Cookieman wrote:
Since when did disliking someone for disagreeing with your opinions suddenly become so wrong?I guess you can say I'm butthurt but what really pisses me off is that he barely elaborates.SSBB sucks!What about it sucks?It's a fighting game and the camera is too far zoomed out and you have to unlock stuff that's why it's bad!!!Are those really that big of issues that it negates every positive about the game?.....HEY LOOK FUNNAH PICTURES!
I'm not sure that elaboration means what you think it means.
You know, I had the feeling that this was about his SSBB review. I'm guessing by your fanboyish nature that you're twelve, perhaps thirteen years old? I used to be just like you, so, believe me, I've been down that road before. But don't worry, there is hope. I grew out it, and I'm sure that you'll grow out of your retardation, too.
Brawl really is sub par, especially when held in the same light as Melee. But his review really did get me thinking. Strip away the nostalgia of past Smash brothers titles and of Nintendo characters, and Brawl is your average, run-of-the-mill fighting game. A fighting game being, of course, a game where you are not outmatched, but outmashed. It is the only genre that I know of where the most hardened veteran can be bested by a five-year-old bashing the controller against his head. In an RTS, you carefully plan your actions, build your army, and prepare for your attack, meticulously plotting the details of your assault down to the smallest, most insignificant factor. In an FPS, you lie in wait, preparing for your opponent to enter your sights, striking him down at the most opportune moment. Or perhaps you prefer to play psychological warfare with your enemy, darting between the walls in close quarters, trying to get into his head, to think what he's thinking, in order to achieve the opposite of what he expects, gaining the upper hand in your deadly game of whack-a-mole. Thinking, whether it be it be impromptu or compiled over time, is very much involved in these genres. You enter your opponent's mind, you try to see things through his own eyes in order to outsmart him. You adapt, you thrive. But not in a fighting game. The reason why anybody even enjoys a fighting game is because plays on our instincts, satiating our more savage sides through the thrill and adrenaline of blood lust, utilizing brute force, much like the gladiatorial matches of yore. It is the bastard child of cock fighting rings and Michael Vick. No thought, no planning, just reaction. It is a level playing field, but not in the sense that we like. Humans want, at some level, want to blame themselves for their failures. When playing an RTS or an FPS, maybe you failed because you didn't conserve enough resources, or maybe it was because you underestimated your opponent's abilities. The bottom line is that you have yourself to blame. Meanwhile, with fighting games, the game is all that you have
to blame. What's the alternative?
"daisies you thumbs, you didn't press that button hard enough"? Nobody likes the feeling of haplessness, of seeing no way to improve your tactics, to refine your techniques. Playing a fighting game and losing is like being the only player on the 1918 White Sox that tried: You lost, but there was nothing that you could have done better to change the outcome.
tl;dr: fighting games suck.
Also, fighting games = SERIOUS BUSINESS