AWKWARD ZOMBIE

usually not funny
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 Post subject: Biodiversity (Part1)
PostPosted: Sun Nov 20, 2016 10:45 pm 
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I have yet to see any evidence to suggest that any animals besides gerbils exist.


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 Post subject: Re: Biodiversity (Part1)
PostPosted: Mon Nov 21, 2016 12:49 am 
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Low budget edit incoming
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 Post subject: Re: Biodiversity (Part1)
PostPosted: Mon Nov 21, 2016 12:52 am 
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This comic is almost screaming to have a mashed up edit with Animal Handler.

Aside from that though, this comic definitely gave me a good chuckle...despite not having actually played the game.

@Above edit. I'm dying of laughter. But I mean, the Metal Gear comics have to end eventually right?...Right?


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 Post subject: Re: Biodiversity (Part1)
PostPosted: Mon Nov 21, 2016 2:56 am 
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I think people are exaggerating the overabundance of MGSV comics a bit, Katie's been good enough to keep things varied. Sides, MGSV is a looooong game with a lot of ridiculousness to it to make fun of :awesomeface:

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Take 2:

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LockeZ wrote:
[Metal Gear Survive is] probably the only game I know of that is actually about awkward zombies. Or, to be more precise, it's awkwardly about zombies.


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 Post subject: Re: Biodiversity (Part1)
PostPosted: Mon Nov 21, 2016 3:55 am 
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This took me to a weird place. Something about soldier a's forlorn expression...

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So cold

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 Post subject: Re: Biodiversity (Part1)
PostPosted: Mon Nov 21, 2016 5:16 am 
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(this worked better than expected, if with slightly more radioactive gerbils than I wanted. I guess that's a decent compromise.
Also, the original comic immediately reminded me of the fact that Muad'dib means Kangaroo Mouse, hence the old Dune comic. And I could use bipedal terraforming gerbils.)

Found them!
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 Post subject: Re: Biodiversity (Part1)
PostPosted: Mon Nov 21, 2016 8:57 am 
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Waiting for the obligatory "unoriginal edits" edit...


People seem to have gotten creative this time, though. I'm glad :)

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WAIT DON'T GO I'M LONELY AND IT'S DARK IN HERE NOOOOOO


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 Post subject: Re: Biodiversity (Part1)
PostPosted: Mon Nov 21, 2016 3:50 pm 
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Location: Mossdeep City. Where else? LITTLEROOT TOWN?!?! HA!!!
Before this comic I always thought it was spelled "Gerble".
I feel educated.

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 Post subject: Re: Biodiversity (Part1)
PostPosted: Mon Nov 21, 2016 6:13 pm 
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Kako wrote:
People seem to have gotten creative this time, though.

C-C-C-Combo Breaker! (Is that still a thing?)
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 Post subject: Re: Biodiversity (Part1)
PostPosted: Tue Nov 22, 2016 4:05 am 
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why did i spend an hour on this stupid thing

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LockeZ wrote:
[Metal Gear Survive is] probably the only game I know of that is actually about awkward zombies. Or, to be more precise, it's awkwardly about zombies.


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 Post subject: Re: Biodiversity (Part1)
PostPosted: Tue Nov 22, 2016 4:44 pm 
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 Post subject: Re: Biodiversity (Part1)
PostPosted: Tue Nov 22, 2016 5:16 pm 
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Well that sure blew my effort out of the water :lol:

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LockeZ wrote:
[Metal Gear Survive is] probably the only game I know of that is actually about awkward zombies. Or, to be more precise, it's awkwardly about zombies.


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 Post subject: Re: Biodiversity (Part1)
PostPosted: Wed Nov 23, 2016 5:25 am 
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Amayirot Akago wrote:
I think people are exaggerating the overabundance of MGSV comics a bit, Katie's been good enough to keep things varied. Sides, MGSV is a looooong game with a lot of ridiculousness to it to make fun of :awesomeface:



As good as the fruit may taste, over-squeezing will always reduce it to a dried out husk.

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 Post subject: Re: Biodiversity (Part1)
PostPosted: Wed Nov 23, 2016 12:31 pm 
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Don't be absurd. I'm still not tired of Roy comics after fifteen years.


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 Post subject: Re: Biodiversity (Part1)
PostPosted: Wed Nov 23, 2016 1:19 pm 
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Amayirot Akago wrote:
I think people are exaggerating the overabundance of MGSV comics a bit, Katie's been good enough to keep things varied. Sides, MGSV is a looooong game with a lot of ridiculousness to it to make fun of :awesomeface:


"Overabundance" is of course subjective, but objectively, we've had at least one metal gear comic every 2 weeks without lapse for over a year. Interpret that as you will.


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