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 Post subject: Joyride
PostPosted: Mon May 23, 2016 12:18 am 
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 Post subject: Re: Joyride
PostPosted: Mon May 23, 2016 1:14 am 
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Location: in that place, over there. *points*
*delurk*

I foresee many a dadit.

*relurk*

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 Post subject: Re: Joyride
PostPosted: Mon May 23, 2016 3:22 am 
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Quote:
I spent so much time cavorting and parkouring and driving cars around in Ground Zeroes that it sort of distracted from the portrait of Very Serious Circumstances they were trying to paint for me.


Sounds like Big Boss. None of the Snakes or Raiden have as much fun as Big Boss does.

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 Post subject: Re: Joyride
PostPosted: Mon May 23, 2016 4:04 am 
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Messing about with jeeps was the highlight of GZ for me. Nothing like clearing that anti-air gun mission by crashing trucks into them. Or tricking guards into running each other over, only for them to call an alert.

...that's a good comic idea, actually.


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 Post subject: Re: Joyride
PostPosted: Mon May 23, 2016 4:30 pm 
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Panel 1 definitely reminded me of this one from back in 2007:

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Katie has really come a long way when it comes to drawing vehicles.

there might be an idea for an edit there but i don't see it right now


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 Post subject: Re: Joyride
PostPosted: Mon May 23, 2016 6:01 pm 
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I am a sinner.

Anyways, I wanted to do something with Silas, something about "I've never seen anything on earth like it before" and have him lift the car or point out how there's no handle on the side of the jeep, but I couldn't adjust him well enough without losing his face from the shot.

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 Post subject: Re: Joyride
PostPosted: Mon May 23, 2016 6:39 pm 
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Natemare wrote:
*delurk*

I foresee many a dadit.

*relurk*


Read this as "dark edit" and was excited that the comic featuring Baby Mario vehicular infanticide that I 'wrote' would get some coverage. A dad edit is fine too, though.


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 Post subject: Re: Joyride
PostPosted: Tue May 24, 2016 3:31 am 
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"Hot tricks, cool treats, good friends, and MURDER!"


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 Post subject: Re: Joyride
PostPosted: Tue May 24, 2016 6:54 pm 
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DemonKingu wrote:
Panel 1 definitely reminded me of this one from back in 2007:

Image

Katie has really come a long way when it comes to drawing vehicles.

there might be an idea for an edit there but i don't see it right now


This is what I came up with.

Image

Yeah... I'm sure someone else can do better.

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 Post subject: Re: Joyride
PostPosted: Fri May 27, 2016 2:06 pm 
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Surprised by the lack of activity this week.

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 Post subject: Re: Joyride
PostPosted: Fri May 27, 2016 5:15 pm 
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Gamefreak wrote:
Surprised by the lack of activity this week.


For a while there, I thought I had actually killed the thread...

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 Post subject: Re: Joyride
PostPosted: Fri May 27, 2016 7:37 pm 
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Gamefreak wrote:
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 Post subject: Re: Joyride
PostPosted: Sat May 28, 2016 12:10 am 
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When are long necks not better?


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 Post subject: Re: Joyride
PostPosted: Sat May 28, 2016 5:42 am 
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Eh, I think this was one of those things where there was early more work done on the Demo than there was on the end game. GZ had a single, relatively complicated mission in a difficult to approach area set, with mission objectives that were well related.

Most of MGSV can be summed up to "Go somewhere, kill a guy, leave", and vehicles are almost pointless unless you're just.getting from point A to point B, or trying to extract children.


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