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 Post subject: Re: Fashion Deux Pas
PostPosted: Mon May 19, 2014 1:37 pm 
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I think Ringabel should have his JP exclusive costume instead, or do you think that would be too much?

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 Post subject: Re: Fashion Deux Pas
PostPosted: Mon May 19, 2014 6:10 pm 
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Guyperson wrote:
I think Ringabel should have his JP exclusive costume instead, or do you think that would be too much?

Sure, why not?

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 Post subject: Re: Fashion Deux Pas
PostPosted: Mon May 19, 2014 6:57 pm 
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I look forward to Nowi edits as much as the next guy, but this . . . this is absolute gold. If that isn't a job well done, I don't know what is.


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 Post subject: Re: What a contribution
PostPosted: Mon May 19, 2014 7:22 pm 
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Marcato wrote:
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OH MY GOD, IT'S PROFESSOR QUIRRELL
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This is actually not that disturbing compared to the toxic waste that usually comes out of his Paint.net.


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 Post subject: Re: Fashion Deux Pas
PostPosted: Mon May 19, 2014 7:50 pm 
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Hey, if you really like job-system RPGs (I have always had an interest in them), you should check out Final Fantasy 3 for the DS (and also apparently for steam now, huh). BD is a spiritual successor to final fantasy, and the art styles are very similar.

And No, NOT Final Fantasy 6, I am talking about the actually Final Fantasy 3. It was an NES game, but it was latter remade for the DS and sent over-seas.

I thought it was an amazing game. You never had to backtrack; you visit a dungeon and its done unless you want to check for missed secrets. There are 22 jobs available, and almost all of them are different and useful. Though it is a fairly difficult game, and the saving is a little weird.


Last edited by SomaSam on Mon May 19, 2014 8:22 pm, edited 4 times in total.

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 Post subject: 4 was the first SNES Final Fantasy game
PostPosted: Mon May 19, 2014 7:58 pm 
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Uhh, actually FF3 was on the NES, not SNES.

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 Post subject: Re: 4 was the first SNES Final Fantasy game
PostPosted: Mon May 19, 2014 8:14 pm 
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Marcato wrote:
Uhh, actually FF3 was on the NES, not SNES.

Woops, your right. Fixed that. That was before my time though, so pardon my mistake. I am glad that someone else knows what I am talking about.


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 Post subject: Re: Fashion Deux Pas
PostPosted: Mon May 19, 2014 8:24 pm 
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Personally, I'd put FFIII as my least-favorite or second-least-favorite Job System-using Final Fantasy game (depending on how I feel about Four Heroes of Light at the time).

Mostly because you cant permanently learn job abilities, or mix-and-match anything, like you can in FFV, Tactics (all of them), or Bravely Default. Instead, you build up job level, making yourself more powerful if you're using a job you've built up.

This makes it much less useful to experiment with different jobs over the course of the game, as you'll be stronger if you picked one and stuck with it for most of the game. Personally, I much prefer being able to experiment with new jobs, and see how useful they are in combination with other jobs I've unlocked. You'd scarcely believe how useful a Dark Knight/Merchant can actually be.


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 Post subject: Re: Fashion Deux Pas
PostPosted: Mon May 19, 2014 8:32 pm 
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Ominous is wearing the same clothes as them. Why is he asking them where they got them?

P.s. Sorry for being a strawguy.


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 Post subject: Joke officially explained
PostPosted: Mon May 19, 2014 8:51 pm 
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Because in Bravely D, the clothes you wear are dependent on your job, which you get with asterisks. Everybody is wearing Black Mage clothes, so they're all Black Mages, but Ominas Crowe has the Black Mage asterisk.

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 Post subject: Re: Joke officially explained
PostPosted: Mon May 19, 2014 8:55 pm 
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Marcato wrote:
Because in Bravely D, the clothes you wear are dependent on your job, which you get with asterisks. Everybody is wearing Black Mage clothes, so they're all Black Mages, but Ominas Crowe has the Black Mage asterisk.


Further, the joke is (spoilers for chapter 5 on) that he opens by ranting how NONE CAN DEFEAT OMINAS CROWE!, but the party having the Black Mage outfit means that they've already fought him and killed him once before and taken his Asterisk.


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 Post subject: Re: Fashion Deux Pas
PostPosted: Mon May 19, 2014 10:13 pm 
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Ah, now it finally becomes clear. I'd heard a while ago from the Super Best Friendcast that Bravely Default takes a nosedive at some point, but I never knew exactly what that entailed. I decided not to get the game partially for that reason (the other reason being that my handheld backlog is imposing enough already, since I have trouble sitting down in my house to play handheld games), and now knowing exactly what that reason was, I'm still not entirely sure I made the right decision. It sounds like everything about the game is great besides that egregious padding.


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 Post subject: Re: Fashion Deux Pas
PostPosted: Mon May 19, 2014 11:05 pm 
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5 is the least changed, but without it you miss a huge chunk of the Braev/Kamiizumi/Mahzer and Victor/Victoria storylines, and as was noticed, the different way that they respond in 5 isn't the same as the first time you fought them. Qada is quite different to the point that the characters actually stop to ask if fighting him is the right thing to do... at least until they learn he's just lying.

Then 6 has a lot of happier outcomes for what were previously some rather tragic backstories, plus the fact that Tiz is the one who died in that world and the whole being able to meet his brother again, not to mention all the other "open slots" for the party members to fit into. There is also the fact that the last crystal in chapter 6 is the only time it makes sense to break a crystal and get the false ending. Other times the dialogue doesn't fit right, but leading up to it in 6 Ringabel is basically saying "hey, what if we just kept going?", so it is implied that you should try it then.

7 mixes things up a lot more, and of course 8 tosses what you thought you were used to right out the window, but that in no way means 5 and 6 are just repeats of 1-4.

Incidentally, doing a NG+ run to pick up extra single-opportunity items like Ribbons, it took something like 25 hours to get through the first 4 chapters and about an hour and a half to get through the rest since I was just doing the crystals/getting blue chests.

5 and 6 take a few minutes if you're not doing the optional battles.

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 Post subject: Re: Fashion Deux Pas
PostPosted: Tue May 20, 2014 12:10 am 
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The game sort of goes all bell-curvey. The middle part of the game (ch5 and ch6) are really the least interesting part, since nearly everything is as it was before, in terms of where the jobmasters are and how the fights are structured. I would have breezed through, but I'm a sucker for added dialogue and more backstory, even if I had to wade through some styrofoamy filler to get there. If I could, I'd have those two folded into one chapter, with all the extra backstory stuff of both chapters in it. It'd still be somewhat similar, but you don't get the mental fatigue of 3 cycles of the same jobmasters in the same locations.

7 and 8, as mentioned, are better. Jobmasters start teaming up and switching partners, new dialogue abounds (in some places), and 8 has the wicked jobmaster gauntlet.


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 Post subject: Re: Fashion Deux Pas
PostPosted: Tue May 20, 2014 3:08 am 
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haha now the joke is that he stutters TOO much! i'm a comic genius.


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