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PostPosted: Sun Dec 20, 2009 10:06 pm 
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BANANA wrote:
But say, Indecisive ignores someone- that person could no longer post in the "Topics not important enough to make a thread for" thread. It's not fair.


That's not how it works. It's client side, it doesn't stop posts, only ignores them. Hides them so I don't have to read them. They can post till they're blue in the fingers, and everyone will see it but me.

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PostPosted: Sun Dec 20, 2009 10:07 pm 
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OH ok now I understand.


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PostPosted: Sun Dec 20, 2009 10:26 pm 
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Dimm wrote:
BANANA wrote:
But say, Indecisive ignores someone- that person could no longer post in the "Topics not important enough to make a thread for" thread. It's not fair.


That's not how it works. It's client side, it doesn't stop posts, only ignores them. Hides them so I don't have to read them. They can post till they're blue in the fingers, and everyone will see it but me.

But what if they start having an intelligent conversation with someone and all you can see is the other persons post? Or if they make a valuable point in a counter argument? Or if they call you out?


Yes the last one is the most important.

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PostPosted: Sun Dec 20, 2009 10:29 pm 
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What do I care? I'm ignoring them!

The reason that I've even resorted to doing something like this speaks about the character of the person I ignored to begin with.

Besides, you can always unignore them, or selectively view posts if you think they may have said something you want to read.

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PostPosted: Sun Dec 20, 2009 10:31 pm 
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Ah. Ok then.

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PostPosted: Sun Dec 20, 2009 10:33 pm 
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It's more of a "read the forums without getting rustled" button than anything.

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PostPosted: Sun Dec 20, 2009 10:36 pm 
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Oh you crazy kids and your firefox.

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[5:06:23 PM] Yeili: this is kind of cool, i've beaten a murderer in mario party.

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PostPosted: Sun Dec 20, 2009 10:36 pm 
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Indigo_Dingo wrote:
Alright, on what level is, say, A Link to the Past better than Okami? It loses on sound and graphics right off the bat. It loses on story soon after. And for the gameplay - you can see where this is heading.

Yeah, I think I made my point in my last post, but I think you can see where I'm going with this...

I would actually say, on a personal level I did enjoy and continue to enjoy Link to the Past more than Okami. I felt Okami's gameplay was excessively easy, and suffered from many of the same problems of the Zelda series transition to 3D. Actually, for the most part, Okami really felt like a 3D Zelda clone in gameplay style, the main difference being prettier graphics, and a really cool "draw to attack" concept.

Don't get me wrong, I really enjoyed Ocarina of Time. I believe it was the last videogame to really just put sheer awe into me, at the size and scope of the world. No other game has come close to that feeling.

And yet, while the world was amazing... and the graphics were mind blowingly beautiful at the time... and the sidequests were varied and interesting... and you felt genuinely rewarded for searching for all the upgrades in the world... For the most part, with little variation in the gameplay; from beginning to end you mostly just "Press Z to target the monster. Spam the sword (or other weapon as needed). Strafe in circles around the monster."

I remember even Ganon was disappointing, because if you actually had all the heart containers, stocked up with healing potions, and grabbed hearts from the pots in the final boss room... you could probably stand around, not attacking Ganon, or bothering to dodge his attacks, for nearly 2 hours before you died.

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PostPosted: Sun Dec 20, 2009 11:26 pm 
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Karilyn wrote:
And yet, while the world was amazing... and the graphics were mind blowingly beautiful at the time... and the sidequests were varied and interesting... and you felt genuinely rewarded for searching for all the upgrades in the world... For the most part, with little variation in the gameplay; from beginning to end you mostly just "Press Z to target the monster. Spam the sword (or other weapon as needed). Strafe in circles around the monster."

I remember even Ganon was disappointing, because if you actually had all the heart containers, stocked up with healing potions, and grabbed hearts from the pots in the final boss room... you could probably stand around, not attacking Ganon, or bothering to dodge his attacks, for nearly 2 hours before you died.
I recall someone once told me there were an excessive number of objects a person could get in LTTP that were used solely to make the game easier, and had no real effect on the storyline itself. Any truth to that?


Last edited by Indigo_Dingo on Sun Dec 20, 2009 11:28 pm, edited 2 times in total.

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PostPosted: Sun Dec 20, 2009 11:34 pm 
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uuuuugh I just wasted like half an hour typing up a big long post to continue this argument, but I just don't want to bother anymore.

I'll just wave the white flag. I'm trying to explain how arguing the pros and cons of older games would be fruitless to someone who has already decided they hate older games, and was failing to realize arguing about beating my fists into a brick wall is... beating my fists into a brick wall.

I'll just be an immature douche from now on and give the cold shoulder to this argument if it comes up again. I'll be the quiet fool rather than the vocal fool. *rolls away*

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PostPosted: Sun Dec 20, 2009 11:40 pm 
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This argument makes me miss my N64.

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PostPosted: Sun Dec 20, 2009 11:52 pm 
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Indigo_Dingo wrote:
There were an excessive number of objects a person could collect that were used solely to make the game easier, and had no real effect on the storyline itself.

I think you just described every action-adventure game and/or RPG ever in the history of videogames.

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Last edited by Karilyn on Sun Dec 20, 2009 11:56 pm, edited 1 time in total.

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PostPosted: Mon Dec 21, 2009 12:04 am 
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Karilyn wrote:
Indigo_Dingo wrote:
There were an excessive number of objects a person could collect that were used solely to make the game easier, and had no real effect on the storyline itself.

I think you just described every action-adventure game and/or RPG ever in the history of videogames.
I meant more a cloak that makes you invisible, or immune to damage. Don't see many of them. I was more trying to differentiate from the regular additional tools and weapons.


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PostPosted: Mon Dec 21, 2009 12:12 am 
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Indigo_Dingo wrote:
I meant more a cloak that makes you invisible, or immune to damage. Don't see many of them. I was more trying to differentiate from the regular additional tools and weapons.

Well, the invisibility cloak and immunity staff were pretty much worthless, because you couldn't attack while invisible, and the immunity staff took way too much magic power to use, and only lasted around 10 seconds. I think the cloak lasted around 30 seconds before you ran out of magic.

I collected both of them for the hell of it, because they were fairly fun sidequests to pick up. But I don't think I ever really used either of them, other than playing around with the cloak as a different means of dodging attacks by clicking it on and off.

NINJA VANISH!

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Last edited by Karilyn on Mon Dec 21, 2009 12:15 am, edited 1 time in total.

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PostPosted: Mon Dec 21, 2009 2:10 am 
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Honestly, to this day, Earthbound remains one of my favorite games. It didn't, and still doesn't matter what the graphics look like, it has a quality plot, writing, and music. I think that a good game should not be judged according to how it looks, but how it plays and flows. I mean, just look at Crysis. Sure, it looks really pretty, but underneath that, it's a piece of shit. The gameplay is god-awful, the dialogue is stupid at best, and don't even get me STARTED on the plot.

Another reason that I think that the early games are considered to be "better" is because it was an earlier time, when the market was new; a blank slate. It was easy to be groundbreaking because it was easy to be the first to do something.

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Last edited by Defenestrator2.0 on Mon Dec 21, 2009 2:10 am, edited 1 time in total.

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