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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 05, 2011 1:11 am 
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Galaxy Man wrote:
found out a little bit too late that the other path it can take is exactly the same but extra undead damage


turns out the leviathan blade actually does have a lot more power than the CIV
the CIV only barely has more power than the leviathan blade when fighting undead
the gauges are a lie

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 05, 2011 6:28 am 
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Galaxy Man wrote:
Etank88 wrote:
I decided to follow the Snarl Barb Sword line because it provides me with ranged attack without having to use guns.


i ended up following the calibur line because of the attack strength

found out a little bit too late that the other path it can take is exactly the same but extra undead damage

fucking shit balls


I'm actually Going dual swords. Calibur and Snarl Barb.

And as for the recipe you can find everyone the auction house.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 05, 2011 6:47 am 
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bagofnuts wrote:
Galaxy Man wrote:
found out a little bit too late that the other path it can take is exactly the same but extra undead damage


turns out the leviathan blade actually does have a lot more power than the CIV
the CIV only barely has more power than the leviathan blade when fighting undead
the gauges are a lie


oh seriously?

great then

now i just need a good gun.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 05, 2011 7:58 am 
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Guns suck period.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 05, 2011 8:30 am 
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how much is a score
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Hahaha

no

I recommend the Antigua line, Galaxy

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 05, 2011 10:12 am 
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etank: hahahahahahahhhhhh
ahahah
ha

but yeah, antigua line is great. They don't do too much damage but it provides a constant source, and once you level it up there's not much they'll do half-damage due to resistances against. Six shots is definitely more than enough, compared to three and two-shot guns. I recommend the Silversix line, since the Blackhawk line's status advantages happen to be for monsters that tend to have an easier time dodging.
It's great for mecha knights, I guess, if your sword isn't up to the task, since you can fire one shot that makes them shield, then fire the other five when they stop shielding.
They've got a rather nice range, too.

I haven't tried the new Roarmulus guns but they look rather fun! Might get a Catalyzer.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 05, 2011 3:49 pm 
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Location: RIP the TMI thread
errybody add betrippin

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Aug 11, 2011 8:45 pm 
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So I found out that this Spiral Knights thing is free and so therefore I HAD TO OWN IT.

Yaaaaaaaaaaay

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Aug 11, 2011 9:12 pm 
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haha "free"


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Aug 11, 2011 9:31 pm 
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Odds wrote:
haha "free"


Fuck this is going to be like TF2 only worse, isn't it.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 12, 2011 4:38 pm 
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pretty much

but you should add all of ussss
i may get on in the evenings or something
if i'm not busy being vindorktus

my name's Bonvoluted and my friend owes me 200 energy but she quit

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Aug 12, 2011 8:44 pm 
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Okay.
Awesome.



I'm Chumperson, by the way.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Sat Sep 24, 2011 9:00 am 
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Lockdown is the PvP that everyone wanted, balanced and fun.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Tue Sep 27, 2011 6:13 am 
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Huzzabawha? pvp?
I think I just got my reason to play this again.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Tue Sep 27, 2011 2:02 pm 
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Yeah its like control points with 3 classes, basicly Heavy Scout and Spy. Each class has a different shield ability, the heavy gives a protective barrier for you and your allies, the scout lets you rush quickly, and the spy makes you turn invisible.

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