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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 2:21 am 
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You really aren't supposed to take the plot of Triforce Heroes seriously
In fact you really aren't supposed to take any part of the game seriously at all

The overly dramatic king of the land sends for heroes to hire and three young males who look exactly like the Hero of Legend but in different colors show up
There's very little evidence any of them are a reincarnation of the Hero
They just wanted to fight monsters and get Rupees while wearing cheerleader outfits and dresses

~SPINOFFS~

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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 2:32 am 
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Marcato wrote:
Princess Styla is cursed to wear an ugly onesy and you have to break the curse so she can wear normal clothes again.


yeah no i'm gonna have to vastly disagree because that's easily the best plot a zelda game has ever had

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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 9:21 am 
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Just butting in to share my 2 cents.

I really don't mind having a weird story. It's a Nintendo game, it's not like story has ever been that significant. Plus, since it's a 3DS game, I can just huddle in a corner and no one can passively judge me for playing a weird game.

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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 11:44 am 
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Ah yea there was a trailer recently

https://www.youtube.com/watch?v=HHiHmsK6lcw


I don't mind the silly plot but that trailer was hard to watch as I can't stand her whiny voice. I know that's part of the joke but gosh. Why won't anyone think of my ears?

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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 12:03 pm 
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A trailer is a trailer, it's not like the game is going to have extensive voice acting

Personally I was okay with her VA in that video but some of the jokes were trying too hard

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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 12:09 pm 
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Marcato wrote:
I just found out about the plot of Triforce Heroes and ohhhhhh jesus I wish I could go back to being ignorant.

Princess Styla is cursed to wear an ugly onesy and you have to break the curse so she can wear normal clothes again.

That is fucking stupid Nintendo.

Fucking

stupid.

inb4 "the plot doesn't matter", yes it fucking does. That shit doesn't make me feel like an adventurer, it makes me feel like an idiot.

Agreed. I'll admit, the rest of the game looks like fun, but just the basic premise of this story killed any enthusiasm I might have had for this game.

Camion wrote:
I really don't mind having a weird story. It's a Nintendo game, it's not like story has ever been that significant. Plus, since it's a 3DS game, I can just huddle in a corner and no one can passively judge me for playing a weird game.

See, I could give it a pass if it were some other series, like Mario or Kirby. Other Nintendo franchises such as those ones commonly have goofy stories if they even have stories at all. But franchises like Metroid, Fire Emblem, and, yes, Zelda, are a different case. Story has become more and more important to this series as time has gone on, and dumb fluff like this is just not acceptable, unless you're looking at something like those Tingle spinoffs. Even if it was barely going to have any story at all, like the original Four Swords, it should still (as Marcato said) make the player feel like an adventurer, which this kind of story does not.

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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 1:17 pm 
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So a spinoff game that you previously expressed interest in is automatically garbage because of a story you as an individual don't like

Okay then

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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 1:30 pm 
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AquaBat wrote:
A trailer is a trailer, it's not like the game is going to have extensive voice acting

Yea that comment was directed at the trailer, not the game

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 Post subject: Man, I hate rescuing my sister from birds.
PostPosted: Mon Oct 12, 2015 3:56 pm 
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The original 4 Swords had a similar reaction when it was coming out as a pack-in for ALttP due to the lack of Ganon canon, weird blob Wind Mage Vaati, the Toon Link art style, and the weird gameplay of going to worlds to collect keys to give to the great fairy. While it's still not the most popular Zelda spin-off, it DID produce characters and ideas that became important to future Zelda games. Minish Cap would not have existed as it did without Four Swords laying the groundwork.

Ultimately this is just supposed to be a fun game to get people to cooperate, and it's aimed primarily at kids who have not experienced a Zelda game before. They're not going to throw Majora's Mask existentialist plot into a game for children, they're going to go for something goofy and cartoony.

A Zelda game is made of suitable gameplay to a suitable plot in my opinion. If the gameplay is fast and fun, the plot should be the same (Minish Cap, Link's Awakening (to a degree), Spirit Tracks, etc.) . If the gameplay is supposed to be more daunting, then you want something a bit more mature (Ocarina of Time, Majora's Mask, Twilight Snoozefest, etc.).

The best games in the franchise, to me, mix both the fun and the maturity (Wind Waker, Skyward Sword (barring a few annoying parts), Link Between Worlds, etc.) BUT, I wouldn't necessarily want every game to do that. The most fun thing about Zelda is that despite the gameplay conventions that stick with most games, every game is unique in its own way, for better or worse.

That's what makes Zelda what it is. Reinvention.

Sir Real wrote:
Even if it was barely going to have any story at all, like the original Four Swords, it should still (as Marcato said) make the player feel like an adventurer, which this kind of story does not.


I disagree. The point of the plot is basically the quintessential "calling all heroes to adventure" plot that people reuse time and time again for fiction and D&D. An evil befalls the land taking something precious (such as an artifact, the princess, the princess's style (in this case)), the governing body calls out to heroes because if the evil isn't stopped their land will crumble into chaos (lack of fashion), and heroes jump at the call to brave the wilderness (drablands) to go stop the evil and return order (fashion) to the kingdom.

Just because the plot is silly doesn't mean there isn't a plot that will make you feel like you're an adventurer. Just because you're not stopping the world from collapsing on itself, doesn't mean the same trappings that have always been there are no longer. Minish Cap had an almost exact copy of this plot except the Princess was turned to stone and you have to find colonies of little smurfs that only children could see in order to turn her back. And you had a talking hat that could make you the size of the little Smurfs because you couldn't talk to them otherwise.

If this doesn't feel like adventure because they force you to go out and fight monsters for the sake of the princess's wellbeing... then what does the rest of the series feel like when you're obligated to do something and kept on rails to do so?

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 Post subject: Re: The Legend of Zelda
PostPosted: Mon Oct 12, 2015 11:46 pm 
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Fair points, Kamak. I was too harsh towards this game, but I'm still not terribly interested. Honestly, what I've seen of this game actually looks pretty good, aside from the ridiculous story. I might want to get it if I can play it with other people, but it looks like that won't be happening. Most of the people I see on a regular basis aren't exactly big fans of Zelda. Plus, I'm not too enthusiastic about the idea of playing with other people online. I dunno, I might get it someday, but for the moment, the premise for the game's story is really ruining it for me. Then again, I might be more inclined to play it if it turns out there's some other aspect of the game's writing I can respect, like some interesting characters or decent world development.

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 Post subject: Re: The Legend of Zelda
PostPosted: Sat Oct 17, 2015 12:08 am 
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Eh, I saw the demo, saw what would come of it.

Nintendos got alot to work on if theyre gonna sell that game to people. To me personally, the story comes off as lazy and bratty. Someones having a fashion crisis? Thats nice. Tell me when the kingdom is in shambles because Ganondorfs back, or even better Vaati or some other respectable villain that doesnt look like it came from the Kirby universe. I can make as many enchanted pieces of clothing Id like without playing the mobile Zelda version of Temple Run. And personally, I like it when a Zelda game is trying to be serious. Theyre using the same engine as LbW, (Majoras mask did this to good effect) the multiplayer in the demo has proven itself terribly laggy, and plus. Its multiplayer from the Internet. Instant blackmark. :P

Now those are personal gripes, and Ill be prepared for every single one of them points to be refuted by basis of "the servers will be improved" etc with its just my opinion. But as it stands, what NAILS the coffin for me, is the $40 pricetag coming out. I got dozens of hours of fun out of LbW, and that was about the same price. But I honestly cannot see a multiplayer game doing as well using the same assets, with a story that puts it on par with a Cdi plot. And yes, I just went there.

But then again, its a spinoff. But honestly, how many more silly spinoffs will it take before we hit the good stuff?

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 Post subject: Re: The Legend of Zelda
PostPosted: Sat Oct 17, 2015 12:36 am 
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God forbid Aonuma is allowed to have fun with the plot of a Zelda game, nope it's all gotta be all darkness all the time 24/7 365

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like it came from the Kirby universe

Vaati is bodaciously Dark Matter with some extra tentacles and a foursome fetish, you contradicted yourself almost immediately

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 Post subject: Re: The Legend of Zelda
PostPosted: Sat Oct 17, 2015 2:28 am 
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Game is super fun from what I played of the demo. It'll make you want to replay to get the materials for making costumes (along with apparently challenges?), and each time I replayed I had fun teaching the people I was teamed with about how to solve the puzzles. Had a couple of jerks, but much more fun. Only disconnected once and had slight lag before it. Overall not bad. This reminded me of the fun I have when I get friends to play Four Swords Adventures, only more accessible.

I feel bad for people hesitating or who are against this without trying it. It's honestly pretty fun for what it is, and playing online with ransoms doesn't make me as worried about assholes or idiots like before with the comm system.

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 Post subject: Re: The Legend of Zelda
PostPosted: Sat Oct 17, 2015 3:36 am 
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Eh, my main gripe is that its far too expensive to do much on it. ^^ I get the puzzles are interesting, but the clothing mechanic does seem to demand a certain amount of grinding with people in order to get the 'best' things. Im just not a fan of babysitting people like that. ^^

Because despite how much ya might like multiplayer ye might get a weeeee bit nasty when ye have to keep runnin with people who chuck ya down a cliff or get in the way of the Gust Jar and hit the depths a bit too often :P

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 Post subject: Re: The Legend of Zelda
PostPosted: Sat Oct 17, 2015 1:21 pm 
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Still kinda on the fence about this. I don't mind Zelda games being lighthearted and fun, but this still just sounds like mindless, infantile fluff. Even some of the more cheerful Zelda games like Oracle of Seasons, Minish Cap, and Spirit Tracks still had their darker aspects. And I'm not saying Zelda games should be completely grim and humorless, either. Keep in mind that the series' darkest games have still had their share of goofy elements. Majora's Mask, one of the bleakest games in the series, was still a bright, colorful adventure with toilet hands, inner tube-wearing beavers, and underwear-dwelling mushrooms. Ideally, a Zelda game should contain a mixture of light and dark elements; that way, it can maintain a fun sense of adventure while still making the player feel like they're really fighting for something important. So far, it doesn't sound like this game is doing that. On the other hand, this game's gameplay looks like an absolute blast. While I don't like the idea of online co-op (because humans are assholes), if I could convince some of my friends to get copies of their own, we could probably have a lot of fun with this game. Oh, and ever since Symphony of the Goddesses appeared on the Late Show, I can't get that music out of my head. IT'S SO CATCHY AND FUN AND AAAAAAAAAAAA

So yeah. Shitty writing on one hand, fun co-op gameplay and fantastic music on the other. Hmm…

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