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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 3:31 pm 
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how

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 5:10 pm 
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Are the Calibur and Cutter sword lines good later on cause i really like the spin attack and Sword rain charge attacks?

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 5:28 pm 
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Bill Nye the Science Guy wrote:
how

Redownload the game through steam and when you start up the game you'll be prompted to it.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 5:33 pm 
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Etank88 wrote:
Are the Calibur and Cutter sword lines good later on cause i really like the spin attack and Sword rain charge attacks?


The Cutter's charge attack is actually pretty bad, I think, since it leaves you open for a good few seconds to attacks, and you can't do anything about them. Its line is fairly decent in my opinion, since I've got a Vile Striker and the Dread Venom Striker looks to be a fun sword to carry around.

Calibur's charge is good though, definitely. Might not look quite as cool, but definitely handy for those third-arena fights with the 20 mecha knights. If you're wanting power, the better 5-star sword is the Leviathan Blade, since it has way bigger damage output than the Cold Iron Vanquisher, even with CIV's damage bonus against Undead.
(I'm getting CIV though because who doesn't want a floating magical chain winding around their sword)

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 7:55 pm 
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bagofnuts wrote:
Etank88 wrote:
Are the Calibur and Cutter sword lines good later on cause i really like the spin attack and Sword rain charge attacks?


The Cutter's charge attack is actually pretty bad, I think, since it leaves you open for a good few seconds to attacks, and you can't do anything about them. Its line is fairly decent in my opinion, since I've got a Vile Striker and the Dread Venom Striker looks to be a fun sword to carry around.

Calibur's charge is good though, definitely. Might not look quite as cool, but definitely handy for those third-arena fights with the 20 mecha knights. If you're wanting power, the better 5-star sword is the Leviathan Blade, since it has way bigger damage output than the Cold Iron Vanquisher, even with CIV's damage bonus against Undead.
(I'm getting CIV though because who doesn't want a floating magical chain winding around their sword)


No way the cutter's charge is amazing it deals so much damage you just need to stun the enemy.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 8:04 pm 
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It gets really risky once you start fighting monsters that can 2 shot you.

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Last edited by Verom on Wed Jul 06, 2011 8:10 pm, edited 2 times in total.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 8:09 pm 
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Verom wrote:
It gets really risky once you start fighting monsters that can 2 shot you.

I quit.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jul 07, 2011 9:29 am 
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good luck in t3

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jul 07, 2011 11:42 am 
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Is it just me or am I hearing Ghast noises when I'm in the town square?

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jul 07, 2011 3:09 pm 
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Tatzel "Tatzel Freeman" Freeman
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So me and Dreilex tried out the new boss yesterday.
We stopped at the second new level which leads up to it.

Fuck this shit. Fuck this shit to hell and beyond
FUCKING MISSILES AND SHOCK AND LAG EVERYWHERE

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jul 07, 2011 3:47 pm 
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Ah man I tried that too
We got to the boss room and I was put in control of doing the wall-switching
my team members are a pure bomber and a totally incompetent dude who dies every five seconds
i have no idea what i'm doing
aaaa

(but the bosses are pretty cool)

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jul 07, 2011 7:04 pm 
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"New boss is the worst thing ever"
-Odds, Verom, Suddenly

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jul 07, 2011 7:47 pm 
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the worst part about the missiles is if you are going by them with someone else and they get hit
the blast radius is big enough to hit you too

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jul 07, 2011 8:44 pm 
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or if a missile hits a dead body, it will still register the players hitbox and hurt someone trying to revive

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jul 07, 2011 9:57 pm 
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we beat the new guys though


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