Airra wrote:
I never played a Metal Gear game either, but I do have enough useless game design fundamentals in my head to see what is going on.
I am going to assume the game gives you an assortment of first-aid items that have effects of restoring health or reducing a sort of status effect. The game logic tells the game to disable [Snake Bleeding] when you apply a bandage item, and using something else afterwards tells the game to stop a debilitating status effect after that. Unlike real life, the game only cares that the player did the action at all and doesn't care about the fact that you only clean up the injury after putting everything together.
To people who have played it, how close am I? Do I get a cookie?!
As close as is necessary for the joke!
The way injuries work in MGS:3 is that some of Snake's health bar turns red, and can't be recovered until the injury is treated, and some can also drain his stamina faster (which is a whole other system). Each injury has a certain sequence of steps you need to take in the "survival viewer" to fix it, but as you guessed there's no actual order to this sequence, it's just "press these buttons in the menu if you even have enough supplies to treat this injury".