AWKWARD ZOMBIE

usually not funny
It is currently Sat Sep 06, 2025 5:43 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 791 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17 ... 53  Next
Author Message
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 01, 2012 3:15 am 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
You open the left door. This room appears to be a cafeteria. Part of the quarter circle room is cut off, most likely the kitchen/storeroom. The patrons are seven neckbeards, 6 of which are playing D&D. The one who isn't is startled by you being here and shoutstutters "Wwhat do you want?" The D&D group looks at him and you and then some return to rolling dice. There is a door to the kitchen? and the door where you came in from, what do you do?

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 01, 2012 3:20 pm 
Offline
User avatar

Joined: Wed Jan 05, 2011 7:46 pm
Posts: 1234
Location: ◥▶̸̱◀◤
I'm going to make my way to the kitchen? door, all the while keeping my eyes locked with the 7th wizard. When I get to the door, I'll quickly stick my tongue out at him, and then go through the door.

_________________
haha no


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 01, 2012 4:24 pm 
Offline
User avatar

Joined: Thu Jul 29, 2010 10:22 am
Posts: 1113
Location: over there *points*
Krom: deposit stuff with Mules and return to the wizard tower.
(Might take a couple rounds.)

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 01, 2012 11:03 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
Put the stutters in yourself wherever you see fit. "Hey, don't just ignore me. Answer me! You... You... DOUBLE-" but he's cut off as you enter the kitchen. You see a small oven as you enter, along with the counter, and an unused sink/sponge/soap bottle. Over on the right side are a bunch of barrels, labeled, but you can't read. There are 18 total, stacked in rows of 5-4-5-4, bottom row of five on the floor and the others on top of it. The oven doesn't look special, just a metal and stone box, and a spot underneath for placing wood. There is an opening in the ceiling leading upwards, presumably for ventilation. Their are some pans and such in the counter cupboards. Of the barrels, those on the middle rows look like they've been used the most, while the bottom and top rows look like they haven't been opened for a while. The barrels on their side are your height.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Fri Mar 02, 2012 7:23 pm 
Offline
User avatar

Joined: Fri Mar 02, 2012 4:16 pm
Posts: 129
Location: Easthampton MA
Drop darkmantles all over hell

_________________
Image

Oh really...


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sun Mar 04, 2012 4:55 pm 
Offline
User avatar

Joined: Tue Jan 24, 2012 8:56 am
Posts: 603
Location: N...nowhere, really. Just passing through.
Going to continue down. Rather try to stay away from any of that commotion going on in Scoot's direction if I hear it, otherwise keep looking for anything that might seem like a good place to store dead bodies.

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sun Mar 04, 2012 8:09 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
Well Rafflesias are pretty big, and they are the corpse flower after all. But I don't think they'd make good coffins. Also, very noticeable if a dead guy is sticking out of there. You head downstairs, library. There is a wizard trying to rip a book in half in frustration, and failing miserably. You easily sneak by if that is your choice, or you can make yourself known. The two doors that Scoot had available are there for you if you choose, but the door he hadn't gone through is open. A Gray mushroom with red spots stands in the doorway, and uses its roots to move slowly towards the neckbeard. Like, 2 rounds slowly. The neckbeard is oblivious to this as far as you can tell.

Also, I suppose if you're looking for hiding spots for bodies, the straight bookcases against the curved walls could fit something, but I doubt a neckbeard would fit (and how would you get them back there).

As for Quepp, you can tell the guard has come downstairs by the distance of his shouts, and by the fact he's screaming about the chair that was in there. He is coming downstairs. Wat do?

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Sun Mar 04, 2012 11:36 pm 
Offline
User avatar

Joined: Tue Jul 21, 2009 2:15 am
Posts: 566
Location: Somewhere else
I think I'll go tell the guard to stop yelling and go get us some more Twinkies cuz we're out.

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 05, 2012 4:49 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
Twinkies don't exist, but that's fine he ignores your words and just wants to ask "Did you see what happened to my chair?"

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 05, 2012 5:07 pm 
Offline
User avatar

Joined: Tue Jan 24, 2012 8:56 am
Posts: 603
Location: N...nowhere, really. Just passing through.
Considering that we're looking for a supposed corpse of a magical beast I'm going to act under the assumption that the neckbeards aren't what they've confiscated for study. Are you really going to give me this hard a time for not specifying things like this?

I'm going to quietly get through the open doorway assuming I can do so without getting too close to the mushroom.

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 05, 2012 6:13 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
Oh, I thought you meant hiding bodies as in you were going to go on a killing spree and- never mind. There is the one room no one's been in yet, the one the buzzkillgus just came out of. The buzzkillgus wants the easier, larger meal, so it ignores you. You have finally found a chamber that looks like work is actually done in it. Aside from the botany room but nothing important was in there. Inside you see a neckbeard sans the beard, recently shaven. He is working at some beakers, mixing stuffs. On the other side of the room are some cages, along with notes and charts and such. Inside the cages you can see rats, but you see no slime cages. The wizard in there takes note of you and is about to say something but holds his tongue for now, instead beckoning you closer.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 05, 2012 7:32 pm 
Offline
User avatar

Joined: Tue Jan 24, 2012 8:56 am
Posts: 603
Location: N...nowhere, really. Just passing through.
So much for that, then. I'll gesture towards big, gray, and fuzzy as I comply.

"Shall I see to something done about the specimen before it finds itself a snack in your honorable associate, sir?", keeping my voice low enough to hopefully avoid being overheard by the one ripping up the book in the other room. It is a library, after all.

_________________
Image


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Mon Mar 05, 2012 10:01 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
"No need to worry about him becoming a snack, he hasn't even been noticed yet. Besides, I don't think even he could eat a sawblade." The buzzkillgus flattens its cap, the red dots looking now like streaks of blood. What sort of mad god made fungus like this? Oh if only your nature check were high enough to know of their origins and history, a riveting tale for impressionable young children. But I digress, your characters could just spend a few days in the library reading random books about these sorts of things if that was your position, though for now you are on a mission.

Attack rolls, HO! It's cap begins spinning and it slices at the ankles of it's victim. Surprisingly it rolled high enough to knock him unconscious before he could even scream, which derails my plans just a bit.
The wizard in the room you are in would no doubt make a joke about a close shave had you not been in there, with business no doubt. "So, why are you here?"

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 08, 2012 2:50 pm 
Offline
User avatar

Joined: Wed Jan 05, 2011 7:46 pm
Posts: 1234
Location: ◥▶̸̱◀◤
I think I'll try opening the barrel closest to me that is my height.

Curse my low STR, I can't loot any of this, but I may as well see what kind of grub these fellows eat.

_________________
haha no


Top
 Profile  
 
 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Thu Mar 08, 2012 8:14 pm 
Offline
User avatar

Joined: Sun Jan 24, 2010 1:16 am
Posts: 3439
Location: Himawari will never give up, never hide, never be defeated, never accept evil
Strangely enough, though the barrel looks to have little wear from use, it has an item treasured by neckbeards and people alike: bacon, at least 18 rations worth. Good lord that's a lot of bacon.

Krom, you should be back at the tower by now.

_________________
AwkwardSkeleton wrote:
This is just crying out to be a signature.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 791 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17 ... 53  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 40 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group