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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Fri Jun 10, 2016 11:33 pm 
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D-vid wrote:
Seeing how Ryuga wo gofuckyourself goes through walls and is also pretty huge AF, I don't see why D.Va's ult can't go through objects in exchange for some range.


gofuckyourself ult can be countered by other ults, or simply moving out of the way. Both ults serve a function: Area denial. Move or die, basically. However I am /fairly/ certain you can not survive D'vas ult with anything, aside from getting away or getting behind something. Lucio's phat beat can quite bodaciously make hanzos ult worthless.




@boom: hitboxs? bodaciously that is blizzards fault. The hitbox for EVERYONE is stupid. Headshots can bodaciously be no where near your head, and still BOOMHEADSHOT. Her defense matrix? Please that actually nullifies extremely important ults like roadhog for instance. A single bubble saves one person, her matrix can save the entire team and kill the offending roadhog. her mech's weapons? They quite bodaciously are supposed to be shotguns, and have /no reload period/. This means that if someone goes up to D, fires everything, and reloads? She is still murdering the shit out of them, and if she is in trouble? She can zoom zoom away, heal, and come back for another round.

Her ult can indeed be fucked with, that is the point. There is almost NO ult that can not be countered in some way. This gives utility to other classes and makes them "counter" it. You can also still hook her mech as it explodes, possibly saving (or wiping out) your team. Saying her ult is not impactful is like saying walking two steps is not impactful. Her ult can change the game, and her ult can also go off with no more impact that a light fart. The same can be said about ANY ult. Mcree can be blocked by a shield, or killed during it, or even Genji can reflect it. Reaper can be stunned out of his, or flat out killed. Mei? Move quickly once you hear that DOUJIS or w/e she says. Genji? While hard you STILL can kill him if you are not preoccupied. Hanzo I already covered.


every ult is countered by another, or by another ability in tl;dr terms. D'va is no different and should not receive special treatment

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sat Jun 11, 2016 12:55 am 
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iamthelordhitman wrote:
D-vid wrote:
Seeing how Ryuga wo gofuckyourself goes through walls and is also pretty huge AF, I don't see why D.Va's ult can't go through objects in exchange for some range.


Her ult can indeed be fucked with, that is the point. There is almost NO ult that can not be countered in some way. This gives utility to other classes and makes them "counter" it. You can also still hook her mech as it explodes, possibly saving (or wiping out) your team. Saying her ult is not impactful is like saying walking two steps is not impactful. Her ult can change the game, and her ult can also go off with no more impact that a light fart. The same can be said about ANY ult. Mcree can be blocked by a shield, or killed during it, or even Genji can reflect it. Reaper can be stunned out of his, or flat out killed. Mei? Move quickly once you hear that DOUJIS or w/e she says. Genji? While hard you STILL can kill him if you are not preoccupied. Hanzo I already covered.


every ult is countered by another, or by another ability in tl;dr terms. D'va is no different and should not receive special treatment


no other ult is easier to block than D.va's tho, that was my point. even if you get a perfect flank and throw the ult from behind them, it is a trival task to avoid it even without the use of shields/walls/barriers because it has a big "HERE IT IS OH BOY" sign and a 4 second charge time. McCree's ult at least refunds itself if you don't get a kill and Reaper's is a damage over time ult that is constantly hitting in a large radius. Mei's is AOE that doesn't give a shit about shields/walls. D.va's ult fails at everything it's supposed to do. It pretty much only kills noobs and is outclassed by almost every other ult in point-clearing capacity. This isn't even accounting for the fact that her ult has one of the slowest charges in the game.

I'm not sure what your point is about hitboxes. yeah sure other chars may have dumb hitboxes but none of them have a critbox that is bodaciously their entire center mass. Her critbox is bodaciously the only thing standing between her mech being made out of wet paper and actually being hard to kill.

sure, her shotguns don't have to reload. whopdy-fuckin-doo, she's still slowed by about 80% while firing with an unholy spread and crippling damage falloff. She's only "murdering the shit out of them" when she's right in their face, which is sort of a problem when anyone can outrun you backwards and can out-damage you at almost any range.

defense matrix can block certain ults like Roadhog's Whole Hog and Reaper's Death Blossom but so can Reinhardt shield and Mei wall and those have a whole lot more utility than D.va's and are much more capable of covering teammates. D.va's defense matrix falls flat in every other area. Having the same weakness as Reinhardt's shield (get close enough or behind and it doesn't matter) whilst also only really being protection for herself or anybody fortunate enough to be behind her, and I don't mean like Reinhardt behind where you can stand like 10 feet to the side of him and your good, I mean like, exactly behind her.

And think about this. What can D.va do that Winston can't? Winston and D.va both have similar roles (backline harasser) but Winston's bubble shield stops all enemies from firing out of it, doesn't have a critbox larger than god himself, does at least decent dps with an auto-aiming weapon that can hit multiple people (with the downside of having a fixed range) and going through his own shield. Along with this his ult bumps him up to 1000 HP, can be used to knock supports into his own team, take Reinhardt's out of position, take reapers out of the fight, knock people off cliffs. His only disadvantage over D.va is the need to reload and the fact that his Leap isn't as controllable as D.va's boost. Even during Open Beta, a lot of people realized very very quickly that Winston did D.va's job 10x better. Not just pub players too. Comp players are almost always running Winston while D.va is almost never picked in competitive play and for very good reasons.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sat Jun 11, 2016 5:04 am 
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BoompigXD The Ork wrote:
Syobon wrote:
I thought DVa was fine, sure she needs to get in real close but she's one of the most mobile characters period and her ultimate is super powerful.


4 second charge time with a big "GET THE FUCK AWAY" sign that can be blocked by the thinnest of objects (Source), along with being one of only two ults in the game that can kill it's user (the other is Pharah's) is not something I'd describe as super powerful


The objects blocking thing does diminish it quite a bit, but even if you don't get kills with it it's still a great point clearing ult like Hanzo's. I prefer it over Reinhardt ult (which only does something against teams that completely clump up like retards) and Winston ult (which only allows you to space out one person at a time).

I never had a problem with people backing away from me in fights either, you realize you have the best mobility ability in the game on a 5 second CD right? Just charge them into a wall and shred them apart at close range.

The shield is also quite good at pushing into narrow chokepoints, because it blocks ALL damage.


I dunno, the hero isn't without issues but I manage to do consistently well with her, so I don't believe she's completely useless.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sat Jun 11, 2016 8:30 am 
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I haven't had a real problem with her damage when used as advertised. Surprise someone from behind, someone who is in a firefight with someone else or running away to get healed and they're dead before they can get space between you and them, usually. She's not made for head to head firefights.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sat Jun 11, 2016 9:02 am 
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Syobon wrote:
BoompigXD The Ork wrote:
Syobon wrote:
I thought DVa was fine, sure she needs to get in real close but she's one of the most mobile characters period and her ultimate is super powerful.


4 second charge time with a big "GET THE FUCK AWAY" sign that can be blocked by the thinnest of objects (Source), along with being one of only two ults in the game that can kill it's user (the other is Pharah's) is not something I'd describe as super powerful


The objects blocking thing does diminish it quite a bit, but even if you don't get kills with it it's still a great point clearing ult like Hanzo's. I prefer it over Reinhardt ult (which only does something against teams that completely clump up like retards) and Winston ult (which only allows you to space out one person at a time).

I never had a problem with people backing away from me in fights either, you realize you have the best mobility ability in the game on a 5 second CD right? Just charge them into a wall and shred them apart at close range.

The shield is also quite good at pushing into narrow chokepoints, because it blocks ALL damage.


I dunno, the hero isn't without issues but I manage to do consistently well with her, so I don't believe she's completely useless.


I didn't say she was useless at all levels of play. Like I said, she's great as a low-level pub stomper similar to Mei or Torb but just like those two she's almost never picked at higher levels of play since once people know how to exploit her weaknesses she's very ineffective. Most competitive players agree with her getting a buff since she's simply ineffective against anybody who knows what the fuck their doing.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sat Jun 11, 2016 12:53 pm 
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If we're talking competitve then you might as well remove like 80% of the heroes. Ibelieve the usual comp right now is 2 tracers, a luico, reinhardt, phara....and the last one escapes me.

My point about hitboxs is that /everyone/ has them extremely large. Do you even understand why her center mass is such? It's because she's piloting from here. It quite bodaciously is the weakness spot possible on that mech. Not our fault Blizz made it a shitty mech that has a glaring opening that you SHOULD technically be able to snipe the pilot out of.

I'm sorry but uh...the shotguns having a weakness? Man how about that, unending damage having some sort of drawback. It's almost like it balances out her mobility.

You dont seem to understand her defense matrix. Let me explain, it blocks /everything/ that is fired. mei's wall? it crumbles. reins shield? crumbles. HERS? LASER RAVE WOO can't do shit to it. And yes, getting behind her does nullify it but that applies to quite bodaciously every single hero in the game. Get behind them, they die or are rendered ineffective because can't shoot backwards..unless your reaper spinning to win.


Also what can d'va do that winston can't? Knock a team off with her mobile movement button, reliably. You can say his ult does the same thing but hey guess what? It can be -ta da- countered by another hero. The only thing that can really counter her push off ability is roadhogs chain OR being able to do enough damage to the mech itself. She can use her ult to clear a point, get a single kill, and be back in the saddle with a full HP mech again, as opposed to Winston who FOR THE MOST PART when he Leeroy Jenkins into a group is extremely wounded once his ult is done.

All heros are situational.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sat Jun 11, 2016 3:10 pm 
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iamthelordhitman wrote:

I'm sorry but uh...the shotguns having a weakness? Man how about that, unending damage having some sort of drawback. It's almost like it balances out her mobility.


You do not seem to understand that D.va is the only character in the entire roster that has trouble staying at their favored range. Reaper, Roadhog, Zarya, Winston all have ways to get in to close range and once they're they can stay there unless their target pops a movement ability. D.va cannot stay at close range without having to constantly pop her Boost because her shotguns slow is so fucking crippling when combined with their piss poor damage at any range longer right in front of her face. At any other range her shotguns are fucking ticklers.

Yes, Defense Matrix blocks everything, I get it. FOR HER. Zarya's bubble blocks everything too AND THAT CAN GO ON ANOTHER PERSON. D.va's Matrix only covers HER and is on an (IIRC) 10 second cooldown. Mei walls can cover your team and has the same CD and Reinhardt's shield is constantly regenerating. Both are also useful for a lot more situations than D.va's Matrix.

Yes, a lot of heroes have stupid hitboxes, the fact remains that D.va has the most stupid critbox. Her's is the only critbox in the entire game that actively cripples her because it's so easy to hit and means that although it says she has 550 it is more like 250. There is bodaciously no reason not to change her dumbass critbox outside of realism. Realism, in game with talking moon apes and blue people.

Ok, so she can boost into people for a tiny bit of knockback on a primary ability, maybe get a cliff kill. Yes. Awesome. Ok. Now that she's done that, then what? She has shit damage, shit survivablilty and her mobility is on cooldown now. She can maybe last 3 more seconds due to her Matrix and then die to a Widowmaker shooting her twice for 300 damage because of her aforementioned critbox. Yes. Awesome.

Like, let me ask you something. If D.va is on the other way, does it actively impact your playstyle in the slightest? Does her being on the other team force you to play around her or play differently to deal with her? Other heroes affect how you play. With Widow your wondering how you can get reach her sniper perch without attracting her team. With Bastion your looking for ways to avoid his LOS while also killing him. With Reinhardt your looking for ways around his shield. With Zarya your trying to avoid boost up her damage too much. I could go on but you get the idea. Every hero affects the way you play in some way or another due to that heroes abilities. Except D.va. D.va has nothing that has to be actively played around or considered with the exception of the occasional ult she throws out that isn't even a problem for Mei or Reinhardt and any high mobility hero. She is a combination of negligible benefits (the lack of reload is nice but ultimately doesn't matter and her mobility can't salvage her) and glaring weaknesses.

And furthermore, who the fuck does D.VA counter? Widowmaker? The chick who does 300 damage headshots, you know headshots, which are the easiest thing to score on a D.VA? Mercy? That chick who can just fly easily out of range of your pea-shooters and call her friendly Reaper to take you out? Zenyatta, maybe since his health is so poor, but even then if he sees you coming he'll shred your booty with Discord orb + Headshots. This compared to every other hero who at has at least one person who's day they can ruin.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sat Jun 11, 2016 4:38 pm 
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You do not seem to understand that D.va is the only character in the entire roster that has trouble staying at their favored range. Reaper, Roadhog, Zarya, Winston all have ways to get in to close range and once they're they can stay there unless their target pops a movement ability. D.va cannot stay at close range without having to constantly pop her Boost because her shotguns slow is so fucking crippling when combined with their piss poor damage at any range longer right in front of her face. At any other range her shotguns are fucking ticklers.


tickling is better than nothing, or do you forget winston has absolutely zero range period? The only true tank that has any sort of REAL range is swole russian lady. this makes them BALANCED. Why does d'va need to be super fast at all times like winston or reinhardt? this gives variety otherwise people would ONLY pick d'va.

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Yes, Defense Matrix blocks everything, I get it. FOR HER. Zarya's bubble blocks everything too AND THAT CAN GO ON ANOTHER PERSON. D.va's Matrix only covers HER and is on an (IIRC) 10 second cooldown. Mei walls can cover your team and has the same CD and Reinhardt's shield is constantly regenerating. Both are also useful for a lot more situations than D.va's Matrix.

For her? its for the entire fucking goddamn team. It's not like it ONLY works for her, if someone is shooting at a friendly OH HEY they don't get hit. Mei's walls CRUMBLE to the right compostion and guess what? Can hinder the team more than help. That wall you just put up? OOPS just blocked the final shot to kill that pesky bastion in the corner your widow maker was trying to kill so you could push. Reinhards shield regen's constantly? Yes most assuredly...when it's not in use and not after I think...2....3 seconds after he lets it fall down? Man it's like it has it's own cool down JUST LIKE THAT DEFENSE MATRIX LOL.

Every single defensive measure is on a CD, and has a weakness. You need to understand that before you spout off that it's weak and only protects /her/.

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Yes, a lot of heroes have stupid hitboxes, the fact remains that D.va has the most stupid critbox. Her's is the only critbox in the entire game that actively cripples her because it's so easy to hit and means that although it says she has 550 it is more like 250. There is bodaciously no reason not to change her dumbass critbox outside of realism. Realism, in game with talking moon apes and blue people.


If we are not having realisim then why are we even discussing this. It does not matter if it is fair, balanced, or play worthy. If you want her to realistically not be weak there, make your own mech without such a glaring fault oh wait it's their game you can't, sorry boyo. The pilot's rig is the weak spot on that mech because there is bodaciously no head to shoot at on the mech, making THAT the weakspot.

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Ok, so she can boost into people for a tiny bit of knockback on a primary ability, maybe get a cliff kill. Yes. Awesome. Ok. Now that she's done that, then what? She has shit damage, shit survivablilty and her mobility is on cooldown now. She can maybe last 3 more seconds due to her Matrix and then die to a Widowmaker shooting her twice for 300 damage because of her aforementioned critbox. Yes. Awesome.

Sooo like every other tank that just runs in like an idiot? You fly in, knock off the important people and draw agro from the group. Now your reaper can teleport up to the widowmaker, end her wretched life while lucio breaks it down on the point and allows your team to seal the deal on the point. MAN it's almost like this was a team game and not for lone wolves!

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Like, let me ask you something. If D.va is on the other way, does it actively impact your playstyle in the slightest? Does her being on the other team force you to play around her or play differently to deal with her? Other heroes affect how you play. With Widow your wondering how you can get reach her sniper perch without attracting her team. With Bastion your looking for ways to avoid his LOS while also killing him. With Reinhardt your looking for ways around his shield. With Zarya your trying to avoid boost up her damage too much. I could go on but you get the idea. Every hero affects the way you play in some way or another due to that heroes abilities. Except D.va. D.va has nothing that has to be actively played around or considered with the exception of the occasional ult she throws out that isn't even a problem for Mei or Reinhardt and any high mobility hero. She is a combination of negligible benefits (the lack of reload is nice but ultimately doesn't matter and her mobility can't salvage her) and glaring weaknesses.


Yes, absolutely. I need to swap to road hog to counter that defense matrix with my hook. I can also swap to mcree to stun lock her out of trying to headput the mercy/lucio out of combat. If /you/ do not think you need to swap, that is your opinion and your opinion alone. OTHERS will, and do so.

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And furthermore, who the fuck does D.VA counter? Widowmaker? The chick who does 300 damage headshots, you know headshots, which are the easiest thing to score on a D.VA? Mercy? That chick who can just fly easily out of range of your pea-shooters and call her friendly Reaper to take you out? Zenyatta, maybe since his health is so poor, but even then if he sees you coming he'll shred your booty with Discord orb + Headshots. This compared to every other hero who at has at least one person who's day they can ruin.


Widowmaker is getting nerfed for that exact reason. She /is/ too fucking strong right now. Her ability to power up her shots in almost less than 2 seconds is ridic. A good widowmaker is quite bodaciously my sole focus if I see her, as her OP damage makes me go to her. Thank god she is getting nerfed. Now, who does D'va counter? Hmmm well Bastion comes to mind. Can't use his sentry form if she uses defense matrix, allowing that solider 76 to come right up to him and blast his booty. Same applies for torb's sentry gun as well. D'va counters hard defense points. A reinhardt can shield for a moment but that can be broken almost instantly by HOHO op widowmaker/the bastion/torbs sentry+torb. Can you guess what doesnt go through D'vas defense matrix? Any of that bullshit. Hell you can point your mech at the target, charge forward with the defense matrix to get close, then set off your ult. You just forced the entire team to get the fuck outta dodge, including that bastion, torb, widowmaker that were pinning down your team.

TL;DR a D'va can ruin Bastion's and Torb's day.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sat Jun 11, 2016 5:30 pm 
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For her? its for the entire fucking goddamn team. It's not like it ONLY works for her, if someone is shooting at a friendly OH HEY they don't get hit. Mei's walls CRUMBLE to the right compostion and guess what? Can hinder the team more than help. That wall you just put up? OOPS just blocked the final shot to kill that pesky bastion in the corner your widow maker was trying to kill so you could push. Reinhards shield regen's constantly? Yes most assuredly...when it's not in use and not after I think...2....3 seconds after he lets it fall down? Man it's like it has it's own cool down JUST LIKE THAT DEFENSE MATRIX LOL.

Every single defensive measure is on a CD, and has a weakness. You need to understand that before you spout off that it's weak and only protects /her/.


The difference between Mei wall/Reinhardt Shield and D.va's matrix is that the former cover a wide fucking area. D.va's defense Matrix does not have the area to properly cover her whole team unlike Reinhardt and Mei, it's obvious in it's design that it was meant to be used a personal shielding ability. This means that the point that it can block ults and shit is moot when it can only protect D.va and maybe one other person behind her. And it sucks as a personal shielding ability because it's basically a Zarya bubble that only blocks frontal damage and lasts about as long.

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If we are not having realisim then why are we even discussing this. It does not matter if it is fair, balanced, or play worthy. If you want her to realistically not be weak there, make your own mech without such a glaring fault oh wait it's their game you can't, sorry boyo. The pilot's rig is the weak spot on that mech because there is bodaciously no head to shoot at on the mech, making THAT the weakspot.


I seriously don't get what your point is here. Easy to hit critboxes that absolutely cripple a characters survivabilty should stay because realism? Is that what your getting at? Because I have many disagreements to that.

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Sooo like every other tank that just runs in like an idiot? You fly in, knock off the important people and draw agro from the group. Now your reaper can teleport up to the widowmaker, end her wretched life while lucio breaks it down on the point and allows your team to seal the deal on the point. MAN it's almost like this was a team game and not for lone wolves!


No, you fly in, draw agro, then die after 3 seconds because you now have 3 or 4 enemies all hitting your massive headshot box while Widowmaker continues to give no fucks, hears Edgison McEdgelord teleporting because he's super loud when doing so and then kills him. Nothing accomplished.

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Yes, absolutely. I need to swap to road hog to counter that defense matrix with my hook. I can also swap to mcree to stun lock her out of trying to headput the mercy/lucio out of combat. If /you/ do not think you need to swap, that is your opinion and your opinion alone. OTHERS will, and do so.


Why do you need to hook through the Matrix when D.va can't even shoot while it's up? Just wait it out then wreck her face, and while your waiting, maybe take out that S76 standing to the side of her. Why do you need to save your Mercy/Lucio when both of them have movement abilities to easily get away from D.va's shotguns that completely murder her movement. These sound more like you problems than D.va being good.

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Widowmaker is getting nerfed for that exact reason. She /is/ too fucking strong right now. Her ability to power up her shots in almost less than 2 seconds is ridic. A good widowmaker is quite bodaciously my sole focus if I see her, as her OP damage makes me go to her. Thank god she is getting nerfed. Now, who does D'va counter? Hmmm well Bastion comes to mind. Can't use his sentry form if she uses defense matrix, allowing that solider 76 to come right up to him and blast his booty. Same applies for torb's sentry gun as well. D'va counters hard defense points. A reinhardt can shield for a moment but that can be broken almost instantly by HOHO op widowmaker/the bastion/torbs sentry+torb. Can you guess what doesnt go through D'vas defense matrix? Any of that bullshit. Hell you can point your mech at the target, charge forward with the defense matrix to get close, then set off your ult. You just forced the entire team to get the fuck outta dodge, including that bastion, torb, widowmaker that were pinning down your team.

TL;DR a D'va can ruin Bastion's and Torb's day.


Or bastion can just not aim at D.va and shoot the S76 instead since as I mentioned previously, Defense Matrix's Area pretty much only covers her mech's body and isn't that good for protecting teammates. Torb, yeah you can destroy his turrets but guess what, crippling headshot hitboxes. Torb does 140 damage on headshot. That's 5 shots towards D.va's center mass and she's toast. Not accounting for his Right Click which does 300 damage on headshot at close range.

P.S can you stop with the passive-aggressive shit. sorta getting annoying.


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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sun Jun 12, 2016 2:29 am 
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P.S can you stop with the passive-aggressive shit. sorta getting annoying.


If you choose to read passive/aggressiveness that's on you boyo.

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The difference between Mei wall/Reinhardt Shield and D.va's matrix is that the former cover a wide fucking area. D.va's defense Matrix does not have the area to properly cover her whole team unlike Reinhardt and Mei, it's obvious in it's design that it was meant to be used a personal shielding ability. This means that the point that it can block ults and shit is moot when it can only protect D.va and maybe one other person behind her. And it sucks as a personal shielding ability because it's basically a Zarya bubble that only blocks frontal damage and lasts about as long.


I will personally tomorrow come back with a screenshot that puts D'vas DM next to Rein's shield. You are correct that Mei's wall is bigger, no doubt. That however as I said can be a double edged sword.


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I seriously don't get what your point is here. Easy to hit critboxes that absolutely cripple a characters survivabilty should stay because realism? Is that what your getting at? Because I have many disagreements to that.


D'va has a weakness. Is that wrong? Every character has some form of weakness, this is hers. If you take that way she bodaciously has no downside for every reason I have already listed in the above posts.

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No, you fly in, draw agro, then die after 3 seconds because you now have 3 or 4 enemies all hitting your massive headshot box while Widowmaker continues to give no fucks, hears Edgison McEdgelord teleporting because he's super loud when doing so and then kills him. Nothing accomplished.


Then send mister kungfu ninja with sword to stab her till she dies and reflect bullets at her. If you are dying 3/4 seconds after going in, you should not be going in at all. If YOU are dying that quickly, /any/ tank would die that quickly because, once again, team game. Lone wolves die quick.

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Why do you need to hook through the Matrix when D.va can't even shoot while it's up? Just wait it out then wreck her face, and while your waiting, maybe take out that S76 standing to the side of her. Why do you need to save your Mercy/Lucio when both of them have movement abilities to easily get away from D.va's shotguns that completely murder her movement. These sound more like you problems than D.va being good.


I need to hook her so my team can actually shoot her? She's preventing them from killing people near by her. Waiting for the time could have you killed by her team. That 76? It just GOT YOU IN HIS SIGHTS and murdered you while D'va moved slightly so her radius affected him too. You also dont seem to under mercy. Sure mercy can lifegrip herself to someone. This is assuming she does not get messed up or killed instantly during the attempt and/or she is actually able to /find/ a teammate. Luico does have movement but if he's out in the open? No parkour and hes most likely usin that phat healing beat, not speed boost. This sounds like you not thinking of actual scenarios that actually happen within the game, it's not a problem for me at all lol.

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Or bastion can just not aim at D.va and shoot the S76 instead since as I mentioned previously, Defense Matrix's Area pretty much only covers her mech's body and isn't that good for protecting teammates. Torb, yeah you can destroy his turrets but guess what, crippling headshot hitboxes. Torb does 140 damage on headshot. That's 5 shots towards D.va's center mass and she's toast. Not accounting for his Right Click which does 300 damage on headshot at close range.


Once again, its actually bigger than you think (hue innuendo). The 76 is next to her, not like 10 feet away. Also Torb? You aren't trying to kill him you are trying to get the bloody sentry. If you manage to get him as well? Shit yes bonus time. You are a tank. Start actually tanking.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sun Jun 12, 2016 7:25 am 
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I checked out D.Va's raw damage output once when I saw a post complaining about her damage on the battle.net forums.
She does the second highest DPS of all tanks at point blank after roadhog.
Medium range she's still fine for damage, only when you get far enough away that everyone save for Roadhog can't hit at all anymore with their primary fire because it's further than their max range is the damage drop off big enough that it's useless.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sun Jun 12, 2016 7:20 pm 
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Ok guys, let's tone down the argument. I understand wanting to discuss a character, but it doesn't need to get this heated. I think D.Va is generally considered one of the less effective characters in the high level meta, but I personally think she's fun to use and I'm on the side that her ult is quite versatile despite it's faults.

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sun Jun 12, 2016 8:37 pm 
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what if they gave D.Va's mech a knife so her charge does a ton of damage

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Sun Jun 12, 2016 11:32 pm 
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what if she just had a big knife instead of a mech

rode it like a horse or something

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 Post subject: Re: Overwatch: Blizzard does a Pew Pew shooty game
PostPosted: Mon Jun 13, 2016 12:48 am 
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what if d.va was a large fist to punch people

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