Indigo_Dingo wrote:
Water wrote:
Okay, but when the developers were making Uncharted 1, why didn't they catch those problems while making it? Is it a deadline schedule in the video game business that causes developers to release games they know have flaws? Is it that the flaws in the game are discovered too late in development to be changed without completely erasing and starting over on a chunk of the game engine? Or is it that developers are too busy looking at the minute details that they don't catch the larger problems that occur when those details come together, problems that many players and reviewers spot immediately?
It may be any combination of these, I suppose.
Wait, who said they know they have flaws? A flaw doesn't have to be a glitch in the system, it can be gameplay not working to precisely how the players want, it can be a longer story or a certain aspect added to writing. The market must tell you what they want, and when they do you can deliver.
The problem is that game making isn't a science, its an art.
I didn't say that was the only circumstance.
Water wrote:
Or is it that developers are too busy looking at the minute details that they don't catch the larger problems that occur when those details come together, problems that many players and reviewers spot immediately?
See? Sometimes developers don't catch the problems that a lot of gamers agree are flaws that keep the game from being as good as it could be. It seems like the only way they could not catch these flaws is if they can't see the forest for the trees. Either that, or they just don't know anything about video games, and honestly think it's a good idea.
I think it's much more likely that developers find these flaws in their games, but can't do anything about that. Seriously, there ought to be some way to remedy that.