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Well, personally, I start by making a very low-poly object, usually with a cube or plane. Then I use Subdivisions and smoothing to give the mesh more shape as I work; it's kind'a like gradually molding clay.
Assuming you're using the newest version, upon opening it, you get a basic scene built with a cube, a camera and a light source. Only the cube is important when you're learning, so don't worry about the camera or the light.
On the left of the main viewport are context-sensitive tools that you can use for things. It changes depending on which editing mode you are using, defaulting to Object Mode. You can use the various tools in Object Mode to join objects, scale them, transform (move) and rotate. I recommend playing around with the functions a bit after Right-Clicking (selecting) the cube in the center of the screen.
Press Tab to switch to Edit mode and back. In edit mode, when you select a mesh object, it makes its wireframe visible, allowing you to select vertexes, edges and faces, depending on the highlighted icon at the bottom of the viewport. By holding Right-Click, you can drag selected objects around in relation to the camera, or press G. If dragging an object with G, press X, Y or Z to constrain it to an axis. When selecting with Right-Click, you can add more objects to your selection by holding Shift. This is an important one to remember to make things much quicker. Press E to extrude vertexes/edges/faces from the object to create new Geometry.
When in Object Mode, you can use the Create tab on the left side of the screen to create new mesh objects and some other things.
So, that's the basic How-To-Navigate stuff since I don't know how much you already know!
_________________ Don't blame me; I voted for Kodos.


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