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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 11:32 am 
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Here is my character. I think I got most everything down except for backstory type stuff but I can get to that later. I hope I got everything down right.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 12:01 pm 
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Location: over there *points*
Hm, since Scoot is a barbarian mastermind, I supposed I shall play classic BARBARIAN SMASH! to counter.
Sound good?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 12:45 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
I don't believe I know of this double-barbarian smash maneuver.

Now as for characters, the bard looks fine though I question why you chose your sickle to be +1 instead of your armor or crossbow. The paladin, I think, went over 28 point buy. 10+8+6+4+5+4=37. Get around to fixing that at some point. I think the others went over by 1 or 2 points, which isn't as serious, but try to fix it. And in case anyone is wondering, racial bonuses are after stat distribution.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 1:08 pm 
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Guyperson wrote:
And Scoot, just .5 lbs away from max weight capacity for small w/12 Str. I almost misread the decimal and laughed at the thought of a character starting out overencumbered. But you're good. (Small characters have 3/4 weight capacity of medium creatures, I rounded up to 33)


Ah, good eye. I guess the sheet didn't account for me being small when it was doing carrying capacity, and I completely forgot to actually check the book.



And then reviewing again, I got 29.5lb. Did you count the picks twice? Because they're 1.5lb each.


And Seth, YES. SMASH HARD, SMASH STRONG.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 1:41 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Oh, yeah, I guess I guess I did double count the picks. But that sheet had them counted twice because of that second weapon slot for your rage attack.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 1:43 pm 
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BOOM!! I was SO sure I was going to miss out on this. =D I reserve a spot! Been D&Ding for a long time, and a 3.5 player, so I'll know what I'm doing. If the party no longer has a Fighter, I'll probably be that. If it does, I'll probably go Dual-Wielding Ranger.

Also, how obscure is obscure for feats? Can I just tell you the book it's in, and you let me know which doesn't work and which does?
Please tell me you have the Magic Item Compendium... -hopeful face-

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 2:16 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
Name of feat + description? I don't have the book but if you can give me all the information regarding the feat/whatever I may consider it.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 2:27 pm 
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I'm all sorts of up for it but I've lost track of how many you have now.

I think I'm just a tad too late. Feel free to (please do) inform me otherwise.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 2:38 pm 
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Guyperson wrote:
The paladin, I think, went over 28 point buy. 10+8+6+4+5+4=37. Get around to fixing that at some point. I think the others went over by 1 or 2 points, which isn't as serious, but try to fix it. And in case anyone is wondering, racial bonuses are after stat distribution.

Ah, I added 6 extra points because the human info said humans get 4 extra stat points at Lv. 1 and 1 for each level after.

I wasn't sure what to do, so I added the points and noted those additions under the special abilities section.

Do I still need to take them off?

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 2:42 pm 
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Kamak wrote:
Ah, I added 6 extra points because the human info said humans get 4 extra stat points at Lv. 1 and 1 for each level after.


That was talking about skill points (Hide, Listen, etc.), not ability points (Str, Dex, etc.)

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 2:45 pm 
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Ah, my bad then. I need to google this shit.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 2:50 pm 
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Blech, we got too many people. Anyone want to DM a 2nd game?

Current player list:

LordSeth - Barbarian
Scoot - Barbarian
Ablu2 - Fighter
creakyAccordion - Rogue
Alexandy13 - Rogue
Topaz Luckdragon - Ranger
Koeqepp - Bard
Kamak - Paladin
Sol Reaper - Wizard
Kayjeth - Prospective
Otherwise - Prospective

D-vid - Lurking
Valbrandur - Lurking

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 3:19 pm 
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Here's Krom-y! (try and find all the jokes in there! ok, there arn't that many.)
So yeah, Half-orc idiot. at least he can hit things. Scoot, shall we say they became good friends during a village raid? maybe goodbarrel is Krom's moral compass?

also, does anyone want to be a cleric, cause it looks like we might need a designated healer, if not we'll take the paladin.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 3:54 pm 
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Location: Himawari will never give up, never hide, never be defeated, never accept evil
After looking up the weight chart, you character is slightly encumbered. Though since we haven't even started the game yet it will always be possible for you to get a pack mule or something. Maybe
The weight chart, in case you haven't seen it yet. http://www.d20srd.org/srd/carryingCapacity.htm

And I would mention you went slightly over point buy or forgot to subtract int/cha from racial bonuses/penalties but I know you would just take it out of int/cha and you'll never use them anyway so that's fine I guess.

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 Post subject: Re: D&D: Dungeons and Deathtraps
PostPosted: Wed Feb 08, 2012 4:44 pm 
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blarg, updated. Didn't realize a medium load would really encumber; so I bought a pack mule. It can graze, and follow me into dungeon where I then have to feed it. It has a really good carrying capacity for an loot. I'll just let it go near the rear of the party when spelunking.
(I got the stats too, don't want to be playing unfairly.)

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