AWKWARD ZOMBIE

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Tue Jun 28, 2011 4:03 pm 
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Location: Scarlet Monastery
Royal jelly mail get and gran faust get

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jun 29, 2011 9:18 am 
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Holy shit.
I just found out a guy called Ian Mcconville is the art lead for this game.

The same guy who drew machall, which was the first webcomic I really got into and still remains my favourite. Also he still does http://threepanelsoul.com/

Now I shall tenderly love this game a bit more.


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jun 29, 2011 10:04 am 
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Fun fact, he loves making you cry with his mobs.

You may love him, but he loves your pain.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jun 29, 2011 11:37 am 
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He drinks it as well.
He drinks it up.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jun 30, 2011 2:09 pm 
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SJDkfhij some of the players can be so annoying
Maybe your group has just experienced the first total wipeout, and the energy cost is like 5 because we're obviously in t2
so everyone sits there twiddling their thumbs waiting for someone besides them to revive
why
it's like, 5 energy. t2 only takes 80 energy, so you have at least two self-revives and a lot more health revives
unless you're already running on CE in which case you probably have plenty

And then you decide to be a nice person and revive one of them, but, oops, turns out they're one of those people who have the idea that they're a hero and will totally survive against every monster with minimal damage. So they run right past your dead self to go fight those mecha knights alone and immediately get five swords in the face

:psyduck:

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jun 30, 2011 2:37 pm 
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I am the type to revive, then take on the 5 mechaknights
I didn't need that health anyway.

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jun 30, 2011 3:16 pm 
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oh there's more than five mechaknights
those five just happened to be the ones that were in the second layer
there to finish you off after you carry out your too-close charge attack

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Thu Jun 30, 2011 3:47 pm 
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Since I usually use a gun to take on mecha-knights that doesn't really become a problem unless it's the final wave of an arena (which tends to be something like 12 mecha-knights mixed with wings). Generally I'd revive, lead the knights into a big circle, and get people up as I pass by. It takes a while but still gets results.

Of course it can quickly go to pot if one of the other guys gets the same idea and starts circling in the OPPOSITE direction. :shakefist:


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Jul 01, 2011 11:10 am 
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how much is a score
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Found a Blackhawk recipe

Now I will be able to live my dream and dual-wield the light and dark variants of Antigua

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Fri Jul 01, 2011 1:30 pm 
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i need to do more t3 runs
but i have to level this cold iron carver up @_@

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Tue Jul 05, 2011 7:40 pm 
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I just saw that the Snarbolax is exactly like Red Eyes from Kingdom Hearts Birth by Sleep Final Mix (Totally needed to be underlined.

Here look at this page http://kingdomhearts.wikia.com/wiki/Unnamed_Heartless Its the same thing!

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Tue Jul 05, 2011 7:45 pm 
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you know when I started playing this I coulda sworn that the playable characters were heartlesses. heartlesi? fuck I dunno.


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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Tue Jul 05, 2011 9:34 pm 
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impmon08 wrote:
you know when I started playing this I coulda sworn that the playable characters were heartlesses. heartlesi? fuck I dunno.

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This guy?

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 3:23 pm 
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Location: Touching your inner child
can we link the account to steam yet?

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 Post subject: Re: Spiral Knights (Now open to the public!)
PostPosted: Wed Jul 06, 2011 3:26 pm 
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being a gentleman is my jojob
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Yes

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