Oh yeah, and Paper Mario: HOLY CRAP THESE GAMES ARE STYLISH. Yes, the dialogue is... Unique. I wouldn't call it funny. But the games are so much deeper than that. They manage to combine role playing with action, platforming, and very clever exploration, something that is less common in RPGs than you think. But the RPG system is probably my favorite part. There are no huge numbers that the system calculates. By the time you're at the final bosses, you're not dishing out 2038 damage. Any attacks that do over ten damage are considered very strong. Instead of giving you a wide range of attacks to sort through, you get partners to sort through. Leveling up just gives you a small upgrade to health, flower points, or badge points. Badges are the majority of the games' variety. It's all very clever and uniquely done, and that just the battle system. The thing I really like is, unlike the sequel, the game's plot and gameplay had nothing to do with everything being made of paper. The game was created that way just as an artistic touch, which I am all in favor of.
Also, I started playing Ocarina of Time again today. Last I played it, I got to the Shadow Temple, then gave up. I decided to just start over. We'll see how this goes.
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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total
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