Leoj wrote:
So, Ezreal was nerfed and that upset me since I played AP Ez. Then his Q (mystic shot) was bugged, so I took advantage of that and played a lot as AD Ez and did pretty well. Then they fixed it and I still played as AD Ez and still did pretty well, but then they said they are going to nerf his Q.
Its like why even have the test realm if you are going to put changes on it, have there be a ton of bugs and broken things in it and then release it despite people who have access to the test realm saying that such and such is broken/OP or is bad/UP? The only time things on the test realm really get changed is if its posted in general and a lot of people complain about it, or it is very plainly overpowering.
The move to make it more "secret" and confidential so that new champions aren't leaked so Riot can secure deals with certain websites to release that information is stupid because it will make the test realm even more useless as the vast majority of players won't be able to see the patch notes/comment on the changes.
I've never considered buying Ezreal, Kennen, or Malzahar, at their release or otherwise. I have the incredible luxury of a friend who plays way more than I do, doesn't buy champion-specific runes, and basically purchases every new 6300 IP caster that gets released. As such, I've been able to play the released versions of all three, and they all lack the same effort to reward ratio that I've come to expect.
I found AP Ezreal's damage output lacking when he was first released, and my opinion of him hasn't changed. Now they're making it even lower, and I can't think of a single reason why, considering how they're also nerfing the power of his heal.
On an unrelated note, I want to know who thought that making Akali's auto attacks connect at the end of her animation was a good idea. It's hard enough to chase with a dash that takes you to where your enemy is when you use it rather than where they will be when it ends, but now I also have to contend with being forced to stand still to apply slows while my target runs away. It takes a second dash just to catch up, and the problem repeats itself.