AWKWARD ZOMBIE

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PostPosted: Tue Sep 01, 2009 5:39 pm 
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VGnerd_Vera wrote:
About the straight line, try using the in-game hints and use "Z".

It's ultimately a problem of bad coding. Other games like Trauma Center have no problem with tracking (other than the damned defibrillator :shakefist: ). But some games like Okami, seems to have major recognition issues. The "Z" button was a weak work-around considering similar games do not require such a trick, and even while using the Z Button, there was still inconsistancy. I suppose ultimately it is no different from any game with poor control response, except this time it revolves around the wiimote instead of a gamepad.

... It's not entirely surprising though... IIRC, the game was outsourced to another company to complete the port, which didn't uphold the same standards as Clover Studio.

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Last edited by Karilyn on Tue Sep 01, 2009 5:41 pm, edited 1 time in total.

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PostPosted: Wed Sep 02, 2009 6:00 am 
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fffffffffuck i don't want a DS Okami!


It's going to be ugly!


it may be fun, but i want a pretty Okami game.

Okami is like, the only game i think that graphics matter as much as plot and gameplay. It's SUPPOSED to be pretty, it's a game about art!

Normally i'm gameplay+plot > graphics kinda gal.. BUT NOT WITH OKAMI ;_;


*cries in a corner*

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PostPosted: Wed Sep 02, 2009 6:08 am 
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Zink wrote:
VGnerd_Vera wrote:
Indigo_Dingo wrote:
Mr. Mander wrote:
Quote:
I really should pick the first one up, but the only one I ever see is the Wii version.


You say that like it's a bad thing.
Well the Ps2 version is consistently judged as the better one.
Wii = paintbrush moved with wiimote


From what I've read that actually makes it harder or something. Like, it has trouble getting the right shape as what you try on the screen because you have less control that you did with the analog stick. I could be wrong though.


Also, I have a question. In the Wii version to Okami, is the ONLY way to attack to shake the wiimote, or can you change it in options or something?
Well it is a Wii game, and shaking the Wiimote and stuff like that is supposed to be the point. Adding button attacks would just make it confusing like that ToS game for the Wii.

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Last edited by VGnerd_Vera on Wed Sep 02, 2009 6:11 am, edited 1 time in total.

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PostPosted: Wed Sep 02, 2009 7:19 am 
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fuck year ds game

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PostPosted: Wed Sep 02, 2009 3:24 pm 
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I think they're really going for the d'aaaaw factor here.

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PostPosted: Wed Sep 02, 2009 3:26 pm 
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Is that a cat?

It looks like a cat.

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PostPosted: Wed Sep 02, 2009 3:28 pm 
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D'awwwwww

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PostPosted: Wed Sep 02, 2009 3:36 pm 
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So:

Puppies =/= Sequel

Puppies = Prequel

Yeah?


I haven't played the first game, so I don't know if the dog spirit was female and this puppy is supposed to be her offspring or something.

I'm sorry please don't hit me.

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PostPosted: Wed Sep 02, 2009 3:39 pm 
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Blubber wrote:
Is that a cat?

It looks like a cat.

Chibiterasu is a new wolf character, sort of like an adolescent Okami


DoNotDelete wrote:
I haven't played the first game, so I don't know if the dog spirit was female and this puppy is supposed to be her offspring or something.
As said, it's a completely new character.
Amaterasu Okami, the wolf from the first game, was bodaciously the goddess of the sun. So yeah, the new one might be some sort of offspring. Especially since it has the marks of the gods (y'know, those red stripes).
Oh, and Okamiden's said to take place after the original.

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Last edited by Mond on Wed Sep 02, 2009 3:58 pm, edited 1 time in total.

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PostPosted: Wed Sep 02, 2009 3:46 pm 
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Mond wrote:
Blubber wrote:
Is that a cat?

It looks like a cat.

Chibiterasu is a new wolf character, sort of like an adolescent Okami


DoNotDelete wrote:
I haven't played the first game, so I don't know if the dog spirit was female and this puppy is supposed to be her offspring or something.
As said, it's a completely new character.
Amaterasu, the wolf from the first game, was bodaciously the goddess of the sun. So yeah, the new one might be some sort of offspring. Especially since he has the marks of the gods (y'know, these red stripes).


Wow. It would help if I actually read things through first, eh?
Does that mean the wood sprite is also The other sprite's (can't remember her name) offspring? Or just her taking another form?
I suppose that there's no need to speculate though, we'll find out soon enough.

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PostPosted: Wed Sep 02, 2009 3:46 pm 
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Looks a bit cat-like to me.


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PostPosted: Wed Sep 02, 2009 5:26 pm 
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DoNotDelete wrote:
I haven't played the first game, so I don't know if the dog spirit was female and this puppy is supposed to be her offspring or something.

She was both female, and had no gender.

As a goddess of Japanese mythology, and like all gods and goddess of Japanese mythology, they have no gender. They are simply called gods or goddesses with regards to whether they are feminine or masculine.

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PostPosted: Wed Sep 02, 2009 5:58 pm 
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Karilyn wrote:
DoNotDelete wrote:
I haven't played the first game, so I don't know if the dog spirit was female and this puppy is supposed to be her offspring or something.

She was both female, and had no gender.

As a goddess of Japanese mythology, and like all gods and goddess of Japanese mythology, they have no gender. They are simply called gods or goddesses with regards to whether they are feminine or masculine.


Unless they showed their penis, right?


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PostPosted: Wed Sep 02, 2009 6:54 pm 
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Wha?! I just realized that girl on non-Ammy's back looks like Isuun, except much bigger and girlier! I would love to know when all this happens in the games timeline.

Oh, and did anyone else notice that not only is Sakuya's cleavage showing in her kimono outfit, but her butt too?

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Last edited by VGnerd_Vera on Wed Sep 02, 2009 7:03 pm, edited 1 time in total.

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PostPosted: Wed Sep 02, 2009 8:19 pm 
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Ame no Akai wrote:
I noticed. ; D

What is the rating for Okami again?

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