AWKWARD ZOMBIE

usually not funny
It is currently Thu Dec 04, 2025 10:03 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 433 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26, 27, 28, 29  Next
Author Message
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 6:52 pm 
Offline
Shipping Guru
User avatar

Joined: Sun Jul 31, 2011 5:12 pm
Posts: 10078
Location: Editing the shipping wall
Well, well, look what it's come to. It would appear my game is over.

Fine then, I confess. I'm the oh so sneaky Mutineer. But before ye be sending me off to Davy Jones' Locker, I have a deal to make with you.

Turbopunz deduced the identity of each and every Traitor on board, and I trust me mates' judgements. Spare me one more day and I'll see to it that the Traitors don't escape this ship alive.

After that, you can do as you please to me and try to sniff out the rest of me lads, just like nature intended.

_________________
[Citation Needed] wrote:
your superinsulatory properties have always been a founding tenet of our friendship

Image


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 7:33 pm 
Offline
User avatar

Joined: Fri Oct 08, 2010 10:48 pm
Posts: 5526
Location: The town I live in
While it's believable, I'm inclined to doubt it, simply by virtue of its being a last-day gambit. Besides, they'd just kill you tonight. Further, if we let you live any longer you're incredibly likely to convert the entire crew. I don't know if you can convert Traitors, but in my previous games, Mafia members have been safe from the cult leader - so if you do know the Traitors, that just makes you more immediately dangerous, since there's no chance of you wasting a conversion.

You should have two crew members under you, one for each night minus Turbo. It's very much a stretch to think you can even be lynched today - unless I've counted wrong or you somehow wasted a conversion, you have enough followers to ensure any lynch effort against you end in a stalemate. Tomorrow, you'll definitely be unlynchable. The Traitors don't get that sort of advantage if we wait one more day to take them out.

I'm still voting to lynch Marcato.

_________________
Since this is garbled English, please refer to the brutal attack of confusion.


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 8:20 pm 
Offline
Shipping Guru
User avatar

Joined: Sun Jul 31, 2011 5:12 pm
Posts: 10078
Location: Editing the shipping wall
Ah, but what about your little roleblocker chap. He's still alive, yeah? You spare me, put me in the brig tonight to make sure I'm a good boy, and you get the traitors. Savvy?

_________________
[Citation Needed] wrote:
your superinsulatory properties have always been a founding tenet of our friendship

Image


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 8:48 pm 
Offline
User avatar

Joined: Fri Nov 14, 2014 10:08 pm
Posts: 911
That only works if the blocker is still on our side. If you've converted many people, what's to say the blocker isn't converted too?

_________________
sic itur ad astra


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 8:54 pm 
Offline
User avatar

Joined: Fri Oct 08, 2010 10:48 pm
Posts: 5526
Location: The town I live in
Well the Traitors had Seductress, who wound up being Chopstix, and also got lynched yesterday. Now I really don't trust that you know who the Traitors are, if you didn't even notice we killed one of them.

_________________
Since this is garbled English, please refer to the brutal attack of confusion.


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 8:56 pm 
Offline
User avatar

Joined: Fri Oct 08, 2010 10:48 pm
Posts: 5526
Location: The town I live in
Oh, Benson. You meant him. Yeah, I'm pretty sure you converted him last night, so I'm not going to trust that.

_________________
Since this is garbled English, please refer to the brutal attack of confusion.


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:11 pm 
Offline
Shipping Guru
User avatar

Joined: Sun Jul 31, 2011 5:12 pm
Posts: 10078
Location: Editing the shipping wall
Benson was not my target last night. I've been planning to do this since you called me out, YCobb. I was aware that Benson was the Petty Officer, so why would I convert the one remaining person who could keep me alive?

Turbopunz was able to guess the identity of based on the information we received from Reyo, the claimed roles, and his own role, I suppose. I trust his judgement on this matter.

What have you got to lose?

_________________
[Citation Needed] wrote:
your superinsulatory properties have always been a founding tenet of our friendship

Image


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:18 pm 
Offline
User avatar

Joined: Fri Oct 08, 2010 10:48 pm
Posts: 5526
Location: The town I live in
I doubt Benson can keep you alive - the Traitors haven't lost the assassin, who can bypass the Jailor. Maybe they wasted it earlier, but they haven't had reason to, that I can see.
Regardless, I don't think we want you alive. Even if we lynch a Traitor today, then that makes at least one person who isn't waking up tomorrow. If you don't have the numerical advantage today, you will tomorrow. It's safest to deal with you now and go for the Mafia once you stop being the more pressing threat.

_________________
Since this is garbled English, please refer to the brutal attack of confusion.


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:20 pm 
Offline
Not actually a granny
User avatar

Joined: Thu Dec 27, 2012 9:25 pm
Posts: 2386
Location: Location Location
Kinda hurts me feelings to be accused by you ycobb after I protected you last night :(.

But nah, I'm still the blocker. I've not been converted. Not sure how I can prove that, but I've got my word at least.

I actually like Marcato's idea, because I believe the mutineers are the lesser of the two evils and a bit of an alliance could help, but we've got no other suspicions right now so I'm voting lynch Marcato.

_________________
[Citation Needed] wrote:
I am the most least quotable person.


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:20 pm 
Offline
Not actually a granny
User avatar

Joined: Thu Dec 27, 2012 9:25 pm
Posts: 2386
Location: Location Location
Who's to say the assassin hasn't been converted?

_________________
[Citation Needed] wrote:
I am the most least quotable person.


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:21 pm 
Offline
User avatar

Joined: Fri Oct 08, 2010 10:48 pm
Posts: 5526
Location: The town I live in
I'm sorry babe, it's just that if I were in his position, I'd have gone after you last night :[

_________________
Since this is garbled English, please refer to the brutal attack of confusion.


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:22 pm 
Offline
User avatar

Joined: Fri Oct 08, 2010 10:48 pm
Posts: 5526
Location: The town I live in
Well I did mention earlier that in most games, the Mafia can't be converted, but gee in this game I'm not sure.

Yo Kergan, could we get clarification on that? Can the Traitors be converted to the mutiny?

_________________
Since this is garbled English, please refer to the brutal attack of confusion.


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:23 pm 
Offline
User avatar

Joined: Fri Nov 14, 2014 10:08 pm
Posts: 911
Okay, so let me get this right. Cori, the captain, is a mutineer? Our captain has mutineered against herself? :psyduck:
None of this makes much sense. What do you mutineers even want?


ugh, lynch kergen :shakefist:

_________________
sic itur ad astra


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 9:24 pm 
Offline
Shipping Guru
User avatar

Joined: Sun Jul 31, 2011 5:12 pm
Posts: 10078
Location: Editing the shipping wall
Granny Benson wrote:
Who's to say the assassin hasn't been converted?


An intriguing question, indeed. I don't care to know who my mates used to be, only who they are now. If the Assassin is under my wing, I wouldn't know it. Makes the game more interesting, don't you think?

(Which means that I'm not allowed to know the roles of my mutineers.)

_________________
[Citation Needed] wrote:
your superinsulatory properties have always been a founding tenet of our friendship

Image


Top
 Profile  
 
 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 3
PostPosted: Thu Dec 18, 2014 11:02 pm 
Offline
User avatar

Joined: Sun Mar 06, 2011 6:14 am
Posts: 1215
Lynch Marcato. This is to prevent the tiebreaker from coming into effect if Cori has indeed been converted.

_________________
Exeres wrote:
You don't know shitholes until you've been to the Gulf Coast.

Image
How do I tumblr?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 433 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26, 27, 28, 29  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: Google [Bot] and 40 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group