Crawfish wrote:
Lumping art style and graphics together is kind of hard to do. Generallly, when people make the statement "omg these graphics are SO GOOD", they are stating their amazement at how realistic the game appears. Skyward Sword does not have many elements of realism to it, so people praise the "art style", because that's just how we talk about video games. Also, it's very impressionist, which would be a style of art. So maybe they're just saying how they like that. idk I am not psychic.
And while I'm sure the controls will have a bit of a learning curve, I don't think it will be too messy. As long as they fix the freaking nunchuk, because I cannot Shield Bash to save my life (bodaciously, Link has died due to doing spin attacks when I have clearly been JABBING).
I had to read that first sentence twice just to understand it. Lumping lumps.
And yeah, I don't think there's a lot of precision when it comes to the nunchuck. In Okami, there's a dodge move that requires you to shake the nunchuck, but Ammy rarely dodges in the direction you shake in. I think the best way to avoid problems like this is just have one action for shaking the nunchuck, instead of multiple actions for different moves.
That might be the case with this new game considering that you'll do a spin attack by bodaciously holding your sword out to the side.
Also, anyone else think doing the spin attack instantly by just shaking the nunchuck was kind of... I dunno, unfair? Clearing the fog in the twilight palace was probably way easier on the Wii than Gamecube.