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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Thu Jul 07, 2016 10:02 pm 
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the logic of pub players can be infuriating at times

sudden death on hollywood, some guy picks Attack Bastion. Me and another guy rightfully tell him to switch off; this was first point Hollywood, a Bastion on Attack does not have the sight lines nor vantage points to be effective.

Suddenly, our support calls us "bossy children" and tells us he can play what he wants and that if he sucks we can tell him to switch off.

like bro, this is sudden death, 2 minutes. we do not have the time for a trial by fire.

unsurprisingly we lost.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Fri Jul 08, 2016 1:30 am 
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Wesley Foxx wrote:
I decided to try out the weekly brawl. It went well.

Edit: What is even the point of the Youtube embed thing if it doesn't work :U

You need to remove the "s" in "https" for the youtube embedding to work.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Fri Jul 08, 2016 5:58 am 
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BoompigXD The Ork wrote:
the logic of pub players can be infuriating at times

sudden death on hollywood, some guy picks Attack Bastion. Me and another guy rightfully tell him to switch off; this was first point Hollywood, a Bastion on Attack does not have the sight lines nor vantage points to be effective.

Suddenly, our support calls us "bossy children" and tells us he can play what he wants and that if he sucks we can tell him to switch off.

like bro, this is sudden death, 2 minutes. we do not have the time for a trial by fire.

unsurprisingly we lost.


Yeah, play what you want in Quick Play, Competitive is for actually trying to win.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sun Jul 10, 2016 12:26 pm 
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Played some King's Row only got 1 point first round because of a toxic asshole that was trying to troll me because I was in his last game (Thanks Matchmaking)

Switch sides and we win not even giving them the first point, I got POTM and two golds. FeelsGoodMan.jpeg

Twas hilarious though because me and the enemy Zarya always had Ult at the same time and we both ulted each other at the same time as well.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Mon Jul 11, 2016 3:37 am 
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I am a loser who plays almost exclusively VS Medium AI so I ADORE doing Kings Row defense. My current record is getting off 6 ults and 58 eliminations as Junkrat without letting them cap. And it was extra sweet because I scored PotG by accurately lobbing grenades directly into the enemies instead of just "press Q for PotG". I've gotten VERY good at throwing my concussion mine, knocking both me and my enemy into the air, and smacking them in the face with a grenade while we're flying to finish them off. Very effective against Roadhogs since they can only heal when standing.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Mon Jul 11, 2016 2:02 pm 
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So McCree has subsequently gone from "played almost every game and pros run two of the guy" to "the 3rd least picked hero and rarely seen in competitive"

seriously, I have more people telling me to switch off when I play McCree than when I play Attack Bastion.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 2:02 am 
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McCree is only good as a counter-pick now. He's in a good place imo, but Reaper has dominated him as a tank slayer and Soldier has better utility. A good McCree is now determined by how well he can head-shot with his left-clicks because those still do a shit-ton of damage.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 12:01 pm 
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Possible spoilers for those who particularly care about avoiding these kinds of leaks: Found this floating around Twitter. Alongside this, look forward to news either at San Diego Comic-Con or before Comic-Con; the Overwatch panel

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 2:53 pm 
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BurntToShreds wrote:


lol she got revealed like this morning

her damage is all DOT, even her basic shots take about a half-second to do full damage, has a sleep dart, grenades that prevent healing (and possibly stuff like lucio's speed boost?) on enemies but buff healing on teammates, and can make a single target faster, stronger, and take less damage.

i'm predicting that she'll dominate the comp meta but be fucking worthless in a pub where people don't coordinate

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 2:59 pm 
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Just imagine all the "pro" Widowmakers who feel forced to play support. You're begging for heals, see a few heal darts whizz past your character, then you die horribly.

But jokes aside she actually looks really cool. Love the healer/sniper concept.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 3:07 pm 
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so uh, The PTR (Public Test Realm) got a patch. Keep in mind this isn't in the game proper yet, only the PTR

Quote:
A new Overwatch patch is currently in development and now available for testing on the Public Test Region. For information on how to participate and what changes are included in the upcoming patch, read on below.


Quote:
Please note that the below patch notes only include changes currrently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore not all upcoming console

PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play

Competitive Play matches can now only have one of each hero per team. For more info, click here.

Miscellaneous

Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Timing on Zenyatta's Rapid Discord achievement is more lenient
Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General

Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

Configuration: Tank
Ultimate cost increased by 10%

D.Va

Defense Matrix
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
Self-Destruct
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

Sound Barrier
Ultimate cost increased by 10%

McCree

Peacekeeper
Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

Caduceus Staff
Damage Boost
Bonus damage increased from 30% to 50%
Effect will no longer stacks with bonus damage provided by another Mercy
Resurrect
Ultimate charge cost increased by 30%
Movement is no longer prevented during activation
Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

Whole Hog

Ultimate cost increased by 45%

Soldier: 76

Heavy Pulse Rifle

Spread recovery will begin after a short delay (rather than instantly)
Tactical Visor
Ultimate cost increased by 10%

Zenyatta

Base shields increased by 50 (now 50 Health/150 Shield)
Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120
Transcendence
Movement speed is now doubled upon activation
Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.



https://playoverwatch.com/en-us/blog/20 ... patchnotes

tl;dr: small buff to McCree, huge buffs to D.va and Zenyatta. Miniscule nerfs to Bastion, Soldier 76, Mercy, Lucio and Roadhog.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 3:15 pm 
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Those aren't nerfs, except maybe Roadhog. The self-healing applying to their ult charge will more than offset the 10% increase, ESPECIALLY Lucio.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 3:20 pm 
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ah I didn't see that part

That Zenyatta buff is beautiful though


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 3:44 pm 
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I don't agree with the "no more than 2 of the same hero" thing. Sometimes having two Lucios, or two of the same tank is great. Also 76 synergizes well with himself.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Tue Jul 12, 2016 7:05 pm 
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Granny Benson wrote:
I don't agree with the "no more than 2 of the same hero" thing. Sometimes having two Lucios, or two of the same tank is great. Also 76 synergizes well with himself.


Hero stacking has been a problem complained about since the game released since it causes a ludicrous amount of balance and frustration problems that could be avoided simply by not having it. Winston actually got nerfed in closed beta for the sheer fact that while one Winston was ok, 2 were overly strong and a entire team of Winstons was daisies near unstoppable. But more than that, a lot of stacks are just infuriating to play against. There's been a "pro" strategy lately on second point Hanamura to go 4 D.va's and simply contest the point 1-by-1 until you all have ult and then just win, and there's nothing the other team can do about it.

Then there's Double Lucio, so you constantly have to deal with Speed Boosted enemies who are also being healed. Double Zarya so that you can never hit anybody on their team without having to wait 3 seconds unless you want to deal with charged Zaryas. Double Tracer that abuses the shit out of overtime and on and on and on...

really, it's just better in the long run if they don't have to balance around Hero Stacking, because I can only imagine that'd be a bloody nightmare.

More Info on Blizz's hero limit decision here


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