AWKWARD ZOMBIE

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Thu Jun 19, 2014 11:31 am 
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Here's this if anyone hasn't seen it.
I was afraid that knocking was gone but it's back in in a really funny/cool way.


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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Wed Aug 13, 2014 12:45 pm 
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Lookie what leaked early on the Konami UK site.

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Last edited by Mete on Wed Aug 13, 2014 2:51 pm, edited 1 time in total.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Wed Aug 13, 2014 2:45 pm 
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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Wed Aug 13, 2014 2:49 pm 
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/v/ is cracking by the seams as usual. I mean it was obvious it was going to come to PC eventually. The game's back on my radar now.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Wed Aug 13, 2014 2:54 pm 
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I wonder if GZ will be out for the holidays since both are coming to PC and GZ is already out and finished.


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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Thu Sep 11, 2014 2:36 pm 
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Quiet is FUCKING INVISIBLE!

That or she disintegrates.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Thu Sep 11, 2014 3:59 pm 
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a title saying "CLODS!"
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Okay, now they're just getting full-up magic all up this sheeit.

I approve.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Thu Sep 11, 2014 7:32 pm 
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I mean, Pyscho Mantis was in the first game and he was (and still is) 100% definitely a psychic. The series has always been pretty fantastical, it's just not been the major focus for the past few games.

Quite has a lot of cool action scenes, it looks like. Kojima said she wanted her actions to speak for her so I guess that's what he meant, although I hope she's more complicated then just "cool action scene lady."


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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sat Sep 20, 2014 3:03 pm 
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Tactical Wolf Action confirmed.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Fri Sep 26, 2014 10:37 am 
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That TGS demo was great, I'm impressed.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Fri Sep 26, 2014 1:06 pm 
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Sir Lurksalot
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wordNumber wrote:
I mean, Pyscho Mantis was in the first game and he was (and still is) 100% definitely a psychic.


you play castlevaniaaaaaaaa :awesomeface:

that controller swap is still like one of the most original things ive seen in a video game

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OH SNAP, THE MONSTER I SENT YOU TO KILL, IS ACTUALLY A MONSTER TRUCK. PUNS MOTHER FUCKER.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Mon Oct 06, 2014 12:14 pm 
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http://www.eurogamer.net/articles/2014- ... lease-date

Different source wrote:
Konami Digital Entertainment has announced it will release the PC version of Metal Gear Solid V: Ground Zeroes via Steam on December 18th, 2014. The company also confirmed it will be 4K compatible and will feature an increase in the number of simultaneous light sources, the number of models that can be displayed on-screen and increased shadow resolution.


Neat.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sat Dec 06, 2014 5:15 pm 
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Kojima was on stage at TGA wearing a shirt that said "tjugoandra den sjätte" which is Swedish for twentysecond of the sixth, or June 22nd. Which obviously lead to people rumoring it to be TPP's release date.

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Last edited by Mete on Sat Dec 06, 2014 5:42 pm, edited 1 time in total.

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sat Dec 06, 2014 5:32 pm 
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Mete wrote:
twentysecond of the sixth, or June 6th

What

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 Post subject: Re: Metal Gear: NANOMACHINES, SON.
PostPosted: Sat Dec 06, 2014 5:42 pm 
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Brain problems. June 22nd*

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