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 Post subject: Re: Sonic General, GET DEM TIMESTONES
PostPosted: Tue Jan 31, 2012 6:37 am 
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I meant in the entire series.

You got it.

One time.

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 Post subject: Re: Sonic General, GET DEM TIMESTONES
PostPosted: Tue Jan 31, 2012 12:54 pm 
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i think the ranks were determined by score or something.

so you had to take no hits.

and do the level in under like 3 minutes.






SEEMS EASY ENOUGH.

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 Post subject: Re: Sonic General, GET DEM TIMESTONES
PostPosted: Tue Jan 31, 2012 1:09 pm 
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Liraxus wrote:
I meant in the entire series.

You got it.

One time.


wait no ALttP happened also.

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 Post subject: Re: Sonic General, GET DEM TIMESTONES
PostPosted: Thu Feb 02, 2012 6:03 pm 
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Fuck. Casino street. SO MUCH

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 Post subject: Re: Sonic General, GET DEM TIMESTONES
PostPosted: Thu Feb 02, 2012 11:17 pm 
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Oh god I remember when I put myself on that personal mission to get all the A ranks in SA2B.

Never again...

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YEAH, I FUCKING LOVE GUNS, AND SANDWICHES, AND GUN SANDWICHES.

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 Post subject: Re: Sonic General, GET DEM TIMESTONES
PostPosted: Fri Feb 03, 2012 7:49 pm 
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So these dudes at Sonic Retro are trying to port Sonic Unleashed's levels to the Generations engine.

Looks pretty sweet seeing as all the generations hacks are just changing each sonics to eachothers levels.

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 Post subject: Re: Sonic General, Wait, nope, nevermind!
PostPosted: Mon Feb 06, 2012 12:04 am 
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What's the difference between the two engines? Never played either of them so just wondering

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BurntToShreds wrote:
YEAH, I FUCKING LOVE GUNS, AND SANDWICHES, AND GUN SANDWICHES.

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 Post subject: Re: Sonic General, Wait, nope, nevermind!
PostPosted: Mon Feb 06, 2012 2:49 am 
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Well, I don't think a whole lot in terms of physics. However, Unleashed used the Hedgehog Engine for graphics, which I'm fairly sure Generations didn't use. That would be the big thing to port. The physics engine in Generations is just the same as Unleashed I think.

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 Post subject: Re: Sonic General, Wait, nope, nevermind!
PostPosted: Mon Feb 06, 2012 9:09 pm 
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Galaxy Man wrote:
Well, I don't think a whole lot in terms of physics. However, Unleashed used the Hedgehog Engine for graphics, which I'm fairly sure Generations didn't use. That would be the big thing to port. The physics engine in Generations is just the same as Unleashed I think.


I'm pretty darn sure Generations used the Hedgehog Engine as well. If it didn't, that'd be fairly stupid considering how much time and dosh they put into it. Physics engine is the same, I'm sure, assuming it's just Havok, but with some tweaks.

For example, stomping in Unleashed sends him sliding every which way, where as in Generations he stops where he is, like in Wiileashed and Colors.

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 Post subject: Re: Sonic General, Wait, nope, nevermind!
PostPosted: Mon Feb 06, 2012 9:18 pm 
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I only need 3 more Red Star Rings then I'll have Generations 100% complete. BUT I HATE MODERN PLANET WISP SO MUCH.

Edit: There I got everything TIME TO NEVER PLAY THIS AGA- "You got song: Reach for the Stars" Welp, time to play every level forever with this.

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 Post subject: Re: Sonic General, Wait, nope, nevermind!
PostPosted: Mon Feb 06, 2012 9:56 pm 
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did you s-rank every stage

because if not gtfo you are not even at 100%

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 Post subject: Re: Sonic General, Wait, nope, nevermind!
PostPosted: Mon Feb 06, 2012 10:57 pm 
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S ranking only the main stages or all challenges?

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 Post subject: Re: Sonic General, Wait, nope, nevermind!
PostPosted: Tue Feb 07, 2012 3:33 am 
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main stages at minimum, if you're totally bad at video games

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 Post subject: Re: Sonic General, walking up walls!
PostPosted: Wed Feb 22, 2012 5:29 pm 
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I'm bumping this because Ep. 4 has new screenies and daisies they look good.

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 Post subject: Re: Sonic General, walking up walls!
PostPosted: Wed Feb 22, 2012 8:23 pm 
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Here's the screens in question.

They seem to be using actual models, not pictures of models

it's almost official now that they did not even try on episode 1 but whatever this looks great so hey

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