Alright few things...1st...i promise to post more than once(rawr angry people! >=O)
second, comic wise...loved it :x i actually made a
video(last part of it) about doing it as a mage xD which sad to say i now have master of arms...i need a life...ugh...poor dragons :x ....i was ashamed of beating up dragons...but you beat up baby mammoths! whats wrong with you!? T.T
third, edits...i don't think theres been one i havent totally laughed at yet xD you people are gonna get me in trouble here at work :x
and finally...as well as longest...rusty(die! xD)....incoming textwallofiwinulose :D
Mabinogi really isn't any better than wow. Nor is wow any better than Mabinogi. They both have stories, fighting, tradeskills, marketing, meaningless things to do, dungeons, groups, customization, towns, overpriced bull<badstuffs>, pvp, and a general consensus by the community that only few things work, while everything else fails. The only thing, only thing mabinogi has over wow is the musical stuff...but then again wow has...god knows how many music videos made using it. Something wow has over Mabinogi is raiding. Mabinogi has no equivalent of this...at all.
As for your dislike of games without a conclusion and lumping in wow as one of those...hate to break that illusion but it is already planned for wow's story to end in the 5th expansion. Heres the breakdown of the story...
Original: Setting up stories and beginning invasion of the undead.
1st exp. Burning Crusade: Demon Invasion and near-introduction of the most powerful demon.
2nd exp. Wrath of the Lich King: Alliance and Horde invade the base of operations for the undead.
3rd expansion: The Maelstrom. Alliance and Horde seek to end the Naga.
4th expansion: The Emerald Dream. Alliance and Horde go to fix the problems happening inside the Emerald Dream(The "perfect" version of the world).
5th expansion: The Demon Home World. Alliance and Horde invade the Demon Homeworld and seek to put an end to everything once and for all.
There you have it. The entire breakdown. Now these are the overall themes of each expansion, but only scrape what is truly going to happen in each one. The final level cap is set to be level 100.
By only getting to level 7 you haven't done anything but scratch the tip of the iceberg so to speak. By joining so late into the game, you really miss out on a lot of what actually happens throughout the game. Right now your best bet is to get to the max level as quickly as possible and try to experience what you can along the way since most of the difficulty was removed from leveling and the real game really only starts at the max level.
Storyline wise, you have most of it above, but this is the 4/5th(did the single orc's story come out during or before? i can't remember) installation of the Warcraft series. This is most likely going to be far from over. The series will more than likely return to its RTS roots, though with overwhelming demand after said final battle of WoW, no doubt something along the lines of WoW2 will be released like they did for EQ.
As for uniqueness to the game, there isn't much left. Since it was/is such a huge success most MMOs out there now try to copy it in order to be successful, which is why it seems to have virtually no originality.
I can't think of anything else to go on about now...nor can i think of anything I didn't touch. So I suppose I'm done here? xD