
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There's only a lead in mafia if more than two people decide to vote or someone. Lynch Brekkjern. Though, I honestly thought his statistics thing was sound. I remember hearing learning it from Cyber Chase. In any case, if we went by the list of suspicious people he would've been next anyway. Are we just going to keep going down the list?

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sat Jun 16, 2012 12:57 pm 
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I think there are nine townies and seven mafia?
making 16 total, one more and he's overboard.

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sat Jun 16, 2012 1:48 pm 
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Location: Somewhere between law and chaos.
Current Votes
  • D-vid - saximaphone
  • electronic goat - saximaphone
  • The Idiotic Oracle - Brekkjern
  • Supaaku - Brekkjern
  • Cori - Brekkjern
  • ShadowGuy - Brekkjern
  • Guyperson - Brekkjern
  • TurboPunz - Brekkjern
  • Need Runes4 - Brekkjern
  • Angelicsongx - Brekkjern
  • electronic goat - Nobody

With 16 alive, it takes 9 to lynch.

Popular Lynches
  • Brekkjern - 8 votes; 1 more vote to Lynch
  • saximaphone - 2 votes; 7 more votes to Lynch


And Brekk, getting pissy at everyone like that really doesn't help your case if you're innocent.

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Last edited by Sol Reaper on Sat Jun 16, 2012 4:00 pm, edited 1 time in total.

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sat Jun 16, 2012 3:36 pm 
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I really fucking think this whole discussion was just one mistake.
Brekk brought up a relatively simple law of probability that explained how the cannoneer would not necessarily want to keep firing his cannon over and over again. This explanation was mostly to the benefit of the town, and it also was his protective argument that claimed how the correlation between the cannon not being fired and Brekk getting drunk'd was not necessarily fact, and there were other reasons that the cannon could not have been fired.

This is not BS.
I do not blame Brekk for reacting this way, honestly.

I'm going to vote No Lynch now, since I'll be damned if I can tell who's mafia and persuading us to lynch Brekk by claiming it's bullshit, and who actually believes that it's bullshit.

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sun Jun 17, 2012 5:04 pm 
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I don't think I'll participate in these things for a while.
Lynch Kubein.

If only to put this day to rest.

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sun Jun 17, 2012 5:23 pm 
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I'm sorry, my point was that when someone points a finger at someone and just one other follows, then the rest of the town ceases to think for themselves as evidenced by previous days and this one. How many mutineers have this tactic killed? One on pure luck in the beginning. That is the single mutineer that has been killed by mindlessly bandwagoning on the two first to point a finger in the same direction.

Want more incentives? The mutineers are probably the ones who start these things because they are active, they can communicate outside the game and they also know who is and isn't mutineers. See the amount of votes? Most of those are probably mutineers. Why? Because they see it as an easy target. They can add on the votes and people will follow their lead without it really seeming that suspicious. After all, I was high on the suspicion list, IO boozed me, the cannon didn't fire and they know I am not a mutineer. It's a kill served on a silver platter.


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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sun Jun 17, 2012 5:35 pm 
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If they were mutineers, they wouldn't leave it dangling at 1 vote for like 12 hours.
And without bandwagoning, then what? Have the cop tell us who the next mutineer is? Have the swashbuckler show us some roles? Have the drunk give someone booze and hope that the fact he didn't fire last night is a sign that the target was the cannoneer? Wait, yeah, let's see, the person who was given booze last night was... oh look, it's you.
You're already dead though so whatevs.

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sun Jun 17, 2012 8:25 pm 
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Ehh, guess I'll vote Brekkjern

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 Post subject: Re: Dusty Rum Mutiny - DAY 4
PostPosted: Sun Jun 17, 2012 8:55 pm 
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Brekkjern, Mutineer, was tossed into the sea with a sack of crowbars tied to his feet.

Night 5

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 Post subject: Re: Dusty Rum Mutiny - DAY 5
PostPosted: Mon Jun 18, 2012 7:31 pm 
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The Idiotic Oracle, Drunken Sailor, was drowned in a barrel of rum!

Day 5
14 remain alive

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 Post subject: Re: Dusty Rum Mutiny - DAY 5
PostPosted: Mon Jun 18, 2012 8:51 pm 
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Yarr, FatOldRobot, care for a spot o' ru-blblblblblblllblbl!!!!!

blblbl.. blbl....


blbl...


...

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