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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 3:54 am 
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I assumed it was after the fact since you failed your grapple counter-roll. Guess Guyperson'll have to clear it up.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 2:14 pm 
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For the time being, I'm just go to stay here at the inn and work on recovering.

If anyone wants to run any information they find by me, that would be greatly appreciated, but for now I'm going to stick to sleeping and vomiting.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 6:33 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
You failed the counter grapple roll so no, Gung-ho Joe was put off from robbing today by the sight he saw.
Semli, add the items to your sheet and deduct the gold cost.
Scoot will get another chance at a heal check tomorrow. But resting will lower the DC on the next check I suppose.
Blanche finds on his gather information check: nothing new. Well darn.

I suppose it'd be midday at this point, scratch off 1/3 a ration from your sheets. Hopefully you guys will stay in town long enough to be robbed of all your gold and food supplies by the inn prices/etc.
And I am just surprised by something I thought all adventurers would do, but you guys haven't. Oh well.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 6:37 pm 
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Shinsa decides to check around and see if there's a local gambling place she can head to while the shorties heal up.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 7:14 pm 
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Location: N...nowhere, really. Just passing through.
Notes in hand, Semli will be knocking on the door of the wizard's tower.

Um. Apparently I'm unable to find a "bag of glitterdust", as it were, in the PHB or related sources. Does it exist or am I thinking of something else?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 7:55 pm 
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I guess Ayalea will go see if she can gather any info around town on the mysterious kungfu escape artist wizard guy. And perhaps grab a few items for the road.

(( I think you're thinking of something else though I'm no expert on this. That kinda sounds like a warcraft item to me.))

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 8:00 pm 
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Didn't the evil wizard turn to ash when he sucked in two helping lungfuls of poison?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 8:11 pm 
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You made me think I read something wrong again.
Guyperson wrote:
The wizard manages to break free of the silken bonds that shackle him, and with a leap cracks open the slime bottle you floated away with a kung fu kick. He then disappears without a trace. But now in his place is the slime that was in the vial, vial sized of course (that is, very small). Its freshly rolled initiative was a one, so it goes after Semli.

And it's not just info on where he is but what he did while he was here kinda stuff I'm lookin for. He might be some lackey of a super secret government cult trying for world power by blaming neckbeards... or something.

*edit*
Guyperson wrote:
So only the crazy guy and the mushroom received a double dose, and die immediately. As their constitution became 0, they turn into ash, despite it not making sense that poison would turn them to ash. Not that you can see the wizard turn to ash but I don't want you spending days searching for him.
Ah dangit. I did read something wrong again >.<

Oh well I still see if I can find anything about him that might give us a clue about ... something.

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Last edited by Koeqepp on Tue Apr 03, 2012 8:21 pm, edited 1 time in total.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 8:14 pm 
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He cast Invisibility and died from the poison. Who else would be labeled "Evil Wizard" in the saving throws?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 8:51 pm 
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I'm rather sure I'm thinking of the spell effects, though I thought you could get bags of the stuff. Reveals invisible things and whatnot.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 8:53 pm 
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Alright Shinsa, you head to the Cold Shooter Casino. They only have blackjack and craps here. PM me your bet and the game you choose. I'll list the bet/winnings ratio for each thing there.
OW, I thought you meant just like, a scroll of glitterdust or something. GD is a spell.
You gather info on the wizard guy that he hasn't been seen since the tower incident. You could ask his coworkers more I guess.
And technically, it wasn't invisibility. He used celerity to immediately get into a hiding position until he could make his way up the tower and use his back-up slime. But he's dead so I don't really care that I'm telling you his plan.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 9:09 pm 
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Knocking on wizards' doors still.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 9:14 pm 
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Well, then seems like I'm off to see the Wizards of Odd again. Let's go see if they knew anything about the guy.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 9:41 pm 
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Alright, you make it back to the wizard tower. Knock knock knock. The guard looks out, and not recognizing either of you, asks "whatya want?"

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Apr 03, 2012 10:46 pm 
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"We want in. We're here to ask you guys a few questions."

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