AWKWARD ZOMBIE

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 Post subject: Throwing The Fight
PostPosted: Sun May 03, 2015 10:21 pm 
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All we're missing is a kitchen sink.

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 Post subject: Re: Throwing The Fight
PostPosted: Sun May 03, 2015 11:09 pm 
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Location: 卄モ尺モ 丹几刀 丅卄モ尺モ. 几モ丹尺 丹几刀 下丹尺.
Later, the general met the archer from Drawback in the JOOR (Just Out Of Reach) support group and they became the best of friends.

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 12:41 am 
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I can already see the edits

"Trainer Norrin threw a rock!"

"i can't believe he stood 5 feet away and shot arrows at me" as rolf is being arrested by the pokemon police

enemy soldier getting surrounded by ike's army whole saying "HEY QUIT IT"


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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 1:28 am 
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I'm personally a fan of the stationary bosses that have ranged weapons and you just spam the hell out of Rescue.

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 2:10 am 
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Funny, I just started playing Fire Emblem for the first time a few days ago and noticed this occurrence.


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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 6:41 am 
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Sadly stationary bosses were interesting in Fire Emblem: Awakening. As if they're the only enemy unit left, THEN they start going after you.

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 6:53 am 
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I really love that Archer's expression in panel 3.

...Did I avatar it right?

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 6:55 am 
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Location: 卄モ尺モ 丹几刀 丅卄モ尺モ. 几モ丹尺 丹几刀 下丹尺.
Looks a bit wide, but I'm on mobile so I can't be certain.
It's fine if it doesn't exceed 200x220.

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 6:57 am 
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Yeah, I noticed it seemed wider than the others here, closed the sides a bit more.

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 7:17 am 
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Sometimes, I wish that harder difficulties would allow bosses to move. The only times that a boss shouldn't move is when the goal is "Capture Point".

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 8:00 am 
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codefreak8 wrote:
Sometimes, I wish that harder difficulties would allow bosses to move. The only times that a boss shouldn't move is when the goal is "Capture Point".


I think that's what they did in Radiant Dawn; I don't remember Path of Radiance specifics as well since it's been so many years. I do recall being surprised when switching from Easy to Normal in Radiant Dawn after a boss I assumed would be stationary suddenly came after my units.


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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 12:10 pm 
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>play through Sacred Stones
>bodaciously every boss is immobile
>get to final boss
>FINAL BOSS CAN MOVE

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 12:31 pm 
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Was looking for a good AUUUGH! but couldn't find one. Not that they would have the chance to make one.

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 1:57 pm 
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I love how the archer thinks it's so easy he's gradually switching to mittens to increase his handicap.

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 Post subject: Re: Throwing The Fight
PostPosted: Mon May 04, 2015 2:38 pm 
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codefreak8 wrote:
Sometimes, I wish that harder difficulties would allow bosses to move. The only times that a boss shouldn't move is when the goal is "Capture Point".

Yeah it made SENSE back when the big enemy was guarding a space that was an instant lose condition for them. Not taking bait and all that. But when you have to kill them, not so much. Definitely not when you can bait the nearby healer away and then plink them to death with less worries (assuming you don't just kill the healer).


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