Indigo_Dingo wrote:
Alright, on what level is, say, A Link to the Past better than Okami? It loses on sound and graphics right off the bat. It loses on story soon after. And for the gameplay - you can see where this is heading.
Yeah, I think I made my point in my last post, but I think you can see where I'm going with this...
I would actually say, on a personal level I did enjoy and continue to enjoy Link to the Past more than Okami. I felt Okami's gameplay was excessively easy, and suffered from many of the same problems of the Zelda series transition to 3D. Actually, for the most part, Okami really felt like a 3D Zelda clone in gameplay style, the main difference being prettier graphics, and a really cool "draw to attack" concept.
Don't get me wrong, I really enjoyed Ocarina of Time. I believe it was the last videogame to really just put sheer awe into me, at the size and scope of the world. No other game has come close to that feeling.
And yet, while the world was amazing... and the graphics were mind blowingly beautiful at the time... and the sidequests were varied and interesting... and you felt genuinely rewarded for searching for all the upgrades in the world... For the most part, with little variation in the gameplay; from beginning to end you mostly just "Press Z to target the monster. Spam the sword (or other weapon as needed). Strafe in circles around the monster."
I remember even Ganon was disappointing, because if you actually had all the heart containers, stocked up with healing potions, and grabbed hearts from the pots in the final boss room... you could probably stand around, not attacking Ganon, or bothering to dodge his attacks, for nearly 2 hours before you died.