Plasma wrote:
Indigo_Dingo wrote:
Was that before or after I could use the enemies as projectiles, pull them in two, or just throw them in the air, spear them and slam them into their allies? I'd say it was after I ripped off the head of medusa and used it as a weapon, but before I learned to turn my blades into a spinning cyclone of death.
But to point out,
you didn't really do anything for any of that! Those are ALL quicktime or cutscene events!.
I mean seriously, I get that you're trying to explain how it's not overhyped, but I have no idea why you're trying to accomplish this by hyping it up as much as you can!
Indigo_Dingo wrote:
And name me one time it had a bad camera angle, in either of the games.
Start of the first level of the first game. Those really narrow beams of wood. "Straight" was not an option!
What the hell are you talking about? That just means you adjust the angle. As they're straight, its hardly gamebreaking.
As for the others, no, those were all regular gameplay.Circle triangle, Circle Square, Hold triangle circle. L1 Square. R1 Square, circle, Triangle or X.
All of those are moves you perform in game at will. You have an odd definition of a Quicktime event.
And I'm not hyping it, I'm describing it, relatively dispassionately. the game is just so fuckin awesome that describing it makes it awesome. Like the ESRB info on Brutal Legends.