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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Tue Jan 06, 2015 12:38 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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Also I'm still mad about how Reyo cheated. This game might have turned out different if not for that.

MIGHT.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Tue Jan 06, 2015 1:55 pm 
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Yeah... I thought supaaku voting for himself was suspicious, but i didnt follow my gut. Dammit.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Tue Jan 06, 2015 2:58 pm 
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Really guys? You're still going to play at that passive aggressive shit to say Baraba and I were the ones who put the game to hell?


Let's look at a few things:
I explicitly asked about my "last post" post and was told (even though it turned out to be a misunderstanding) that what I had planned was fine. That's not me cheating, that's me making sure I don't cheat. Cheating would have been doing the sort of shit I did in a previous game where I posted all of the PM's detailing all of my activities and what happened. I was actually trying my damndest to make sure my actions fit within the rules.
Barabba "lying" wasn't all that ridiculous. The whole game is about lying, and manipulating information to fit whatever means fits the goal of your faction. He was proven to be on the toan side, yet for whatever reason you felt that his misleading you was cause to mistrust his "intentions". If his role is town, his intentions are with the town. It makes no sense to do anything to aid the mafia/masons (I think that's what the equivalent was). It was a bit wildcard, but still valid.
How in the hell was ycobb's innocence proven by the fact Barabba lied about visiting him? If anything, the only conclusion that could be drawn was that Ycobb was simply never visited, that could still make him either innocent, or guilty. I understand his faction not wanting to question it, but NOBODY thought to question it. Really?
Speaking on that, there was an unwritten agreement that Ycobb was most likely guilty if he was trying to gun for Barabba, the Sheriff, for so much and that the poisoner could kill him that night. What made the Jailer think it was such a good idea to protect him? I can't think of a reason that would make that a valid move.
As lucky as it was that the murderer equivalent was killed night one, there were still 4 factions split between 12 people where three of the factions had some active method to either screw around with the other factions, or add to their own...or both. The town could have only won with luck at that point because it relied on the factions all hitting each other when there were more townies to hit then "other". I can attribute that to inexperience, but it's still a point.
Any game that ends up being where the mafia will kill off whoever talks the most during the day becomes like day 3/4 ended up, with no one talking, and then it makes people get bored with the game. I can see the appeal in killing off whoever's talking the most during the day, but as I said it is poison for any ongoing game. No one wants to talk because no one wants to be killed, or suspected for mafia because "You seem pretty confident talking given all of your lack of prior taking and how the mafia will kill everyone who talks!"

It wasn't just the ones and twos, it was everyone, and I think that's pretty generous. I could give in to the exact same blame game that's going on, but I've also been the one watching all of this happen, fighting against it since it started.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Tue Jan 06, 2015 4:01 pm 
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Marcato wrote:
Well, well, look what it's come to. It would appear my game is over.

Fine then, I confess. I'm the oh so sneaky Mutineer. But before ye be sending me off to Davy Jones' Locker, I have a deal to make with you.

Turbopunz deduced the identity of each and every Traitor on board, and I trust me mates' judgements. Spare me one more day and I'll see to it that the Traitors don't escape this ship alive.

After that, you can do as you please to me and try to sniff out the rest of me lads, just like nature intended.

And here's the proof. Yorick wasn't dying though.

Alive:
YCobb - Scum (Dying)
Marcato - Mutineer Leader
Cori - Ex marine - Mutineer
Chopstick - Scum
Supaaku - Scum
Granny Benson - Jailer
TurboPunz - Mutineer
/u000] - Cook

Dead:
Chinmaster - Old man
Reyo - Lookout
AngelicSongx - Monster
Barabba - First Mate


I was right about every single role, or at least allegiance. I didn't list me being the carpenter because I wasn't allowed to.
If only I'd realized that mafias couldn't be converted. Also if I hadn't been killed by the mafia, thanks, Supaaku >:(
I only managed to figure it out since I already knew I had been carpenter. By the way, I visited Reyo on night 1 and got seduced and converted night 2. It never even crossed my mind to claim being seduced since nothing came of it.


Anyway, I'll put some more serious work into the game I'm planning and start it up within the next few days, hopefully.

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Last edited by Turbro on Tue Jan 06, 2015 4:12 pm, edited 1 time in total.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Tue Jan 06, 2015 4:08 pm 
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Oh my God...me being a mutineer would've made things loads different. Even if it was just the two nights worth of material, it was enough to know who to try and convert to not hit mafia by accident. I'm actually disappointed that didn't happen.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Tue Jan 06, 2015 8:35 pm 
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Interesting game. Liked reading chats after.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Tue Jan 06, 2015 8:54 pm 
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Congrats to the mafia, that was skillfully played. Next time, Ill have to really pay attention. It was hard to know what moves to make on my first game.

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 Post subject: Re: Y'all deserve your defeat for opposing me.
PostPosted: Tue Jan 06, 2015 10:25 pm 
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Barabba wrote:
YCobb was mafia?

Well, /u000, perhaps if the jailer hadn't gone against everyone's judgement, and perhaps if Reyo hadn't metagamed, we probably would've won this one. So hey, if we ignore those two people throwing everything out of place, we win, you know?

Bruh, don't even be angry that your petty gambit backfired. Worst Investigator I have ever seen in a game of mafia.


I actually spent most of the game convinced Supaaku had been converted to the mutineers, and trying to figure out how I could out him. It kind of seemed to me that he was protecting Marcato the whole time, so I expected to have to go through him in the long run.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Tue Jan 06, 2015 10:42 pm 
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My gambit would've been successful if it hadn't been for those meddling kids.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Tue Jan 06, 2015 11:08 pm 
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Barabba wrote:
My gambit would've been successful if it hadn't been for those meddling kids.

It was a super risky move. If you need someone lynched and that's the only way, you can try it. Wouldn't recommend it day one though. Originally invented by a player who misread an email and claimed an investigation result, as neither a cop nor mafia: http://wiki.mafiascum.net/index.php?tit ... 27s_Gambit

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Wed Jan 07, 2015 3:02 am 
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To be quite honest, I'd considered "conveniently" leaving the part where Babs visited not-Ycobb out on the relevant night, just to keep the lie alive. I put it in because I figured it'd be a nice little M. Night Slamdunk level plot twist that he didn't actually investigate Ycobb, since the original plan of the poisoner killing Ycobb in the night was in effect, though it was halted by the jailer protecting him.

And then all of the relevant information came out about who did what when that night and I was just "wat"

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Wed Jan 07, 2015 3:58 am 
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Honestly I thought you still did a fine job of outing me, regardless. I was surprised that no one else seemed to catch the implications of your "ha ha!" gif.

Though I guess they would have had to make a few logical leaps to figure out I'd killed you from jail because I was the Assassin.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 5
PostPosted: Wed Jan 07, 2015 5:00 am 
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Yeah, you have no idea the disappointment I felt in all of that vindication going *poof* to an ignored bluff.

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