Liraxus wrote:
Epic Mickey was going to be much darker than what it looks like now, the wasteland actually looked like a wasteland, Disney castle was suspended on a tall perch with no way to it on foot, the enemies were much more steampunk-looking, being made out of destroyed animatronic character parts. Some blots looked much more like evil beings than toonish characters, and machinary was rampant, with huge walls holding thinner, and even a massive ship that could hold an entire disney land park.
SuddenlyAFuckWasGiven.jpg
Aren't these all 'facts' based on absolutely nothing, spread around the internet, when the developers/etc and the art book claim otherwise? Having read through it, here's what really went on in it, for anyone who cares.
According to Warren Spector, when making a game, he asks his concept artists to create different styles for him to review. The ones leaked in 2009 were just one or two particular styles that were leaked, giving the impression of "OMG Fallout with a Disney Castle". Dark Beauty Castle still is perched with no way to get to it on foot, if one goes from the vintage point you have in Mean Street, as you cannot see the perch. Looking down from the castle itself is an endless void of sky. Enemies varied in style, from steampunk-ish, to silly, to organic, to semi-futuristic. The developers wanted Beetleworx to appear scary, but not 'too' scary, according to the art book. Some look as if they would have pulsating parts, as if breathing, or ink-like 'flesh', for example. Even the friendly automatons were much different. I'm sure everyone knows that one picture of 'zombie Goofy'. There's a similar one for Donald, in which he has a nail in his head, an elephant's trunk for an arm, etc, done in the same style. The only blotlings that don't appear as their concept selves are spatters, which were bland, simple creatures, no variations based on where you were, etc.
As for the Wasteland itself, there are a few different concepts for that as well. Once concept was a shrunken down Disney Park, where one may be able to see everything above it. It was even more rinky-dink than it is now, with cardboard skies that only covered one area, and a large track that would surround the park. Presumably these predated the projector screens. There were also different locations for it, such as the dumpster behind Disney Land.
And since this is the Useless Trivia thread, in said art book, it's noted that the information that went to Game Informer was of unlit testing areas, which is why things are so dark, lighting-wise, and the art style of the locales are vastly different.