AWKWARD ZOMBIE

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sun Dec 07, 2014 12:01 am 
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Mete wrote:
Kojima was on stage at TGA wearing a shirt that said "tjugoandra den sjätte" which is Swedish for twentysecond of the sixth, or June 22nd. Which obviously lead to people rumoring it to be TPP's release date.


sounds like a kojima thing to do

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Thu Dec 18, 2014 1:44 pm 
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Ground Zeroes is out on PC. It's 33% off until the 20th, or 13,39 Euros/dollars.

Here's a port report:

http://community.pcgamingwiki.com/page/ ... eroes-r168

I'm going to buy it tomorrow. I just need to finish PW, I'm up to chapter 4 so far.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Thu Dec 18, 2014 8:46 pm 
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Wasn't it just a glorified demo? I've heard it's incredibly short.

Peacewalker is my second favorite in the series, after mgs3. There's just so much content. You'll finish the game only to go back and try
on harder difficulty to get all the collectible stuff. There's so much hidden equipment and gear there.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Fri Dec 19, 2014 8:29 pm 
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Right, I finished the main story part of Peace Walker. I'm not going to do all of the extra stuff there is, though fighting Paz/ZEKE would be neat. I just read that part of the story from the Wiki and will now go ahead and play Ground Zeroes.

That ending though. It was a bit uh, cheesy and weird.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Tue Dec 23, 2014 6:15 pm 
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Jamais Vu was fun right until that part where you have to shoot everybody.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Tue Dec 23, 2014 11:20 pm 
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If you thought the ending of PW was the cheesiest thing, you must have missed the optional stuff. Theres hidden content too, but i guess you dont want to bother with it.
How is ground zeroes.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Thu Dec 25, 2014 7:03 pm 
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Finished all missions in GZ. I'm quite proud of how I handled that AA turret mission, managed to avoid detection until I had to attack the armored vehicle. Using C4 instead of the recoilless rifle would've been cleaner, but eh.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Fri Dec 26, 2014 11:59 pm 
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The secret is to actually have ONE combat status and keep it going the entire time. Take down the first few guys by the first AA gun, slap some C4 on it, use the truck nearby to drive to the next and trigger the alert. Keep using the trucks to move between AA guns, and you can C4 them all at once. Then, since everyone knows where you are, you can actually lure the tank into the landmines by the prison, and it'll just kill itself.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Mon Dec 29, 2014 12:26 pm 
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Thank you, modders.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Wed Jan 21, 2015 11:16 pm 
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I dont think i'll ever get tired of watching Raiden suplex that metal gear


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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Wed Jan 21, 2015 11:30 pm 
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I want to see more raiden games. It wasn't as deep as the main series, but it was really fun.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sat Jan 31, 2015 6:41 am 
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Well it looks like you may very well be getting your wish.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sat Jan 31, 2015 12:00 pm 
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Hell yeah. I'm hyped.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sat Jan 31, 2015 1:34 pm 
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Hype. HYPE. HYPE!!!!

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sat Jan 31, 2015 6:15 pm 
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I'm looking forward to this.

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