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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Feb 07, 2015 3:07 am 
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The Hero's Shade from Twilight Princess might work as a frame of reference, since he's technically OoT Link.

I think as long as he's written to speak only when absolutely necessary and with the fewest words, it might work. Have him "talk" mostly through body language, like in the more recent games.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Feb 07, 2015 3:14 am 
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Vax wrote:
Dude, you used the Mario movie in a post where you said that this show would "tarnish" the Zelda series.

Do you honestly believe the mario series is also tarnished after that movie? Obviously videogames haven't had a lot of success in tv or movie adaptations, but that doesn't mean it can't work. No point in being negative and cynical before any information or even images have been shared at all.

Considering most people point to the Mario movie and specifically say "They should not have done this", and considering that a previous idea for an animated Zelda series was canned because of how bad the Mario movie was, and considering that the mysterious new Mario movie in the Sony hack (that Nintendo has outright refused to acknowledge) is already being looked down upon without any note of its existence besides the Sony hack, I would say the Mario movie greatly affected people's opinions on videogame adaptations on the silver screen and television and how Mario is portrayed in media in general

Unless the Ratchet and Clank movie comes out and its reviews are fantastic, I'm going to stay skeptical about videogame adaptations in general
I'm not even sure about the Mighty No. 9 cartoon, and it's the property of Keiji Inafune himself

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Feb 07, 2015 6:26 am 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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I think the pitfall that most video game movies plummet into is trying to re-do the game's storyline. They can't copy the storyline exactly because it's too long, so they have to cut out bits and pieces...then change a few things about the rest of the plot and the pacing to make it work for a movie...and the result is a hacked-up version of the game's story.


Maybe the fact that Legend of Zelda is a series that doesn't have one definite plot, just a general formula, will help to make it a better showing. Plus, if they make it into a series instead of a movie, they'll have more time to tell the story and more time to devote to character development and other fun details.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Feb 07, 2015 7:05 am 
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The only way those talks with Sony could have been fruitful is if they negotiated something like a Metroid animated series headed by Genndy Tartakovsky that chronicles Samus' bounty hunting adventures outside of the games. The exploration of alien worlds with bizarre environments would be right up his alley.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Feb 07, 2015 11:01 am 
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People also keep using the Mario movie as an example, when over 20 years have passed since then and the public perception of video games has shifted incredibly. Back then video games were essentially timewasters, little colorful worlds that you could look at and smile, but there wasn't any depth (at least, most games that "the general public" would be familiar with). The Mario movie was acceptable then because "Well it's just a game right so a silly movie is totally fine I guess."

That's all gone now. You'd have to be living in a cave to not know how elaborate games have gotten now. There's real art direction, symphony quality music, and storytelling craft. In other words, a strong base to build a series/movie on. And don't forget that the people making movies now are people who have grown up playing games. It's not a weird passtime that other people partake in to them. It's something they know, and (hopefully) would want to respect.

There are plenty of other factors in what could posssibly cause the series to fail, but "They made a bad Mario movie 20 years ago" shouldn't really be a barometer anymore.


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 Post subject: Re: Game Gabbin' News
PostPosted: Fri Feb 13, 2015 12:37 pm 
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Apple's promoting games on their App Store that have no microtransactions. If this is part of a bold new movement from them to push away from the freemium game market, then that's pretty bold; I'd wager that a lot of the profits from the App Store come from microtransactions.

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 Post subject: Re: Game Gabbin' News
PostPosted: Fri Feb 13, 2015 1:40 pm 
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Does Apple actually make cheddar off of microtransactions in third-party apps? I'd assume they want all the cheddar to be in the initial sale price since that's where they take their cut.


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 Post subject: Re: Game Gabbin' News
PostPosted: Fri Feb 13, 2015 1:43 pm 
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Pretty sure they don't, which is another reason microtransactions are popular. You know, that and the fact that marketing research is basically mind control research.

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 Post subject: Re: Game Gabbin' News
PostPosted: Fri Feb 13, 2015 3:30 pm 
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I thought they did take cuts from in-app purchases; I seem to recall it being an issue for services like Spotify or Pandora because then they make less cheddar from people who subscribe via the app instead of through their website?

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 Post subject: Re: Game Gabbin' News
PostPosted: Fri Feb 13, 2015 3:31 pm 
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Maybe it's only for certain apps? I can't imagine why they would promote things without microtransactions otherwise.

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 Post subject: Re: Game Gabbin' News
PostPosted: Fri Feb 13, 2015 4:42 pm 
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I remember that there was discussion about the cut Apple takes last year when ComiXology, which had been recently bought by Amazon, drastically overhauled their iOS app and removed the in-app store, turning it into a basic reader. A Forbes article about it discussed the cuts that Amazon and Apple take from their in-app purchases:

Bruce Upbin wrote:
Apple charges 30% for in-app purchases of eBooks, music, video, games. Amazon charges 30% for digital distribution of eBooks, music, video, games. Same deal. Period.

Apple's dev page for IAP's corroborates this:
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In-App Purchase lets you sell a variety of items directly within your free or paid app, including premium content, virtual goods, and subscriptions. And just like apps you sell on the App Store, you receive 70% of the purchase price.


Still, whether or not this is a permanent or temporary initiative, it's nice to see games with a standard pricing model getting attention on mobile platforms.

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 Post subject: Re: Game Gabbin' News
PostPosted: Wed Feb 18, 2015 9:42 pm 
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I love you, Erik.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Feb 21, 2015 4:13 pm 
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Brianna Wu claimed that #GamerGate wants to use Sarin Gas on PAX East, posting a tweet with the name blocked out as evidence. However, the tweet was in fact from a person that is vehemently against #GamerGate and wishes harm upon its members, as evidenced by their other tweets.

I'm notgoing to give Brianna the benefit of the doubt here; she was intentionally trying to misinform people. This and her recent announcement of not going to PAX East are nothing but grabs for attention, in my opinion.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Feb 21, 2015 8:36 pm 
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While she is taking things and using them in ways so she can continue to play the victim/martyr, Wu has been the victim of death threats and the like. I just wish she'd stop saying that all of #GamerGate is to blame for the actions of a few, and in this case blaming them for something they are not even behind.

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 Post subject: Re: Game Gabbin' News
PostPosted: Sat Feb 28, 2015 9:21 pm 
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Game critics admit to lowering review scores to bring attention to their site. It specifically talks about how these sites are usually the "small to mid-range sites that need the traffic."

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