Plasma wrote:
Dreilex wrote:
but just plain being a random enemy encounter doesn't seem to be enough for some.
There's nothing wrong with having people be bosses... except that that'd require extra spriting, since bosses can't be just the same as two-attack enemies but tougher. And since most of the people who want to be in can't sprite, it's really putting too much work on the people who can.
So, you're implying that it's perfectly fine to have a forumer be a boss, which has a greater impact on the storyline, than an interchangeable party member, which more or less has been done in previous RPGs without any real consequence? I was hoping that the only character that would truly matter is the Main Character and perhaps a few other Major Characters, which I included could be switched in place of the other party members.
Plasma wrote:
Also, the reason I don't want people to have specific roles because in a game, non-enemy NPCs generally fall in two categories:
1: Major. Which, for as long as we don't have a proper story yet, shoudn't be added just for the sake of because someone wants to.
2: Minor. Which is really not suited for an actual member.
I'm not quite understanding what you're getting at here. The sub-characters are meant to be inconsequential to the storyline, as more or less a nice shout-out to the people that were kind enough to contribute to the game. What you're describing here would imply that you couldn't have
any party members because being Major would imply storyline (
which you NEED for a decent game) and being Minor is apparently inadequate.
Plasma wrote:
And your members-should-be-choosable-party-allies runs into the problem of that you've got about 20 complete character sprites, fully detailed, that won't be seen at all in a runthrough! Plus, it also means there's not much room for actual forumer personalities that you can get from having the character be more than just an animation.
Everyone plays a game differently, thus who is noticed and who isn't all depends on play-style. Besides, it adds replay-value to the game if you weren't able to find particular characters you were interested in your first runthrough. Having a completely linear game where you're able to find everything at first glance isn't nearly as exciting as knowing there are secrets you may discover by taking a closer look. Furthermore, plenty of personality can be fit into an animation. Even then, there are also attack names to consider, as well as other details that could convey individuality.