In a big, open world like the Commonwealth, I take GREAT issue with the lack of agency the devs gave me compared to New Vegas. The game forces you, and expects you to be, a hero character. You can't play as some neutral party or a mercenary or a villain. The devs force you to pretend to care about characters that you have had NO chance to get invested in. You can't say 'no' to a quest. That goddamn Mass Effect dialogue wheel!! The fact that if you do two quests for a faction you're suddenly the greatest operator they've ever had and they want you to be in charge of everything. Your companions are easier to open than a preschool book and if you go through one building with them suddenly they're telling you all about their tragic backstory and how you're the best friend they've ever had since their dead wife died.
At least companions in New Vegas weren't interested in telling you about themselves until they see that you're taking their interests into consideration. Boone doesn't give a fuck about you if he finds out you're anti-NCR. Veronica won't even CONSIDER being your companion if you bash her faction when you first meet her. That's tough shit for you--Veronica has no reason to think you'll feel any different about her, so she doesn't want to give you the time of day. And the fact that not every 'bad' faction in NV starts off being hostile towards you. You could become great friends with the powder gangers so long as you didn't, you know, murder them.
Bethesda's idea of 'environmental storytelling' is to put skeletons all over the place with little diary entries scattered around them for good measure.
"Day 1
Dear Diary, I found an awesome cave/building and me and my friends are going to live here and have fun!! Maybe rob some travelers!! <3 <3 <3 I heard some weird noises through the wall, though, but I'm sure it's nothing bad"
Day 2
Dear Diary, Everyone is dead and I am going to die oh my god how could this happen :c I'm going to keep writing until I get conveniently killed near the end of the message I was writing so you don't miss anything impor"
Basically, Fallout 4 falls into the same trap that Skyrim did. Every quest is just a different person telling you to go to a location and kill a certain flavor of bad guy. Ooh, what kind of bad guy is it gonna be this time? Raiders? Ghouls? MIRELURKS??
I will say, Fallout 4 is much better at combat than previous Fallout titles, and your ability to move through your environment is greatly improved. I never liked how there was no option to sprint in New Vegas. Program limitations, maybe, idk, but it wasn't fun to have a rabid deathclaw at your back and all you could do to get away from it was a leisurely jog.
But did the rest of the game have to be so daisies shallow??
New Vegas made it a POINT to show you that your actions have far-reaching consequences. Consequences have been a part of Fallout games since the very FIRST one. The entire world is the way it is as a consequence of the pre-war governments' actions! You have your vault's well-being in the palm of your hand, and if you cast it aside they WILL die! Your misdeeds have the potential to unleash a blight on the entire region. CONSEQUENCES.
Fallout 4 throws away the cause-and-effect theme of every single game before it for the sake of being a looty shooty game. Looty shooty games aren't bad, but I expect so much more from a series that is supposed to be about humanity's struggle to survive and thrive in a world that was ruined by their predecessors. Hell, it's been more than 200 years since the bombs fell and Bethesda's vision of the game is nothing but empty, barren wasteland and empty, ruined buildings. Society is but a few dim beacons of light amidst a sea of anarchy and monsters and skeletons. In New Vegas it made more sense, because you were in the middle of the freaking Mojave DESERT and it's hard to eke out a living in a place like that when you have nothing to start with. But I would think that the goddamn Boston Commonwealth would show a LITTLE more post-war recovery and development, instead of having resources lying untouched EVERYWHERE and buildings sitting empty, with no signs of even a little effort to get rid of the skeletons littering the place. Two hundred goddamn years!
TL;DR, the only thing Fallout 4 is good for is the improved combat mechanics and everything else feels so, so hollow.
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Quote: [8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time
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