AWKWARD ZOMBIE

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PostPosted: Mon Dec 28, 2009 10:15 am 
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Dimm wrote:
impmon08 wrote:
Decker wrote:
MAGIC MUST DEFEAT MAGIC


YU MO GUI MAY FAI DI ZAO YU MO GUI MAY FAI DI ZAO YU MO GUI MAY FAI DI ZAO


Oh god now I'm going to have that stuck in my head.
lol, the last thing I dreamed before waking up was uncle chanting that :/

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PostPosted: Sat Jan 30, 2010 10:11 am 
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Interviews with the Final Fantasy XIII development team appear to have yielded some surprising revelations, including the admission that the game’s notoriously linear structure was due in large part to the trouble inherent in designing towns in a “high definition” manner.

The revelations come by way of developer interviews and other information published in Square Enix’s official Final Fantasy XIII production “mook” (magazine/book), Final Fantasy XIII Scenario Ultimania.

Some of the most interesting points are paraphrased below:
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The game’s linearity was just because depicting towns and so on like we did before was impossible to do on an “HD” console – it was too much work.

Nomura had hardly anything to do with it; he just did character design and commercials, not even the intro or movies.

The game was designed with DLC in mind but we don’t actually have any planned.

It was easy to port to the Xbox. Porting to the PS3 is harder. The PS3 has more processing power but you have to do it properly.

Jumping was manual at first and you could jump onto the titans.

You used to be able to avoid enemy attacks in the field using the analogue stick, but due to difficulty considerations it was canned.

The battle team came up with the transforming summons. The art team was dead against them.

“I was thinking this time we would make it completely story-centric” – Toriyama.

By now it is clear that the decision to adopt an extremely linear and heavily simplified design is by far the most controversial one made by the developers.

Learning that it was due at least in part to the hassle of designing cities with good graphics suggests Square Enix may be severely out of its depth, particularly considering most world class developers have no trouble designing games with cities aplenty.

So they used HD but didn't actually know how to use it properly, except for good graphics.
God daisies it Square Enix.

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PostPosted: Sat Feb 06, 2010 9:09 pm 
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I know this will be unpopular, but given the comments they made about the amount of content they cut, plus how the game itself is on three DVD's, I think th real culprit for this isn't Square Enix, its the 360. If the game remained a Ps3 exclusive, it would probably retain more content and be more open.


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PostPosted: Sat Feb 06, 2010 9:29 pm 
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Wibbers wrote:
I know this will be unpopular, but given the comments they made about the amount of content they cut, plus how the game itself is on three DVD's, I think th real culprit for this isn't Square Enix, its the 360. If the game remained a Ps3 exclusive, it would probably retain more content and be more open.
I'm tired of people saying that. I highly doubt it's the case. They didn't have to port it to the 360 anyway, and if it is indeed what made the game shittier, it was a bad move from Square Enix.

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PostPosted: Sat Feb 06, 2010 9:41 pm 
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They like cheddar more than they like their fans. Like I said, I know it will sound like fanboyism and I do apologize, but if you look at what they've said, what we're left with and what the specs are....

Look at it another way, aside from them instantly becoming very bad at their job, what would make them make a game that if we're very honeswt is almost a culmination of nearly every bad JRPG stereotype?


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PostPosted: Sat Feb 06, 2010 9:46 pm 
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Location: Ladies.
Cloud Strife is mai waifu.


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PostPosted: Sat Feb 06, 2010 10:11 pm 
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Wibbers wrote:
Look at it another way, aside from them instantly becoming very bad at their job, what would make them make a game that if we're very honeswt is almost a culmination of nearly every bad JRPG stereotype?
Them being bad at their job in the first place?

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PostPosted: Sat Feb 06, 2010 10:24 pm 
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Indigo's back everyone.

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[5:06:23 PM] Yeili: this is kind of cool, i've beaten a murderer in mario party.

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PostPosted: Sun Feb 07, 2010 12:31 am 
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Misread that X for a V... Nevermind...

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Last edited by Snark on Sun Feb 07, 2010 12:45 am, edited 1 time in total.

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PostPosted: Sun Feb 07, 2010 12:33 am 
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I'm still excited for this game.
YAAAAAAAAAAAAY.

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This is for you King Ghidorah....


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PostPosted: Sun Feb 07, 2010 10:27 am 
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Shoolis wrote:
I'm still excited for this game.
YAAAAAAAAAAAAY.


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