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 Post subject: Re: Fire Emblem
PostPosted: Tue Apr 26, 2016 4:51 am 
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OshaliteX2 wrote:
But in my eyes, the main gameplay and story still takes priority over whatever-shipping.



I have a hard time believing that when the latter part of the game involves recruiting everyone's future shipping-spawn. Honestly, I feel like the entire Awakening story could have been done--and done better--without the 'future children going back in time' bullcrockery.

And, you're right when you say that the game skims over support conversations up to the baby part. It's because the devs didn't have any designated couples that they could focus on writing a budding romance for. That's why the C, B, and A rank supports read mostly (with the exception of a few characters) "platonic, platonic, platonic" and then suddenly S rank is "HEY LET'S BUMP UGLIES" In older games, some characters could wind up romantically involved by the end of the game, but all of their support conversations leading up to that were able to SHOW how their relationship was developing. Seth and Natasha's support conversations from Sacred Stones are pretty cute, not gonna lie.

The romance is just contrived, that's how I feel. I'd write more but I have to go to work in like 2 minutes.

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 Post subject: Re: Fire Emblem
PostPosted: Tue Apr 26, 2016 5:41 pm 
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Cori wrote:
OshaliteX2 wrote:
But in my eyes, the main gameplay and story still takes priority over whatever-shipping.



I have a hard time believing that when the latter part of the game involves recruiting everyone's future shipping-spawn. Honestly, I feel like the entire Awakening story could have been done--and done better--without the 'future children going back in time' bullcrockery.

And, you're right when you say that the game skims over support conversations up to the baby part. It's because the devs didn't have any designated couples that they could focus on writing a budding romance for. That's why the C, B, and A rank supports read mostly (with the exception of a few characters) "platonic, platonic, platonic" and then suddenly S rank is "HEY LET'S BUMP UGLIES" In older games, some characters could wind up romantically involved by the end of the game, but all of their support conversations leading up to that were able to SHOW how their relationship was developing. Seth and Natasha's support conversations from Sacred Stones are pretty cute, not gonna lie.

The romance is just contrived, that's how I feel. I'd write more but I have to go to work in like 2 minutes.

Ooohhhhh!
Okay I gotcha. The part about having to recruit everyone's future spawn seems really... forced. Is that the right word? That kind of thing doesn't happen in Fates, so if that's what you meant by the game obsessing over them I think that I get your point now.
That sudden S-rank romance spike is something I've noticed. I never really thought about it since these were my first FE games, but now that you put it into context of the past games it does seem like something that could've been done better.

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 Post subject: Re: Fire Emblem
PostPosted: Sat May 21, 2016 2:55 pm 
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The double post whyyyyyyyyyyyyyyyyyyy~
I'm truly sorry but I need to get some of these weapon names out there.
- Shocking Spirit: Thunder. I wanted at least one of my magic weapons to be a "spirit". For some reason I find it a little funny.
- A WITCH!!!!: Broom. A reference to an episode of Animaniacs that I don't quite recall the name of.
- Stylestab: Iron Naginata. Only Oboro is allowed to use this one.
- Bambumi: Bamboo Yumi. I'm more proud of this than I should be.
- Shmebulok: Ragnarok. No explanation needed.
- Shpee's Yummy: Spy's Yumi. Sometimes I really wish units were shown to attack from the back.
- Bimbulblablam/Gabbubublebap: Fimbulvetr/Ginnugagap. I should stop.
- Parasling: Parasol. Bombardabrella's awkward cousin.
- Nehrian Blerd: Nohrian Blade. Have I mentioned this one yet?
- Waluigi: Wakizashi. Expecting a clever name? TOO BAD, WALUIGI TIME. (sorry)
- Bow Concerto: Violin Bow. Finally a name that isn't a reference or a personal joke or a pun!
- Danger Dinner: Felicia's Plate. Makes less sense because it's cold... but eh.
- It's a trap!!: Caltrop. I'm honestly sorry.
- Smiting Skillet: Frying Pan. I think I have a right to be proud of this one.
I really should stop...

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 Post subject: Re: Fire Emblem
PostPosted: Sun May 22, 2016 1:11 pm 
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I feel like Fates put a lot less emphasis on the kids than Awakening did. Like bodaciously there's one line of dialogue that even explains why you suddenly have adult kids and they're not really relevant to the plot.

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 Post subject: Re: Fire Emblem
PostPosted: Sat Aug 27, 2016 9:55 pm 
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I'm still playing Fates and still giving stupid names to all my weapons.
- Nagi-not-a (Steel Lance)
- Not quite right (Tomahawk) I'm, like, 80% sure the in-game tomahawk looks way different from real life ones.
- Buhzoikerz Acks (Berserker's Axe)
- Shoryuken (Iron Shuriken)
- Fudgin' Yummy (Steel Bow)
- Baby Bro (Mini Bow)
- Shmebulok (Ragnarok)
- Raider Book (Disrobing Gale)
There might have been some repeats, but oh well.
EDIT: Yes there are. Shmebulok is one. Oh well, that one's one of my all-time faves.

And now finally, my proudest naming achievement...
Askew Fanslam (Malevolent Text)
Odin would be proud. I think.

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 Post subject: Re: Fire Emblem
PostPosted: Wed Jan 18, 2017 6:40 pm 
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Fire Emblem got a Direct today.



To be honest, I was not expecting a Fire Emblem Gaiden remake. :shock:

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 Post subject: Re: Fire Emblem
PostPosted: Wed Jan 18, 2017 10:54 pm 
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All that stuff looks really cool. The free-roaming bit I admit I skipped over, but from what I saw it looked really innovative and cool.
For some reason I'm most excited for the mobile phone game and I don't know why. Maybe it's the fact that all these older FE characters that I don't know about I'll finally get to learn info on. And that they have voice acting. Voice acting's good, right?
I did also notice that only 3DS FE characters (and the new ones, of course) were shown in the cinematic for the aforementioned smartphone game. I'm not sure why I'm pointing that out, now that I'm typing it... :psyduck:

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 Post subject: Re: Fire Emblem
PostPosted: Wed Jan 18, 2017 11:05 pm 
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Probably because they're the ones with high res models already made. Plus they're pretty recognisable and popular faces in a franchise brought back from the brink.

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 Post subject: Re: Fire Emblem
PostPosted: Sat Feb 04, 2017 1:41 pm 
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Hey nerds

Send me FE: Heroes friend requests

ID: 7393176503

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 Post subject: Re: Fire Emblem
PostPosted: Sat Feb 04, 2017 5:54 pm 
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You bet!

Btw, mine's 7368369680

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 Post subject: Re: Fire Emblem
PostPosted: Mon Feb 06, 2017 2:14 am 
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I uninstalled it because promoting units is stupidly expensive and I don't want to play anymore.

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 Post subject: Re: Fire Emblem
PostPosted: Mon Feb 06, 2017 6:40 am 
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They want your moneeeeey!
Well it's still week one. Gacha games are usually pretty rough at the start, as they roll out features gradually. I've sent feedback thru the game's contact form saying that unit promotion was ridiculously expensive and politely suggesting that they'd better introduce new ways to get feathers soon; I invite y'all to do the same. DeNA is good (though idk if they're handling support of the game themselves or if it's Nintendo) so they'll pay attention to it for sure, especially right after launch. Getting orbs is already gonna be annoying once we finish the story maps, so they really don't need to make resource-gathering too much of a pain.

At least you can get badges from the training tower, and the Arena thing doesn't use stamina and gets you some feathers regularly as well, but like… You shouldn't have to wait over a month just to promote one 4* unit to 5*. And one month is being optimistic, with what we've currently seen most people who don't wanna grind like crazy would probably need about 2 months to promote to 5*.

I'm confident they'll introduce new way to get feathers, whether it be a weekly event or the as-of-yet locked fifth game mode. But if they don't, yeah, I'll proooobably drop it as well. I don't need another Puzzle and Dragon to make my life miserable with hard-to-upgrade units.

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 Post subject: Re: Fire Emblem
PostPosted: Mon Feb 06, 2017 10:38 pm 
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We're getting 10K feathers as part of a twitter promotion challenge that was fulfilled in 17 minutes. Plus dataminers have found that more content is likely to drop around RUCKY day and be significant. These games like to be fairly generous with content to not burn out users, but frustrating enough to try to blue ball you when you are so close to getting something.

Promotion is expensive but I'm not sure even with feedback it'll change. The point is to bind players to the game to grind it out, which potentially means buying orbs to summon better teams for the arena or to get your dueling swords replenished. Or roll for a higher rank version if available. Some gacha games don't even allow you to rank up your units or doing so still makes them inherently inferior to try to force people to reroll using cheddar.

Badges are more frustrating than anything though. I barely managed to get a set for each color this weekend just to prepare for getting feathers in the future, and now at least for me, the training area offers no rewards of badges today. Or any rewards period. Which I think is pretty bullshit for a game wanting us to build up inventory if they don't give us opportunity to.

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 Post subject: Re: Fire Emblem
PostPosted: Sun Apr 02, 2017 12:05 am 
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I've been looking up information on Shadows of Valentia

and

just

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 Post subject: Re: Fire Emblem
PostPosted: Sun May 21, 2017 4:04 pm 
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So how's everyone enjoying Echoes? Currently, I'm enjoying it much more than Fates.

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