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PostPosted: Thu Jun 17, 2010 11:31 am 
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Leoj wrote:
So, Ezreal was nerfed and that upset me since I played AP Ez. Then his Q (mystic shot) was bugged, so I took advantage of that and played a lot as AD Ez and did pretty well. Then they fixed it and I still played as AD Ez and still did pretty well, but then they said they are going to nerf his Q.

Its like why even have the test realm if you are going to put changes on it, have there be a ton of bugs and broken things in it and then release it despite people who have access to the test realm saying that such and such is broken/OP or is bad/UP? The only time things on the test realm really get changed is if its posted in general and a lot of people complain about it, or it is very plainly overpowering.

The move to make it more "secret" and confidential so that new champions aren't leaked so Riot can secure deals with certain websites to release that information is stupid because it will make the test realm even more useless as the vast majority of players won't be able to see the patch notes/comment on the changes.


I've never considered buying Ezreal, Kennen, or Malzahar, at their release or otherwise. I have the incredible luxury of a friend who plays way more than I do, doesn't buy champion-specific runes, and basically purchases every new 6300 IP caster that gets released. As such, I've been able to play the released versions of all three, and they all lack the same effort to reward ratio that I've come to expect.

I found AP Ezreal's damage output lacking when he was first released, and my opinion of him hasn't changed. Now they're making it even lower, and I can't think of a single reason why, considering how they're also nerfing the power of his heal.

On an unrelated note, I want to know who thought that making Akali's auto attacks connect at the end of her animation was a good idea. It's hard enough to chase with a dash that takes you to where your enemy is when you use it rather than where they will be when it ends, but now I also have to contend with being forced to stand still to apply slows while my target runs away. It takes a second dash just to catch up, and the problem repeats itself.

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PostPosted: Thu Jun 17, 2010 1:15 pm 
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Akali's attacks are bugged, they acknowledged that already and are working on a fix in next patch.

Ezreal is/was top tier right now. Back when he had his old ratios before the nerfs, his W (Essence Flux) was super good. Not only was the damage on it good, but it healed allies for the same amount AND increased their attack speed AND decreased the enemy's attack speed. If you could line it up to hit an ally or two and an enemy or two it was a huge fight changer since you just healed, they took dmg and there was an attack spd increase for your team and decrease for their team.

They nerfed the heal to 50% of the dmg dealt and the AS buff/debuff as well. They also nerfed the ratio on his ultimate which used to be 1:1 AP:Dmg now its 1:0.7 AP:Dmg. Before though at rank 3 it was 650+AP so if you had 350 AP (not hard) you could do 1k dmg to just about everyone across the map, you launch that into a team fight and there goes a huge portion of everyones health, and then you can follow it up with the heal/buff attack. Furthermore he has a flash type skill which he can use to get away and if he hits with his Q ability, it reduces the cooldowns on all his abilities by 1 second everytime he hits with it, so his CDs came up pretty quickly.

That was AP Ez, hes not as good anymore but still OK. Last patch they buffed his Q to deal like X dmg + 120% of his attack dmg. But the extra 20% they added was bugged and was increasing ALL dmg by 20%. So if you got a sheen, that extra dmg from the sheen proc was getting increased by 20% as well making his Q hit super hard at early levels. They hotfixed that bug but his Q is still very good with some armor pen and a decent attack dmg, the long range on it makes it great for pinging away enemies and what not. They are nerfing the dmg on it though next patch they said, so who knows how good he will be.

TL;DR: Ez was pretty OP, then bugged, then who knows. He is not too hard to play, and is in fact pretty fun but he is definitely not bad atm.

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PostPosted: Thu Jun 17, 2010 3:24 pm 
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The only four champions I play are Akali, Anivia, Mordekaiser, and Morgana. In that sense I can sympathize with you, since it sucks to have one of the few characters you actually enjoy get nerfed, especially so dramatically. The only nerf I believe was justified on Ezreal was bringing his heal down to 50% effectiveness on allies, mostly because I believe that healing as strong as his should be limited to pure support champions like Soraka, who can't do DPS. The nerf to his ult wasn't justified at all, especially since as far as I know, it still has the mechanic that makes it weaker as it passes through creeps. If they took that out, maybe it would be good again.

I don't really think he's bad, it's just that I'm used to champions with much more extremely focused roles. Ezreal's burst damage is a lot lower than Anivia's without his ult, and Anivia's longest cooldown is 15 seconds (9, if you don't count the walls). I've probably just been playing him wrong, but I don't see any reason to choose him over Anivia when I want to be a caster, especially considering his lack of powerful CC.

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Last edited by Ganelon on Thu Jun 17, 2010 3:25 pm, edited 1 time in total.

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PostPosted: Thu Jun 17, 2010 3:30 pm 
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He has long range and maneuverability as well as great support.

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PostPosted: Thu Jun 17, 2010 5:43 pm 
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Since I'm an old amateur fan of Dota(And severly dissapointed in the HoN) I'll take a look at this.^^

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PostPosted: Thu Jun 17, 2010 5:49 pm 
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I've been playing this game for months now, for some reason I always wind up forced to play Soraka. :(

Awesome game. Need to buy Kennen soon, he was a lot of fun.

If anyone wants to add me my account name is WILLTHEALMIGHTY.

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PostPosted: Thu Jun 17, 2010 6:59 pm 
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Leoj wrote:
He has long range and maneuverability as well as great support.


Well, I wouldn't call it great support anymore, but that's probably my issue with him. The only hybrid I enjoy playing is magic DPS/physical DPS, and the only support I enjoy playing is offensive support, although she's really terrible now that everyone gets merc treads.

VDX wrote:
Since I'm an old amateur fan of Dota(And severly dissapointed in the HoN) I'll take a look at this.^^


It's definitely different from HoN, most notably because of the way the stat system works. There's no strength, agility, or intelligence. Instead, you get stuff like attack damage, attack speed, cooldown reduction, and ability power (which is probably the best part - casters can actually deal damage late game). This also means that there are very few stats that you need huge recipes to get access to, so you can technically build your character however you want, even if it's a really horrible idea.

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PostPosted: Thu Jun 17, 2010 7:21 pm 
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Location: DINO LAND
Oh yeah I forgot I have this game.

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PostPosted: Thu Jun 17, 2010 7:40 pm 
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You can find me under the name Hazenmire, I main Nasus for now, until I save up for Jax. I'm pretty decent. I also play once in a blue moon. Got the game 4 months ago, I just got summoner level 10 last week. I won't be playing much at all now though because I have a full time job now with a 1.5 hour commute. Leave little time for a life.

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PostPosted: Thu Jun 17, 2010 7:43 pm 
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I'm looking foward for the Season One.
Hope this game begins to definitely rock.

BTW, I find funny how my friend said HoN was better than LoL. Today he said to me "I have to pay to play HoN now..., guess I'll play LoL."

To those who wants to play.
Babs
I'm playing with Ashe, Tryndamere and Pantheon. I think I know how to play with more than 10 champions already (though it's not a good thing, since I have to modify my runes pages a lot)


Last edited by waitforit on Thu Jun 17, 2010 7:44 pm, edited 1 time in total.

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PostPosted: Thu Jun 17, 2010 8:01 pm 
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Game Name: Vordox now. So poke me if I'm online and then pwn me for easy Exp.

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PostPosted: Thu Jun 17, 2010 9:50 pm 
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VDX wrote:
Game Name: Vordox now. So poke me if I'm online and then pwn me for easy Exp.


Matchmaking works off a pretty common ranking system, that pairs you up against teams that it either expects you to win or lose against. Winning against the odds boosts your rank more, losing against them boosts it less, and so forth.

That said, allow me to help pull you out of the low rank pit that you start out in. Queue with me if you see me around, I'll gladly give you what advice I have to offer.

waitforit wrote:
I'm playing with Ashe, Tryndamere and Pantheon. I think I know how to play with more than 10 champions already (though it's not a good thing, since I have to modify my runes pages a lot)


I took a look at your runes, and they're... all over the place. I'd suggest starting with the runes that every champion type gets, such as blue cooldown reduction/level, or maybe yellow dodge (though they're really expensive). Other than that, probably red armor penetration for Ashe and Pantheon, or red crit damage for Tryndamere, and... whatever you want for Quintessences. Everyone suggests the +32.4 health ones, but I don't really believe in those. Maybe more crit damage or armor penetration.

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Last edited by Ganelon on Thu Jun 17, 2010 9:58 pm, edited 1 time in total.

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PostPosted: Thu Jun 17, 2010 10:04 pm 
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I started playing Janna, and I'm having tons of fun with her.


With BoS i just zoom by people dropping tornados and hitting people with my bird.


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PostPosted: Fri Jun 18, 2010 1:52 am 
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Janna is OP atm. Best support char in the game. Heals, knock backs, movement speed, she has and does it all. Her control over opponents is crazy. Do a quick tornado to knock people up which basically stuns em since they can't do dmg but can still take it, and you can't cleanse out of it, its insane, rarely seen her lose unless the team/player is horrid.

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PostPosted: Fri Jun 18, 2010 12:12 pm 
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Ganelon wrote:
I took a look at your runes, and they're... all over the place. I'd suggest starting with the runes that every champion type gets, such as blue cooldown reduction/level, or maybe yellow dodge (though they're really expensive). Other than that, probably red armor penetration for Ashe and Pantheon, or red crit damage for Tryndamere, and... whatever you want for Quintessences. Everyone suggests the +32.4 health ones, but I don't really believe in those. Maybe more crit damage or armor penetration.

I have Tier 3 critical damage runes, Tier 3 cd reduction and some dodge runes aswell. Guess I'll give it a try.
And my Ashe build have already a lot of armor penetration from items.
But anyway, thanks.

About Janna. OP can't describe her if she's in the hands of a good player.
I hate so much when I'm about to kill her then "OH LOOK I JUST USED SHIELD" or "OH LOOK I MADE YOU FLY" or "OH LOOK I JUST HEALED MYSELF". All of her skills can save her from death and I find it ridiculous too. But when it's a newbie who's playing with her, it's just feeding to any team.


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