AWKWARD ZOMBIE

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PostPosted: Tue May 11, 2010 4:11 pm 
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Believe me I've tried to get 100% in the 2d one's but I'm just not that good.
Did it in the Primes though. I hated it when you only had one chance to scan a thing. AND THEN IT GETS POSSESSED. Or goes hypermode. Augh.

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PostPosted: Tue May 11, 2010 4:12 pm 
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Getting 100% in the Prime games was easy.

Super Metroid is probably the hardest to get 100% in.


That daisies pixel-perfect Speed Booster jump in Maridia to get a crappy Missile Expansion... Psyducks cannot do it justice.

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Last edited by DoNotDelete on Tue May 11, 2010 4:13 pm, edited 1 time in total.

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PostPosted: Tue May 11, 2010 4:17 pm 
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I'd have to agree about Super Metroid being the hardest to 100%, although I imagine it might be insanely difficult in Metroid II as well.

Also, when I was playing Super Metroid a while ago I kept accidentally falling into the area with the Etecoons. Wall jumping was not as easy in that game as it was in fusion. After you do it for a while it gets tedious.


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PostPosted: Tue May 11, 2010 4:21 pm 
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I hated that wall jumping part. My thumbs would get sore so I would have to take a break. the Etecoons are cute though. <3


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PostPosted: Thu Aug 26, 2010 2:31 pm 
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JUSTIFIED NECRO.

Game comes out in five days. I have presents.

60-second live-action advertisement and boxart:

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Ody has gotten his grimy little paws on the game five days before release and will give you his impressions after the adrenaline rush subsides.

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Last edited by Odyssey on Thu Aug 26, 2010 2:32 pm, edited 1 time in total.

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PostPosted: Thu Aug 26, 2010 2:32 pm 
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Why is it that great stuff always comes out the day after my birthday?

EDIT: How did you get your grimy paws on it early?

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Last edited by Wordsmith on Thu Aug 26, 2010 2:39 pm, edited 1 time in total.

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PostPosted: Thu Aug 26, 2010 2:51 pm 
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Yeah, I was surprised when I saw an ad on TV saying this is coming out here (UK) as soon as Sept. 3rd.

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PostPosted: Thu Aug 26, 2010 3:54 pm 
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Wordsmith wrote:
EDIT: How did you get your grimy paws on it early?
Some goddamn retards are already torrenting the game. That or he got a copy 'cause he knows someone who works for a Gamestop or something.

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PostPosted: Thu Aug 26, 2010 4:23 pm 
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Le Great Handsome Oppressor wrote:
Wordsmith wrote:
EDIT: How did you get your grimy paws on it early?
Some goddamn retards are already torrenting the game. That or he got a copy 'cause he knows someone who works for a Gamestop or something.


I have a friend who has a friend that works at GameStop, yes. But I had to extract the .ISO because the disk forces you to update your system to 4.3, which annihilates all homebrew in the system memory. I'm not giving up DVD playback, Freespace 2, Quake, and Syobon Action for one game.

In any case, I'm slapping it onto a specially-formatted USB drive and should be able to play it within the next ten minutes.

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Last edited by Odyssey on Thu Aug 26, 2010 4:24 pm, edited 1 time in total.

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PostPosted: Thu Aug 26, 2010 5:03 pm 
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I really want this game fffffffffffffff.

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PostPosted: Thu Aug 26, 2010 5:33 pm 
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I never noticed that Samus had a beauty mark before. :psyduck:


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PostPosted: Thu Aug 26, 2010 5:45 pm 
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i reserved it after i saw the long booty movie about it on the metroid m website

its made me go back and play my metriod trilogyz

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PostPosted: Thu Aug 26, 2010 6:56 pm 
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Well, I just played it for about two hours, got two power-ups. It still has a very Metroid feel, and the action is very satisfying. The Diffusion Beam is awesome. The controls are tight, for the most part. Movement is quick and responsive, and the first-person elements are solid. Combat is fun, but I did run into an instance where I was repeatedly dodging instead of performing a lethal strike. Hopefully, this isn't too common.

I've made it through a large part of Sector One, the Biosphere. I've gone through maybe three boss fights so far, all of which incorporated third-person and first-person controls. The dynamic switching is surprisingly not as jarring as some preview articles would lead you to believe. It works well, and it gives the game a very unique twist. Lethal strikes are easy to perform, using the overblast is fun, and the morph ball handles very well.

Metroid purists, fear not. There are hidden compartments with expansions stashed in them to encourage exploration. So far, I've come across seven missile expansions and one energy tank. Energy tanks work like traditional Metroid games. Missile expansions will only add one missile to your maximum count.

You can regenerate your missiles and health by concentrating, which involves aiming the Wii remote at the ceiling and holding A. Your health will only go back up to 99, and only if it falls below 30. Enemies won't drop pick-ups to refill your lost resources. You're either concentrating when the action is slow, or you're holing up in a save room.

Now, onto the part everyone was worried about: the story.

The cutscenes are well-rendered and organic, and the narrative so far is engaging. Admittedly, there has been a moment where I have bodaciously said, "Okay, let's get to the action now." There are a lot of cutscenes in the beginning that could have been spaced out better, but once you get past that, it's fine. They're succinct, but not to the point where it goes by so fast that you're left wondering what the hell you just saw and unable to absorb any information that was presented to you.

Overall, I'm liking what I'm playing. It's different, but it's still Metroid.

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Last edited by Odyssey on Thu Aug 26, 2010 7:00 pm, edited 2 times in total.

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PostPosted: Thu Aug 26, 2010 7:32 pm 
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AAAAGH WHY DO I HAVE NO FUCKING cheddar FOR THIS I NEED THIS

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PostPosted: Thu Aug 26, 2010 8:28 pm 
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Metroid Man, Metroid Man
Metroid Man hates Pirate Man
They have a fight, Metroid wins
Metroid Man

Is he a man, or is he a ball
Piss him off and he'll freeze you all
Does he take off at every distress call?
Bounties to be found, Metroid Man


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