Nicknames have been filled:
Bacon is the stone crafter.
Mond the bone crafter. He asked to be.
Ame is the glassmaker.
Ka-Doom is the dyer.
And Zink...
Zink is now an accountant! And also the broker, because that involves doing hardly anything.
Yeah, I had completely forgot about thse self-appointed nobles jobs.
Basically, these are the small, more minor professions that you get to choose instead of just being whatever job the dwarf is most adapt at. And unlike other nobles, they actually do something!
That red [REQUEST] sign means that he wants an office. And thus, I shall give him one! Because he asked.
I also did not know that Fooflyer is the leader. I really wouldn't have guessed it, considering how he's hardly ever actually around!
I also-also actually assign Badfish to the role of Chief Medic now. No longer will he be known as just a bone surgeon!
I put Mond to work, since he's pretty much the only one in the whole wave with experience in a worthwhile job.
Also note that I set it to R, which means repeat. In other words, the job will keep getting done over and over again.
Forever.
MOND SHALL BE FORCED TO A LIFE OF MAKING AMMUNITION FOR THE REST OF HIS LIFE!
...at least, in theory. In practice, I actually haven't killed a daisies thing since I got here, aside from turtoises!
Anyway, I've set up a floodgate and attached to the lever.
Now LET'S DO IT RIGHT THIS TIME!
Aaand I forgot to remove the door first.
THIRD TIME'S THE CHARM!
SUCCESS!
This screenshot would probably be less confusing if it had different sprites for doors and floodgates.
Anyway, I'm gonna let that fill up for a while. Unlike the little narrow corridor with lots of water pressure from above, this'll take ages to fill!
Stupid realistic physics!
Additionally, MORE BEDROOMS!
Also, a bit of stone smoothening. Normally, smoothening stone is a bit of a waste, as it hardly adds to the room's commercial value (which dictates things like how dwarfs like it and how influential your fortress is), but... it's always a nice novelty!
You can also go a step further by engraving images on the walls, but that doesn't show up in 3Dness. I might do it later on, though, because the things they engrave are a good indication of what they're thinking.
Man, talk about a psychadelic level! It feels like I'm playing with Lego here!
At this point, I really need to start excavating out a farm. All the Dwarfs have been living off of so far is the food they started out with and whatever Fooflyer has been able to catch.
You start off with a lot of food.
Also, theoretically, dwarfs can become entirely self-sustained by sealing themselves off as long as they have a well over an infinite water supply, such as a river, and an indoor farm. Well, as long as he doesn't go insane first!
Yyyyup, more fun adventures with water!
Basically, there's two ways to set up a farm: the first is to designate a farm plot outside, on soil, which is quick and easy but doesn't allow you to plant any crops that are exclusive to underground farms (such as the ever-useful, plant-anytime, wont-run-out Plump Helmets) and probably won't be reachable if you come under siege (unless you built one within the fortress walls). Setting one inside is generally always more preferable, but requires mud first, which only appears when the tile has had water on it (water evaporates if it's only got a depth of 1/7, although farms can just be planted on that anyway).
And if you don't want to have to work with plumbing (see last update), a lot of maps have small pools already that can be drained. It won't do in the long run, but it should be more than enough for a year or three!
PushDeButton subscribes to the same thoughts regarding what side of a wall/floodgate to build on as Epona.
I'm... gonna keep them away when I need to remove some floors...
Speaking of which, I completely forgot about this place! I'd like to call that one a success!
I didn't actually bother to free PushDeButton with a miner this time, opting instead to build the level first!
For some reason, despite being strong enough to carry entire floodgates on their backs, and install it with ease, they're not actually strong enough to open the floodgate without setting up some intricate mechanisms first!
Whoops! he stockpile of finished goods has been filled up, so I better build an extension.
...yeah, when you have a stockpile dedicated to EVERYTHING except rubbish, stones, and food, it fills up pretty daisies fast!
Well, the food one normally does too, but it's all being stored in barrels so its fine.
But not for me, because I need those barrels for BEEEER, so I put a limit on how many barrels that stockpile can use.
It's nice to actually be able to do things like that in this game!
t's now Autumn. Man, time flies! I didn't even know that summer had passed! ....and I should really get this farm up and running, or I'll run out of food in the winter!
LOOK AT THE SIZE OF THAT FARM! I MEAN GODDAM!
Basically, I do NOT want to have to extend all the floodgate stuff some more if/when I need to make another farm in the future, so instead I'm building one massive one right now!
And so, it begins...
...
OH COME ON! After all that, it turns out I can't even build the well because I don't have a metal chain!
And I can't even make one, because I don't have a metal anvil!
A metal anvil that I can only make with... another metal anvil!
Try not to think too hard about that and just wait for a trading caravan to bring one.
I can, however, still make a water hole!
Chances are low, however, that they'll actually use it. But THEY CAN!
I build a trade depot outside my fortress, so that traders and caravans can TRADE STUFF!
Normally, I'd actually build it on a platform over a chaft, and rig the platform up to drop at my will, so that I can kill any humans and their MASSIVE CARAVANS with ease, but... I don't think there are any human civilisations nearby in this world!
Or Elves, or Goblins, for that matter!
Which sucks! Fighting goblin sieges is one of the most fun things to do in this game, elves love trading animals (which are actually useful now, since a lot of them can be trained as war animals. GIANT EAGLE ARMY, GO!), and humies have, as I said, MASSIVE CARAVANS FULL OF STUFF!
Also, FURTHER MIGRANTS! WOOP! 8, to be precise.
NAMES NAMES NAMES NAMES NAMES!
The only people of interest are;
Aranai, who has great masonry and stone detailing skill, and dabbles in mechanics.
Unbalanced is great at fish cleaning and dissecting... which is normally a bit of a wasted talent as fishery stuff normally takes a very short amount of time and quality doesn't really matter, but meh.
Spoony, who is a farmer. She shall now always be known as Farmer Spoony!
And Operation Awesome and Guyperson, who are both children. They refuse to do any actual work!
Oh, and in case you're wondering, there's three general attributes too: toughness, agility(speed), and strength. They actually level up differently from the other skills, as it actually takes the Dwarfs combined experience in all skills and bases it from that! Every time you get enough experience, it levels up one of those three attributes randomly!
Meaning Aranai's probably the strongest Dwarf of the lot!
Mond, however, is not approving of these foreigners!
Okay, to explain: basically, when a fortress reaches at least a population of 20, your dwarfs can, very rarely, get a "strange mood". This is where the dwarf completely stops doing any jobs, takes control of a workshop, and tries to make an item related to their highest talent, made of several different base items that you need to get. Either you get him the items, and he makes an incredibly valuable item and gets a MASSIVE experience boost, or... he goes insane. Which may or may not involve attempting to murder anyone and everyone nearby. But will ALWAYS result in the Dwarf dying! THERE ARE NO THERAPISTS FOR DWARFS, Y'KNOW!
Mond here is requesting bone, being that he's a Bone Crafter, and... a stone block. Which, as you can guess, is easy to make!
The bones, however...
Might as well put dem cats to use!
And suddenly half my readers decide to never view this thread ever again!
...
Whoops, turns out that Dwarfs won't work with cat bones! I thought I remembered reading about that on the Wiki, but I wasn't sure.
Either that, or they won't accept bones from a tamed animal. I'm not really sure.
But either way, now's a good time to demonstrate HUNTING!
While there is an actual job where you can assign someone to hunting, it's not as organised as creating a militia and ordering them to target a specific animal. Especially as with hunting they can accidentally target an elephant instead of a groundhog and get a premature visit to The Great Beer Mug In The Sky!
The only advantage is that the hunter can still do other jobs in the process.
I chose Bunnytots because he has pretty much no experience in any other jobs at all. Plus, his name! BUNNYTOTS, THE HORSE MUTILATOR!
I was not kidding about that mutilating! Ew!
He's using an axe, by the way. I brought two along for wood-cutting. I should really make a proper weapon though... except that Mond took over the craftsdwarf's workshop! Goddamnit!
RUN, LITTLE HORSE
AS FAST AS YOU CAN
BECAUSE HERE HE COMES
THE MILITIA MAN!
Spoony pitches a hand a horse-murdering. ...While her child watches from behind a tree!
WORST!
PARENT!
EVER!
Wait, did I say "worst parent ever"? I meant "best dwarf ever"! WE ARE DWARFS, WE DO NOT CARE ABOUT HORSES! YOU ELF-SYMPATHISER!
Oh god, that horse's gonna get it now...
...
Okay, legend:
That grey smiley face is Bunnytots.
That H is a horse.
Those red squiggly lines represent
pools of blood!
And that red smiley face is a little child!
Now to go back to living his ordinary life as if nothing happened!