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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Jan 20, 2012 2:11 pm 
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Kalekemo wrote:
Quick, how do I go back to 1.0?
I did post instructions on this earlier. :(


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Jan 20, 2012 2:37 pm 
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I'll cite your sources
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Droolio nobody pays attention to you your avatar is too small or something.



What should I do with 76 Obsidian?

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Jan 20, 2012 2:42 pm 
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Location: satans buttcrack
giant black cock


or some kind of wicked cool looking evil building.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Jan 20, 2012 2:51 pm 
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[Citation Needed] wrote:
Droolio nobody pays attention to you your avatar is too small or something.



What should I do with 76 Obsidian?


Evil altar. When you slay a player on it a tame skeleton, zombie, or enderman is spawned.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Jan 20, 2012 6:07 pm 
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Joined: Wed Apr 08, 2009 10:54 am
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Location: Minnesota, USA
Any news on when buckit will update?

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Fri Jan 20, 2012 9:34 pm 
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Joined: Wed Jul 29, 2009 5:50 pm
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Location: Noffletown
I have a server setup if you want to play multiplayer with the 1.2 release.


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 2:01 am 
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Let's talk about sex.
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Location: Duarte, California
^ It's fun, 2x2 trees in the jungle biome are fantastic. I only wish I could use the vines to climb.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 2:12 am 
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I thought vines were climbable?

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 2:16 am 
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Location: we're all somewhere, man
Only if touching another block.

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^it's a tumblr link oh geez^
oh man is this a steam profile


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 4:04 am 
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Let's talk about sex.
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I didn't even think to test it, didn't know that feature was going to be implemented. If my game isn't being really laggy I'm all for it next time.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 10:53 am 
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Location: Leaving New York
Nobody's on and I need to do something.
What should i do? Collecting ALL the wool for a project

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 12:10 pm 
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Locking the server for about an hour or so while I tinker with a few things.

Edit: Now unlocked. May tinker a bit more later, in preparation for an update.

Edit 2: Locked again.

Edit 3: Unlocked. :)


Last edited by Droolio on Sat Jan 21, 2012 4:27 pm, edited 3 times in total.

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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 12:11 pm 
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I'll cite your sources
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Joined: Sat Jun 26, 2010 1:29 pm
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Location: hangin with edgy nerds
If all the mobs vanish...

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Lordy wrote:
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You old saggy titted witch


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 4:49 pm 
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Server has just been updated to 1.1!


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 Post subject: Re: AZCraft 3.0: Gimme Yo Puppies
PostPosted: Sat Jan 21, 2012 5:16 pm 
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Joined: Sat Aug 21, 2010 5:14 pm
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SWEET.



now, who all is helping with the maze?

if we have 4 people, then we can all take a 16x16 square to clear out by ourselves.

that would make things about 4x easier than everybody just randomly chopping away at a massive 32x32 hole.



also holycrapweneedsomanycheststostorewhatthisholeisgoingtoyield

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