AWKWARD ZOMBIE

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PostPosted: Fri Aug 22, 2008 1:14 am 
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Water wrote:
The water dungeon in TP wasn't as good, though. It was clever, I guess, but not as good as Great Bay.

I really hate fighting bosses that way, like in the Snow Head Temple, I just stood in the doorway and shot arrows whenever Goht came around. I know, that's a terrible thing to do. And it took FOREVER. Luckily, I could refight that boss battle. Another great reason you should go play Majora's Mask. And Twinrova was a very fun boss fight. It was one of those where I would take a ton of damage in the beginning, have three hearts left, then never take another hit the whole battle.
I hated the Water Temple in TP the first time I went through because I wasted twenties minutes looking everywhere for something I missed, because there was a path I couldn't get through, when I realized I couldn't get through because I didn't notice one fucking stalagmite (or is it a stalagtite? Whatever...) I had to shoot to get passed. THAT DROVE ME NUUUUTTSSSS! DX

Goht is awesome. :awesome: My fave boss. And for some reason, my brother had a lot of trouble with Twinrova when he first played. He had gotten Nayru's love and thought he had to use it against them to protect himself, but couldn't figure out he was supposed to deflect shots with the shield. We found out totally by accident when he ran out of MP and decided to try blocking, and his shield started blinking.

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PostPosted: Fri Aug 22, 2008 1:28 am 
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Miss StarSeed wrote:
Water wrote:
The water dungeon in TP wasn't as good, though. It was clever, I guess, but not as good as Great Bay.

I really hate fighting bosses that way, like in the Snow Head Temple, I just stood in the doorway and shot arrows whenever Goht came around. I know, that's a terrible thing to do. And it took FOREVER. Luckily, I could refight that boss battle. Another great reason you should go play Majora's Mask. And Twinrova was a very fun boss fight. It was one of those where I would take a ton of damage in the beginning, have three hearts left, then never take another hit the whole battle.
I hated the Water Temple in TP the first time I went through because I wasted twenties minutes looking everywhere for something I missed, because there was a path I couldn't get through, when I realized I couldn't get through because I didn't notice one fucking stalagmite (or is it a stalagtite? Whatever...) I had to shoot to get passed. THAT DROVE ME NUUUUTTSSSS! DX

Goht is awesome. :awesome: My fave boss. And for some reason, my brother had a lot of trouble with Twinrova when he first played. He had gotten Nayru's love and thought he had to use it against them to protect himself, but couldn't figure out he was supposed to deflect shots with the shield. We found out totally by accident when he ran out of MP and decided to try blocking, and his shield started blinking.

For me I got stuck because I didn't see one of the doors, it wasn't even locked if I remember correctly.
And also, I will admit that it took me a year or two to get over my fear of sailing at night in LoZ windwaker.


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PostPosted: Fri Aug 22, 2008 9:49 am 
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Miss StarSeed wrote:
Edit: Oh right, I forgot to point out; Anyone ever notice in the menu screen, when you have all the medallions (or almost all of them anyways), spirit is placed before shadow? :psyduck:


That's probably because they knew you would complete the Spirit Temple first because the Shadow Temple is that scary and the boss key room is really really frustrating. :|

Why don't you guys like Lakebed Temple? It had orchestrated music. ORCHESTRATED.

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PostPosted: Fri Aug 22, 2008 4:35 pm 
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scebboaliwiw wrote:
And also, I will admit that it took me a year or two to get over my fear of sailing at night in LoZ windwaker.

Fortunately, WW is nothing like OoT and doesn't send nautical skeletons flinging themselves at you endlessly from all directions.

Then again, at night, you're more panicky when a Gyorg starts to give chase. Those goddamn Gyorgs...

Peahats also scared me shitless for some reason. :<

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PostPosted: Fri Aug 22, 2008 7:43 pm 
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Darkly Nightman wrote:
Peahats also scared me shitless for some reason. :<


ME TOO. :awesome:

At first I thought they were awesomely colorful Indian Tepees. Until I curiously walked in their presence.

Then I was like. "SHIT." Then I like, ran away since I didn't know how to fight them.

I'm not that scared of them now. But when I'm dieing I still ran. RAN I tell you.

So yeah :psyduck:

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PostPosted: Fri Aug 22, 2008 8:54 pm 
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oh wait

Oh, I meant Seahats. OOPSY-DAISY :awesome:

But the Peahats in OoT did scare me shitless, too. Now, I'm not scared shitless, but I still find those things to be the hardest Zelda creatures to kill. But the Peahats in WW only served as annoyances. >:<

I'm also not a real big fan of Miniblins.

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PostPosted: Fri Aug 22, 2008 9:59 pm 
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I don't remember Seahats because it must've been like...5 years since I've played WW. Ho ho! :awesome:

One of my favorite things about WW is that enemies can hit enemies.

Who ever decided to leave friendly fire off in that game is a genius :eng101:

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PostPosted: Sat Aug 23, 2008 2:16 am 
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Darkly Nightman wrote:
Peahats also scared me shitless for some reason. :<
OH GOD RUN AAAAAAAAAAAAAAAAAAAAAAAAARGHAHAHABRHGT

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PostPosted: Sat Aug 23, 2008 3:55 am 
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Bowen wrote:
I don't remember Seahats because it must've been like...5 years since I've played WW. Ho ho! :awesome:

One of my favorite things about WW is that enemies can hit enemies.

Who ever decided to leave friendly fire off in that game is a genius :eng101:

I think they actually pointed that out in an advertisement.


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PostPosted: Sat Aug 23, 2008 9:44 am 
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scebboaliwiw wrote:
Bowen wrote:
I don't remember Seahats because it must've been like...5 years since I've played WW. Ho ho! :awesome:

One of my favorite things about WW is that enemies can hit enemies.

Who ever decided to leave friendly fire off in that game is a genius :eng101:

I think they actually pointed that out in an advertisement.


The Seahat part or the Friendly Fire off thing w/ enemies :?:

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PostPosted: Sat Aug 23, 2008 10:41 am 
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Bowen wrote:
scebboaliwiw wrote:
Bowen wrote:
I don't remember Seahats because it must've been like...5 years since I've played WW. Ho ho! :awesome:

One of my favorite things about WW is that enemies can hit enemies.

Who ever decided to leave friendly fire off in that game is a genius :eng101:

I think they actually pointed that out in an advertisement.


The Seahat part or the Friendly Fire off thing w/ enemies :?:

Friendly fire.


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PostPosted: Sat Aug 23, 2008 11:19 am 
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scebboaliwiw wrote:
Bowen wrote:
scebboaliwiw wrote:
Bowen wrote:
I don't remember Seahats because it must've been like...5 years since I've played WW. Ho ho! :awesome:

One of my favorite things about WW is that enemies can hit enemies.

Who ever decided to turn friendly fire on in that game is a genius :eng101:

I think they actually pointed that out in an advertisement.


The Seahat part or the Friendly Fire on thing w/ enemies :?:

Friendly fire.


OH WAI I messed up :psyduck:

FIX'D. What was I thinking. :pseudo:

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Last edited by Bowen on Sat Aug 23, 2008 11:19 am, edited 1 time in total.

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PostPosted: Sat Aug 23, 2008 3:31 pm 
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Also don't forget that enemies can carry other enemies' weapons. :awesome:

Of course, she made a drawing about it but I'm too lazy to go find it. :D

Only hard part in WW was sneaking through Moblins in the Forsaken Fortress first time around. They always start sliding towards my barrel when they go down a patrol path, no matter where I am. And then OH GOD THE RATS

Oh well, Forsaken Fortress talk yielded a page get. :awesome:

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Last edited by Darkly Nightman on Sat Aug 23, 2008 3:31 pm, edited 1 time in total.

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PostPosted: Sat Aug 23, 2008 3:38 pm 
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Darkly Nightman wrote:
Also don't forget that enemies can carry other enemies' weapons. :awesome:

Of course, she made a drawing about it but I'm too lazy to go find it. :D

Only hard part in WW was sneaking through Moblins in the Forsaken Fortress first time around. They always start sliding towards my barrel when they go down a patrol path, no matter where I am. And then OH GOD THE RATS

Oh well, Forsaken Fortress talk yielded a page get. :awesome:


Darknuts' wielding miniblin machetes much make me lol. :awesome:

Never liked that part either. I'm not great in espionage or something, so yeah. It's weird that even without the weapons, you could still avoid them, but no, the game forces you to surrender.

Miniblins wielding darknuts' blades make me lol too.

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PostPosted: Sat Aug 23, 2008 4:57 pm 
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Bowen wrote:
Darkly Nightman wrote:
Also don't forget that enemies can carry other enemies' weapons. :awesome:

Of course, she made a drawing about it but I'm too lazy to go find it. :D

Only hard part in WW was sneaking through Moblins in the Forsaken Fortress first time around. They always start sliding towards my barrel when they go down a patrol path, no matter where I am. And then OH GOD THE RATS

Oh well, Forsaken Fortress talk yielded a page get. :awesome:


Darknuts' wielding miniblin machetes much make me lol. :awesome:

Never liked that part either. I'm not great in espionage or something, so yeah. It's weird that even without the weapons, you could still avoid them, but no, the game forces you to surrender.

Miniblins wielding darknuts' blades make me lol too.


I do believe you're talking about this:
Image
Took me a while to get a Moblin to pick up a Darknut blade in the game, but it was worth it.

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Last edited by Yeili on Sat Aug 23, 2008 5:01 pm, edited 1 time in total.

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