Joined: Sat Oct 03, 2009 12:08 am Posts: 11152 Location: somewhere in a general that-way direction
No. This is worse. With Yu Gi Oh, everything is equally broken. In MTG, very few things (save for the Myr) are screwed up, mechanic-wise. These three are the exception. They were never actually intended for legitimate play, yet the asshats who run them are the ones who only play for the sake of winning, and get pissy if you plan on playing for any other reason. They typically refuse to play with any other deck.
Typical mentality of an Eldrazi player:
These cards are virtually unbeatable once you get one out, particularly since they tend to assist in getting each other out of the deck. And the developers didn't make it nearly difficult enough to bring them out. They force you to sacrifice large numbers of your creatures, and each one hits you for more than half of your original life total. In other words, unless you've got a hell of a life gain and token generating deck, you're fucked in two turns. Thanks to the nature of my deck, I lasted another eight before the guy got bored of me barely hanging on.
The only way that I can think of is with an exile deck that has really good timing, since fortunately, their one weakness (and this is only thanks to the lore) is that they're not hexproof. However, it's not hard to find enchantment cards that buff them to full-on invincibility.
Last edited by Riku on Wed Apr 04, 2012 10:49 pm, edited 1 time in total.
Joined: Sat Oct 03, 2009 12:08 am Posts: 11152 Location: somewhere in a general that-way direction
Oh no, sir. There's a reason that there are only about four cards that are banned with one or two restricted for Type 1 (recent card sets) tournaments.
From what I've seen, two thirds of the Yu Gi Oh roster have been taken out for suspicion of steroids and illegal performance enhancers.
Joined: Sat Oct 03, 2009 12:08 am Posts: 11152 Location: somewhere in a general that-way direction
Haha, Madican, It's also possible that you're thinking of Type 2 play, which welcomes any set (starting from the first block: Alpha and Beta). Then, because of the sheer number of cards (currently residing at about 13,000), it seems like there are a lot more broken cards, although most of them require combos that cross sets (in other words, cards that a lot of people wouldn't think of playing together) in order to achieve that beloved broken effect.
Joined: Tue Nov 16, 2010 10:17 am Posts: 2802 Location: Pictured; Me in an animu
TORISHURAAAAAAAA!!!
;______;
Also, Konami curves the banlist so that things that are really broken don't get hit in order to encourage certain play styles. (Like XYZ summoning)
Then again, ban lists in general are just a tattered mess. I don't expect Konami to be changing their ways soon, Synchros are out and XYZ are in and at least Smogon does crap tons of testing before making a ban call justified.
Haha, Madican, It's also possible that you're thinking of Type 2 play, which welcomes any set (starting from the first block: Alpha and Beta). Then, because of the sheer number of cards (currently residing at about 13,000), it seems like there are a lot more broken cards, although most of them require combos that cross sets (in other words, cards that a lot of people wouldn't think of playing together) in order to achieve that beloved broken effect.
RikuKyuutu wrote:
Oh no, sir. There's a reason that there are only about four cards that are banned with one or two restricted for Type 1 (recent card sets) tournaments.
You guys have it backwards, Type 2 is Standard (recent card sets) and Type 1 (Vintage) and 1.5 (Legacy) are mostly everything, Legacy having the more restrictive ban list
Joined: Sat Oct 03, 2009 12:08 am Posts: 11152 Location: somewhere in a general that-way direction
Oolrich wrote:
You guys have it backwards, Type 2 is Standard (recent card sets) and Type 1 (Vintage) and 1.5 (Legacy) are mostly everything, Legacy having the more restrictive BAN list
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