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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Mar 24, 2012 3:01 pm 
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Special power or roguish (personality, not class) paladin who likes gambling. Decisions decisions.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Mar 24, 2012 3:43 pm 
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Well, made a cleric. Feel free to make any remarks that come to mind.

How about clerical alignment btw? Seeing as I just have to stay within 1 alignment difference, I'll probably be fine as long as I don't go around murdering babies, but I thought I'd ask. Also, is there still any room left on the mules?

Uh, for meeting up with the rest of the party: how about Blanche meets Shinsa on the road and is inspired by her ideals to assist her slaying evil, and then they go to the inn to search companions/a quest?


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Mar 24, 2012 3:49 pm 
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I was thinking the archmage assigned us both to travel to the city and join up with these guys when he got word of some of their number not showing up/leaving.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Mar 24, 2012 4:14 pm 
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Location: N...nowhere, really. Just passing through.
I think you mixed up your attack bonus for your crossbow and morningstar, and it looks like you have two extra skillpoints. Nothing major though. You do remember about spontaneous casting, right?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sat Mar 24, 2012 4:37 pm 
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Yes, I can cast a cure spell I haven't prepared by giving up a spell of the same level, right? I fixed the mistakes.


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sun Mar 25, 2012 2:36 pm 
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Location: over there *points*
Well, Krom's new apparel can be described as this:
Ludicrous. (though really, would it be any other way?)
He's wearing a cloak and cowboy boots.
On his head is a Christmas wreath and fez (fezzes are cool)
and wraped around like a bandoleer are plain Christmas lights.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Mar 27, 2012 6:32 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Alright, first, Blanche will be putting his stuff onto the mules right? Otherwise his medium armor + encumerance would lower traveling speed to 15. I was going to skip on reading your skills since clerics have jack all anyway, but I noticed you have one in each important knowledge, very good for the party. Can't bring myself to count up the skill points though, but I'll just trust for now.

Next, Shinsa. Again; mules, weight, etc. It's nice to know at least one party member won't be crippled by diseases I sling out, which means now I have lesson reason to hold out on them!

Oh, yeah, Krom, what's the weight of all the stuff put on your mule/whoever else's mule you are taking care of?

Anyway, you guys meet on the road to the inn. "Hey, I'm a holy man, you're a holy man, let's round up a party and kick some evil booty!" "YEAH!" This is, of course, paraphrasing (unless that's how you actually speak).
At the inn, you happen across the party. They're in the middle of talking about some Kijun guy, whoever that is.
It is currently morning. The inn is serving breakfast, and you all eat up I suppose. One night's rest has brought back a Con point, but you still feel kinda bad. Also since you have lower HP from having like no con I guess you max out your HP from that rest.
Now talk to each other or something, or tell me what your character will do.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Mar 27, 2012 6:53 pm 
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Shinsa walks over to the table, drawn not by the conversation, but the festive Krom.

"Didn't know the Ghost of Christmas Present was in town."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Tue Mar 27, 2012 7:35 pm 
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Location: over there *points*
Krom searched wildly
"Where!?"

(Also, after I list what each mule is carrying I have the grand total of that weight. Mule 1 has 160 lbs. Mule 2 has 153 lbs.)

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 8:50 am 
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Blanche steps into the conversation
"Pardon my companions sharp tongue. I couldn't help but notice you look like quite the hardy bunch of adventurers. We are do-gooders looking for companionship and a quest to pursue. Ah, but I'm too hasty, I should introduce myself first: I am Blanche, a cleric of Pelor and Fharlanghn and travelling healer. This is Shinsha, an experienced paladin."

(OOC: I changed one of my prepared spells if that's okay)


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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 1:40 pm 
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"Whaaat, you call that sharp? I haven't even challenged them to a game of cards yet," said Shinsa with a grin. She looked at the rest of the group. "Anyway you look like the guys Kijun told me about. Blew up a wizard tower the day you arrived. Nice."

Shinsa straightened up and assumed a proper posture. "Kijun sent me to help fill in the gaps for your group. Name's Shinsa and unlike most paladins I had the stick up my booty surgically removed. Don't get me wrong though. I love whacking evildoers over the head almost as much as I love gambling. And I really like to gamble."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 3:36 pm 
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A traveling healer and a gambling pally huh? you folks have some nice timing. You wouldn't mind givin me a path up would ya? Apparently, Greatfather Winter over there happened to be a bit, uh, overzealous yesterday and wouldn't ya know it the tower exploded. With us in it. I'm a bit fuzzy on the details as the last thing i remember before being woken up outside was being set on fire. That said let me be the first to say welcome aboard.

And, 'Shinsa' was it? We should play some cards some time. Should be interesting.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 5:43 pm 
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Location: N...nowhere, really. Just passing through.
Semli grumbles. "Hmph. Now it's 'blew up a tower'. Told ye we needed that lout alive. City authorities haven't been after us for yesterday, have they?"

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 5:52 pm 
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"I'll take you up on that cards bit later then. And actually it seems as though the authorities are staying out of it after some wizards ran into the streets yelling about man-eating mushrooms, purple haze, lots of lights, and a miracle weight-loss program," said Shinsa. She shrugged. "No one really knows what to believe other than a particularly fat wizard becoming thin in less than day. That's got a lot of lordly ladies screaming for his secret."

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Mar 28, 2012 6:00 pm 
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Location: over there *points*
Krom put down the table he had lifted in his search for the 'GoCP'.
"Oh, Krom just use fire. Made everything good. Even wizard! Krom should get more fire before leaving."

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