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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Aug 04, 2014 7:13 pm 
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Mete wrote:
Easy enough to fix with enableclassmenu, then save and quit. I'm not sure if I want to use bows yet, they would fit a stealthy character for sure.


If you do, then just buy training in Marksman for a bit, because unlike Skyrim and Oblivion you will miss enemies without a decent score in Marksman. A lot. I'm talking you can fire for a full minute and never even touch them as they bury their axe in your face.

Morrowind is screwy as all hell when it comes to the game mechanics. proletariats help, but oftentimes the choice is either grind it out or purchase skill levels with the vast amount of gold you can accrue in short order.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Aug 04, 2014 8:01 pm 
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Madican wrote:
Mete wrote:
Easy enough to fix with enableclassmenu, then save and quit. I'm not sure if I want to use bows yet, they would fit a stealthy character for sure.


If you do, then just buy training in Marksman for a bit, because unlike Skyrim and Oblivion you will miss enemies without a decent score in Marksman. A lot. I'm talking you can fire for a full minute and never even touch them as they bury their axe in your face.

Morrowind is screwy as all hell when it comes to the game mechanics. proletariats help, but oftentimes the choice is either grind it out or purchase skill levels with the vast amount of gold you can accrue in short order.


This reminds me, stealth is really profitable in like, every Elder Scrolls game. Seriously, I cannot be the only one who used Moonshadow to acquire the Limeware plate in the Census Office (Where you fill our your forms), which is worth 650 Gold btw.


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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Aug 04, 2014 8:23 pm 
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I always wind up with a stealth built character. I two-shotted a dragon in Skyrim with the beast sitting two feet away staring straight at me. And this was with a mod that made stealth more difficult.


What I think would bring a lot of cool things about stealth to the table is if guards started noticing when things went missing or if you were in an odd place at an odd time. Say, you entered Whiterun on a Dark Brotherhood mission, killed your target, and left. Guards would notice that and be suspicious of you. Or they get smart to the kind of clothing you're wearing, so if you're wearing a Dark Brotherhood outfit, they pin you as the killer.

Then they could also incorporate concealing your identity into the base game. They did that with the cowl of nocturnal in oblivion to a degree, but in vanilla skyrim everyone recognizes you even if you're wearing a full face mask or helmet.

Also, armor recognition could go beyond just a certain kind of outfit. If you concealed your face with a mask and stole from someone, then ran away and took the mask off but didn't change your clothes, guards would recognize you as the culprit anyway.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Aug 04, 2014 8:34 pm 
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BoompigXD The Ork wrote:
Madican wrote:
Mete wrote:
Easy enough to fix with enableclassmenu, then save and quit. I'm not sure if I want to use bows yet, they would fit a stealthy character for sure.


If you do, then just buy training in Marksman for a bit, because unlike Skyrim and Oblivion you will miss enemies without a decent score in Marksman. A lot. I'm talking you can fire for a full minute and never even touch them as they bury their axe in your face.

Morrowind is screwy as all hell when it comes to the game mechanics. proletariats help, but oftentimes the choice is either grind it out or purchase skill levels with the vast amount of gold you can accrue in short order.


This reminds me, stealth is really profitable in like, every Elder Scrolls game. Seriously, I cannot be the only one who used Moonshadow to acquire the Limeware plate in the Census Office (Where you fill our your forms), which is worth 650 Gold btw.


You could just nab it, run away but stay in the office, drop it, let the guard catch you and let you off with a warning and then pick it up again when he walks back.


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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Aug 04, 2014 8:57 pm 
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I'm trying to play a Skyrim character who doesn't cause any direct damage. Only summons, zombies, or followers can inflict damage. So far I'm actually doing pretty well, but I'm trying to find a mage follower so that they can stop dying every minute and a half against higher level dragur. Also because NPC magic is ridiculous in later levels.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Aug 04, 2014 9:34 pm 
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Pickpocketing in Morrowind is way too hard. You need to pass three checks, including one to even SEE the correct item.

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 Post subject: Re: The Elder Scrolls
PostPosted: Mon Aug 04, 2014 11:19 pm 
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Syobon wrote:
BoompigXD The Ork wrote:
Mete wrote:
Easy enough to fix with enableclassmenu, then save and quit. I'm not sure if I want to use bows yet, they would fit a stealthy character for sure.


If you do, then just buy training in Marksman for a bit, because unlike Skyrim and Oblivion you will miss enemies without a decent score in Marksman. A lot. I'm talking you can fire for a full minute and never even touch them as they bury their axe in your face.

Morrowind is screwy as all hell when it comes to the game mechanics. proletariats help, but oftentimes the choice is either grind it out or purchase skill levels with the vast amount of gold you can accrue in short order.


This reminds me, stealth is really profitable in like, every Elder Scrolls game. Seriously, I cannot be the only one who used Moonshadow to acquire the Limeware plate in the Census Office (Where you fill our your forms), which is worth 650 Gold btw.


You could just nab it, run away but stay in the office, drop it, let the guard catch you and let you off with a warning and then pick it up again when he walks back.[/quote]

That reminds me, If you kill shopkeepers that don't have Guards in their shops, they report the crime, but if you kill a guy in his house, your crime is not reported, what's up with that.


But speaking of the former, a little trick of the trade is to kill a shop keeper (who doesn't have a guard in the shop) and then turn yourself in, for which you pay a minimal amount of Gold (If you turn your self in, you get a lessened fee) then steal all their crap


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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Aug 05, 2014 12:44 am 
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Mete wrote:
Pickpocketing in Morrowind is way too hard. You need to pass three checks, including one to even SEE the correct item.


Yup. Remember how I said Enchanting formula is borked? So is pickpocketing.

You do have the Morrowind Code Patch right? Fixes a lot of those issues.

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 Post subject: Re: The Elder Scrolls
PostPosted: Tue Aug 05, 2014 8:40 am 
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Yeah, I've got the overhaul which comes with all the fixes.

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 Post subject: Re: The Elder Scrolls
PostPosted: Fri Aug 08, 2014 10:15 am 
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Vivec City is going to be tough to navicate. I already had trouble with the first quarter.

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 Post subject: Re: The Elder Scrolls
PostPosted: Fri Aug 08, 2014 6:55 pm 
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Does anyone know of any good cestus proletariats?

I want some fantasy-style gauntlet punching in my game, but I can't seem to find anything.

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 Post subject: Re: The Elder Scrolls
PostPosted: Fri Aug 08, 2014 7:40 pm 
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For which one? Morrowind? Oblivion? Skyrim?

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 Post subject: Re: The Elder Scrolls
PostPosted: Fri Aug 08, 2014 7:53 pm 
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Redguard, no doubt.

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 Post subject: Re: The Elder Scrolls
PostPosted: Sat Aug 09, 2014 8:58 pm 
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oh, herp
skyrim

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 Post subject: Re: The Elder Scrolls
PostPosted: Sat Aug 09, 2014 10:25 pm 
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So I minored in Alchemy (Morrowind) and was putting together so potions. I mostly stuck to which attributes matched up (Ya know, just putting together Restore Fatigue with Restore Fatigue), After I ran out of that I just started putting together random shit and found it worked better. I have a Telekinesis Potion now, except I have no fucking idea what Telekinesis does.

So can somebody explain to me what Telekinesis does?


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