Galaxy Man wrote:
once again, that's bodaciously how poise worked in DS2.
I'll just paste this:
Dark Souls 2 Wikis wrote:
If you take a hit and have sufficient poise while attacking, it is as if nothing happened and your attack animation will carry through without interruption.
If you take a hit and have sufficient poise while standing still, walking, or running, you are put into a "half stagger" where movement speed is temporarily reduced. A player who is "half staggered" may still perform any usual action.
Now, I did a bunch of testing with a lot of different setups, and I seemed to have found something.
Some more testing and I can conclude that the talisman skill, Unfaltering Prayer, allows me to tank through a single hit, but it doesn't increase when I switch armor poise from between 0 (nothing worn) to 61.23 (Winged Knight set and
Yhorm's Shield). Tested against the most basic hollows by having them mob me with their broken swords, and I tested again with a mob of Lothric knights.
Using Wrath of the Gods, I was able to tank through any one hit until the end of the skill. At the start, after a seconds passed, and right as the skill goes off. If I take a second hit at any point during the use of Unfaltering Prayer, I am instantly staggered, regardless of damage source.
The Perseverance skill prevents stagger regardless of enemy until the animation completes. It made no difference what armor set I wore, just as above. Tested against multiple Basic Hollows and Lothric Knights (remember, I'm intentionally drawing groups together to rapidly attack during animations).
Using Iron Flesh, I was able to receive attacks for the entire duration of the skill at 0 Poise with absolutely nothing equipped, save for the Pyromancy flame. Despite my efforts, I was unable to force myself staggered. Rather than Poise, I believe this to be an inherent effect of Iron Flesh's ability intercepting attacks rather than using the conventional hitstun calculations.
Finally, I tested Ultra Weapon Hyper Armor. Wearing nothing, I was unable to make it halfway through the leap of
Smough's Greathammer's Two-Handed R2 when wearing nothing at 0 Poise.
Next, I increased Poise back to just-above sixty using the Greatshield and Armor listed above. Strangely enough, I
was able to power through the start of the animation. I decided to start removing gear gradually until it would stop working.
Then I realized something from someone's recent discovery.
Rolling allows you to armor through the last few frames of an attack based on Equip Load percentage. Being a scientist with a theoretical degree in videogame physics, I had to take this data into account. I removed all my non-weapon gear and anything that gave a bonus Poise boost. I then maxed out my equip load to 100% by equipping the above hammer and having several Ultra Greatswords equipped to the secondary weapon slots.
The result: I was able to armor through the first moments of the leap animation at 0 Poise just as I did when I had 61 Poise, breaking 100% Equip Load for both armor tests.
Conclusion: Everything people are relating to poise is a placebo effect. The game grants armor frames based on how heavy you are.