Reviving this bitch because Broderlands 2 is coming out and we should discuss this shit.
BAM HAVE SOME GAMEPLAY
BAM HERE'S SOME DETAILS
Before, each type of fun was made of around 6 different parts categories, and there were around 5 variants of those parts, except for the accessory, which had like 10 variants.
So, for example, you could have a smg with barrel 1, body 3, stock 2, sight 5, accessory 8. In addition, grip and material was tied to the manufacturer, but material had 3 variants per manufacturer.
This does not include special weapons.
In Bl2, every manufacter will have their own set of part variants, which means that each manufacter in Bl2 will have the same number of weapon combos as the entire first game.
Manufacturing Details!
S&S got beat by BANDIT Manufacturing, Atlas is gone for an undetermined reason, probably cause you fucked up their operations by blowing the Armory. Also it's run by a ten year old.
Bandit >Anyone who played through the first game is familiar with the bandit foes (hell, a bandit is even the primary focus of the box art). In Borderlands 2, these troublemakers have started putting together their own weaponry. They’re not the most organized or mechanically inclined group, so their selection will be notably ramshackle. Instead of a scope, a Bandit sniper rifle might feature a glass bottle. Instead of iron sights, a screw. On the plus side, Bandit guns feature the largest magazines of any manufacturer, though the increased size leads to longer reload times.
Dahl >Borderlands certainly sticks out from the crowded FPS marketplace, but Dahl’s weapons should feel familiar to fans of modern military shooters. These weapons will resemble more realistic gun designs like the firearms from series such as Call of Duty and Battlefield.
Hyperion >Even if you don’t remember the Hyperion name from the first Borderlands, you know their visual style thanks to a certain robotic buddy they happened to manufacture. Yes, Claptrap’s clean yellow-and-white design is a trademark of the weapons dealer, and their guns will feature the same look.
Vladof >These weapons carry a distinctly Russian vibe, with similarities to the ultra-common AK-47. This being Borderlands and all, it wouldn't feel right to not have at least some silliness present. That's why all of Vladof's weapons will have minigun barrels as attachments. In terms of stars, this brand boasts the highest fire rate out of any of Pandora's weapons.
Tediore >Tediore manufactures Pandora’s equivalent to a disposable Bic lighter. Once you’re done unloading a clip full of ammunition from this brand’s rifles, it can be thrown like a grenade. The more ammunition you have left in the clip when thrown, the more powerful the explosion will be. After it self-destructs, the weapon “reloads” by constructing a new firearm out of your character’s Digistruct module. Using Tediore weapons allows for interesting strategic decisions - do you utilize every bullet while taking out your enemies, or do you leave half of them in the clip for a bigger blast?
Torgue >Borderlands is an explosive, over-the-top gaming experience. If the game was boiled down and turned into a gun, it would surely be Torgue-made. This far-from-modest manufacturer specializes in the most destructive, insane weapons in Pandora. Don’t expect silencers and subtlety here...Torgue is about creating the biggest, loudest display of power possible.
Maliwan >We didn't get a chance to see many Maliwan weapons, but Gearbox described this brand as one of the sleeker options in the game. We wouldn't be surprised to see these guns have a bit of a futuristic feel to them.
Jakobs >These weapons resemble a cross between guns of the old west and guns from World War II. They may look a bit antiquated, but they pack more of a punch than any competitor thanks to their high damage stats.
The Tediore guns sound weird, though. It sounds like they utilize the concept of "strategic disarming" of one's self, but I'm not sure how well that will work when you're fighting waves of enemies and you're left for however long it takes to rebuild your weapon, without a weapon.
If it's just a normal reload time, though, I can see it being a lot more fun. I may just throw the whole daisies clip and see what kind of boom that makes.
Joined: Sat Sep 11, 2010 5:11 pm Posts: 23439 Location: i'm the only hell mama ever raised
I think tossing a gun grenade might be very effective if you were dealing with waves, but yes, obviously there's going to be the trade-off of you not having a gun for some amount of time.
_________________
Quote:
The A in this case stands for Armageddon. As in, Armageddon a boner because this plane has a fucking HOWITZER sticking out of it.
Users browsing this forum: No registered users and 3 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum