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PostPosted: Mon Oct 05, 2009 9:40 am 
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Or they could have used just as undetailed backgrounds and made them too colourful and distracting. Just a thought.

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PostPosted: Mon Oct 05, 2009 9:51 am 
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Am I the only person who likes Street Fighter IV?

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Last edited by Karilyn on Mon Oct 05, 2009 9:52 am, edited 1 time in total.

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PostPosted: Mon Oct 05, 2009 9:53 am 
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Karilyn wrote:
Am I the only person who likes Street Fighter IV?

Does "I like all of SF4 except for the backgrounds" mean nothing to you people?!


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PostPosted: Mon Oct 05, 2009 6:13 pm 
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Yes Plasma, you hate the game, we get it


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PostPosted: Mon Oct 05, 2009 10:24 pm 
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ITT: Trolling Plasma.

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PostPosted: Mon Oct 05, 2009 10:39 pm 
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Trolls are made of plasma?


FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF


Last edited by Fooflyer on Mon Oct 05, 2009 10:39 pm, edited 1 time in total.

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PostPosted: Tue Oct 06, 2009 5:20 pm 
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Plasma wrote:
Water wrote:
Seriously, there ought to be some way to remedy that.

...

Once again, engineering does not work that way! Look, sometimes people screw up and can't do anything sensible about it. Just leave it at that!
Okay, so engineering does not work... what way, exactly? I don't understand what you're trying to get at here. I'm saying that video games, being a young medium of expression, have to deal with the problem of releasing flawed games, then making a sequel to fix their problems (along with many other problems).

I may be mistaken, but I think you think that I'm hinting at some obvious solution to this problem, but I acknowledge that there isn't one. When I suggested earlier that game developers ought to get suggestions from players or reviewers, you raised a good point, and I concede that that isn't going to work. I still think that there should be a way to release games that are good the first time. After all, movies can be good without having to get the actors to come back and re-do a scene when the movie's already in the editing process.

Okay, I recognize that this is kind of a pointless argument. Video games may become a more refined art, but it won't be for a long time. Have fun playing sequels, kids.

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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


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PostPosted: Tue Oct 06, 2009 5:28 pm 
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Water wrote:
Plasma wrote:
Water wrote:
Seriously, there ought to be some way to remedy that.

...

Once again, engineering does not work that way! Look, sometimes people screw up and can't do anything sensible about it. Just leave it at that!
Okay, so engineering does not work... what way, exactly? I don't understand what you're trying to get at here. I'm saying that video games, being a young medium of expression, have to deal with the problem of releasing flawed games, then making a sequel to fix their problems (along with many other problems).

I may be mistaken, but I think you think that I'm hinting at some obvious solution to this problem, but I acknowledge that there isn't one. When I suggested earlier that game developers ought to get suggestions from players or reviewers, you raised a good point, and I concede that that isn't going to work. I still think that there should be a way to release games that are good the first time. After all, movies can be good without having to get the actors to come back and re-do a scene when the movie's already in the editing process.

Okay, I recognize that this is kind of a pointless argument. Video games may become a more refined art, but it won't be for a long time. Have fun playing sequels, kids.


No. Plasma's right.

You don't get it. You can't really fix, flaw. It's nature that something is gone wrong. With coding it's much harder to go back and rewrite an entire thing, to fix one little bug. With film, all you need is editing software. Sequels are also there, because all game companies have deadlines that must be met. They have a set date when the game comes out, sometimes they run out of time. Nothing's ever perfect.


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PostPosted: Tue Oct 06, 2009 5:31 pm 
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Water wrote:
but I acknowledge that there isn't [a solution].

Okay, now you've just confused me. Your entire points before was that its a problem that should be fixable and most likely would be fixed in the future, and now you're saying that there's no way it can be fixed?


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PostPosted: Tue Oct 06, 2009 5:41 pm 
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Plasma wrote:
Water wrote:
but I acknowledge that there isn't [a solution].

Okay, now you've just confused me. Your entire points before was that its a problem that should be fixable and most likely would be fixed in the future, and now you're saying that there's no way it can be fixed?
There's not an obvious solution, is what I mean. At least, there isn't now.

And Crush Bandicoot, I'm not talking about small bugs, I'm talking about problems with the gameplay that are somehow overlooked. Is it crazy of me to think that video game development should be more than just programming or engineering? Maybe my head's in the clouds, but I think that a good developing team would be able to look at the game as a whole, and try to foresee the problems that many gamers will find.

I'm sorry, but I think that sequels should not be better than originals. That's just not how the universe works. The fact that video game sequels are better than the originals is a sign to me that there's something wrong with the industry.

And frankly, I'm sick of having to buy two games when one could have been just as good.

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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


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PostPosted: Tue Oct 06, 2009 5:46 pm 
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...Water, by your logic, absolutely no game should exist that isn't perfect.

No matter what, there is always room for improvement.


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PostPosted: Tue Oct 06, 2009 5:53 pm 
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Water wrote:
I'm sorry, but I think that sequels should not be better than originals.


I agreed with you at first, but this statement threw me off.
What comes later should always be better. It's the same with technology, your skills (drawing etc.), and evolution.

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PostPosted: Tue Oct 06, 2009 6:00 pm 
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Water wrote:
Is it crazy of me to think that video game development should be more than just programming or engineering? Maybe my head's in the clouds, but I think that a good developing team would be able to look at the game as a whole, and try to foresee the problems that many gamers will find.

They do. Now tell me, why in gods name do you think that a design team would be able to foresee every single flaw in their gameplay system for the average person, including limitations of programming and budget?

Water wrote:
I'm sorry, but I think that sequels should not be better than originals. That's just not how the universe works.

....are you going to try explain that? As in, is there some cosmic rule that defines that a sequel in a series will always inherit the worst traits of its predecessor or something?


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PostPosted: Tue Oct 06, 2009 6:43 pm 
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Guys, The Paper Legend of Zelda...

It should happen.

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PostPosted: Tue Oct 06, 2009 6:54 pm 
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I'd buy it.


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